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Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.

GamesBeat published a new interview with Nintendo of America president Reggie Fils-Aime just a few minutes ago. We’ve picked out some of the more notable points below, though you can find the full thing here.

It’s sounding like there’s a lot that will be changed in The Legend of Zelda for Wii U. After all, the development team has been trying to rethink some of the series’ conventions.

One of Zelda Wii U’s changes seems to involve puzzles. Producer Eiji Aonuma, speaking with Kotaku, said, “I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”

Check out the following exchange between Kotaku and Aonuma:

Shigeru Miyamoto has confirmed a couple of notable elements about the recently-announced Star Fox game for Wii U.

First, Nintendo will be including an optional co-op mode in which two players command one Arwing with one flying the ship and the other shooting from it. Miyamoto also spoke about two-screen cut-scenes in which you’d get one view on the television, and another on the GamePad.

You can find all of Miyamoto’s comments below.

Natsume has confirmed a pair of new titles for the 3DS Virtual Console. Lufia: The Legend Returns and Harvest Moon 2 GBC will both be making their way to the eShop sometime in the future.

Natsume shared the news on Twitter just a little while ago:


The Seattle Times has put up a massive interview with Nintendo of America president Reggie Fils-Aime. There’s quite a lot of important topics, so we’ve included a good part of the interview below. You can find The Seattle Times’ full article here.

Nintendo’s Takashi Tezuka shared a little more on the origins of Mario Maker while speaking with Polygon. You can find a summary of what was shared below.

– Started out as a course-making tool for Nintendo’s internal teams
– The people on the tools team typically don’t design video game courses
– Instead, they only build the tools for Nintendo’s game designers to use
– In this particular instance, the tools team was working on a Mario course editing tool when they decided to pitch it to Tezuka as a standalone game

“They brought the idea to me thinking it would be a great game idea because they had so much fun with [it].”

– Tezuka had been meaning to make a new Mario Paint game that uses the Wii U’s GamePad
– He saw an opportunity in Mario Maker to make a game that encourages players creativity in a similar way to Mario Paint

“There are lots of drawing utilities in the world, but does everybody like drawing? Not necessarily. In order to make a [Mario] course, all you have to do is put different parts together. It’s not as difficult or out of reach as drawing is. Instead of creating another Mario Paint, when I saw this course editor, I was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy.”

– Tezuka expects people to be silly in their course designs and to create levels that are impossible to complete
– Mario Maker isn’t just about finishing courses
– It’s about enjoying the process of creating a course, no matter how silly or impractical it may be
– Ex: a team of Nintendo employees created a course that required Mario to run to the end of the course, then run back to the beginning, then run back to the end in order to complete it

“We think this is a game that will showcase people’s sense of imagination. Seeing the courses made by [those folks] made us realize it had much more potential than even we imagined.”

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