Submit a news tip



Ubisoft

A whole bunch of new Watch Dogs details (plus a few screenshots) are now available thanks to an extensive article published on GameSpot. We’ve rounded up the latest content below. You’ll find even more information and developer commentary over at GameSpot.

– Your phone is the primary tool for interacting with the game world
– The phone is also a thematic focal point int he story
– A team inside Ubisoft Montreal was created in 2009 to work on a new open world game
– Only thing they had to follow was to make it an open-city title
– Surveillance infrastructure ctOS extends far beyond cameras, controlling everything from traffic lights to steam vents
– Hack objects on the fly
– Trigger massive pileups at intersections
– Flee from the police or tap into the system’s crime prediction mechanism to stop crimes before they even happen
– One of creative director Jonathan Morin’s earliest presentations conveyed this structure through a single image: a finger hovering above a red object accompanied by the phrase “Control an entire city through the press of a button”
– Team spent time working on who this character was, what his ambitions were, and how far he was willing to sidestep ethical boundaries to get there
– Focus on surveillance soon came together with that initial fascination around smartphones to form the game’s profiling system
– This lets you tap into the city’s repository of personal records and surveillance data to form a quick impression of every single pedestrian in the city
– You’ll see details such as profession, salary, and Web browsing habits flash across the screen as you pass strangers on the sidewalk
– Can learn more about an interesting person by listening on phone calls and remotely hacking his or her text message logs
– This is all done through Aiden’s smartphone
– Watch Dogs is still very much an action game
– Guns to fire, cars to drive, and a city’s worth of criminals and heavily armed security guards to deal with
– Hacking remains a constant theme
– Will see a context-sensitive white outline drawing your attention to objects you can hack everywhere you go
– Ex: in a police chase, you might hack a drawbridge just as you pass over it in order to lose the cops on your tail
– Ex: if you’re sneaking into a ctOS facility, you might hack a window washer to elevate you up to a second-floor window before accessing the security camera network to get a feel for the guards’ patrol routes
– The Watch Dogs team worked hard to maintain believability within the ctOS fiction
– Consulted with Russian security firm Kaspersky Lab to ensure that none of the various hacks were too extravagant
– Team took creative liberties is the speed with which these hacks are done
– Mostly everything can be hacked with one button press
– AI system is both aggressive and a little bit unpredictable

http://www.gamespot.com/articles/watch-dogs-and-the-terrifying-power-of-smartphones/1100-6418761/

Ubisoft has no plans to make a demo available for Watch Dogs.

On Twitter, creative director Jonathan Morin told fans that demos take time to make and the team is focusing on the game instead.

Morin wrote:


Patrick Redding, director of Splinter Cell: Blacklist, has joined Batman: Arkham Origins developer Warner Bros. Games Montreal. Redding is officially with the studio as a creative director, according to his LinkedIn profile. At this time, it’s unclear as to what he’s working on.

Source, Via

Since the first Assassin’s Creed, we’ve seen at least one new entry in the series released in some form or another. Wondering why that’s so?

Aside from the obvious reasons – such as the fact that it makes total financial sense for Ubisoft – the company’s vice president of creative Lionel Raynaud also says yearly Assassin’s Creed games are put out due to fan interest. “As long as this is true we would be very stupid to not satisfy this need”, Raynaud told EDGE.

His comments in full:

“We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year. As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.

It needs to keep the series core values and we need to really make sure that we have a good, high level understanding of what it is to be an Assassin. We have to make sure we always deliver a better feel and overall experience every time while still bringing something that they haven’t seen before that’s consistent with being an Assassin in the world we’ve created.”

Source

Last year’s Watch Dogs delay allowed the team to pack in extra content. Moreover, many ideas that may have been scrapped or saved for a sequel made their way into the game.

In an interview with CVG, VP of creative Lionel Raynaud said:

“There are always things that you have to keep for the next game. In this case, the extra time allowed us to put a lot of our ideas into the game, so we are happy with that.”

Keep in mind that Ubisoft definitely has extra ideas in store for a potential sequel. Raynaud teased:

“Yes, we have ideas [for a sequel]. Some ideas that we weren’t able to get into the game would not have made a difference, while other, bigger ideas that naturally emerged during development were so different that we felt they would have changed the experience.”

“The consistency that we have achieved with the characters, structure and narrative would have been difficult to maintain if we put in the other ideas that we had. So where we are now is keeping these ideas safe for the next game.”

Source, Via

Ubisoft has confirmed its lineup for PAX East 2014.

Watch Dogs, Child of Light, and plenty of other titles be brought to the show. Each will be playable between April 11 and April 11 at Ubisoft’s booth.

You can find the full overview of Ubisoft’s plans for PAX East below, which includes a never-before-seen demo for Watch Dogs.


Manage Cookie Settings