Super Smash Bros. For Wii U Screenshot (06/13/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Videos, Wii U | 4 Comments
E3 might be all done and dusted for the year but Sakurai has one final image to round out the week for us:
This is quite a line-up of characters for the gaming world. I mean, it’s amazing enough that Mario can fight Pikachu. I hope you enjoy this truly unique celebration!!
Pre-orders open for various Nintendo games – Zelda Wii U and more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
Update 3: Bumped to the front page again, having added Code Name: S.T.E.A.M. and Fossil Fighters: Frontier. Should be totally done now!
Update 2: Bumped to the front page one last time. List is now complete.
Update: Added a bunch of games.
Amazon has opened up pre-orders for various Nintendo-published games. Here’s the list:
The Legend of Zelda
Xenoblade Chronicles X
Hyrule Warriors
Yoshi Woolly World
Captain Toad Treasure Tracker
Professor Layton vs Phoenix Wright Ace Attorney
Pokemon Art Academy
Mario Party 10
Mario vs. Donkey Kong
Kirby & The Rainbow Curse
Mario Maker
Splatoon
Wii Sports Club
Devil’s Third
Fantasy Life
Code Name: S.T.E.A.M.
Fossil Fighters Frontier
We’ll keep this updated and add in more titles as they become available.
First footage of Bayonetta 2’s online co-op
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Bayonetta 2, Platinum Games, top
A look at Fatal Frame Wii U’s main character
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 3 Comments
In Japan, those who purchase a ticket for the upcoming movie will receive a clear file with shots of the main characters from the movie and from the games. The girl at the center above is Fatal Frame Wii U’s main character.
More: Fatal Frame, Japan, Tecmo Koei, top
Miyamoto on the transitions between hardware, not saying much on combining portable and console systems
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
This information comes from Shigeru Miyamoto, speaking with IGN…
“Well, we’re always experimenting with a lot of different kinds of new hardware. Certainly, we’ve put a focus more recently on what we can do to better improve the transition from one hardware system to the next. Going from GameCube to Wii, we were able to mature a smooth transition from one to the next in terms of the development environment. But with Wii to Wii U, there were some hurdles there that we had to overcome in making that transition to the new hardware system.”
“The question of whether or not we want to take a portable system and a home console system and decide if maybe, as the computer processing power improves, we could just simply say we’ll stick with a portable and make it something that could also be a home console system is a question that ties directly into product strategy, and is something I can’t really go into detail on.
“But what I can say is that, for the time being, our focus is really on developing and building these environments that will allow us to have a smooth transition from one hardware system to the next going forward. Other than that, you can look forward to what comes next.”
More: interview, Shigeru Miyamoto, top
Mario Maker getting more graphical styles, Tezuka wants non-Mario graphics, music composition feature confirmed
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
This information comes from Takashi Tezuka…
“Obviously, there will be other graphical styles included. And nothing’s been decided yet, but I’d also like to include other graphics that aren’t Mario.”
“No, it won’t be top-down (if something like Zelda graphics were included). It’s always going to be a 2D platformer.”
– Tezuka said he plans to integrate more enemy and object types than what appeared in the E3 demo
– Tezuka also emphasized the inspiration Mario Maker draws from Mario Paint
– He said that he hopes to include features similar to those of Mario Paint, including a music composition feature
– As for Internet sharing and Miiverse integration, Tezuka admits those details are still being worked out as well, but that he’s mindful of players’ desire to show off their level designs to friends
“Sharing with friends is really the whole point of making levels.”
More: interview, Mario Maker, Takashi Tezuka, top
Brain Age out now on the European Wii U eShop for free
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
@GoNintendoTweet @NinEverything Available on European Wii U eShop for free ! pic.twitter.com/TQG2mXTccz
— #Splatoon (@NintenDav) June 12, 2014
More: Brain Age, Europe, top, Virtual Console
Nintendo planning a future for both 2D and 3D Metroid
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 18 Comments
Check out this exchange between Kotaku and Nintendo’s Shigeru Miyamoto/Shinya Takahashi…
Stephen Totilo, Kotaku: I can’t ask you what’s going on with Pikmin, because you’ve answered that for the last couple of years in a row. I can’t ask you what’s going on with Star Fox, because you answered that this year. So… what is going on with Metroid?
[everyone laughs]
Shigeru Miyamoto, Nintendo: The original creators of Metroid and the director who was the director of the Metroid Prime games who worked under me when I was producing those both now work for Mr. Takahashi, so you’ll have to ask him.
Shinya Takahashi, Nintendo: So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.
More: Metroid, Shigeru Miyamoto, Shinya Takahashi, top
Nintendo Treehouse Live @ E3 – Code Name: S.T.E.A.M
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
YouTube is FINALLY nearly done processing the first Code Name: S.T.E.A.M video from earlier today. We now have both demos in this post.