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Unity

Unity has released an official press release regarding the news earlier today that Unity would now support New Nintendo 3DS and New Nintendo 3DS XL development. Check it out below:

Unity Technologies announced plans for Unity to support the New Nintendo 3DS and New Nintendo 3DS XL, new portable game systems from Nintendo, during the keynote speech at Unite 2015 Tokyo. The new Unity platform support will be available to Nintendo, Nintendo’s 3rd party developers and over 4 million registered Unity developers.

About Unity for New Nintendo 3DS

The new Unity platform support allows Nintendo’s in-house developers and 3rd party developers to use Unity’s powerful engine and development environment to create games and apps for the New Nintendo 3DS and New Nintendo 3DS XL.

It also opens the door for tens of thousands of studios and over 4 million developers using the Unity development platform to bring exciting new mobile and social games, introduce their amazing existing games to a new audience, and create new games using innovative functions of the New Nintendo 3DS and New Nintendo 3DS XL systems.

About Unite

Unite is the official conference series held by Unity to provide developers with the latest information about the Unity development platform and attend practical sessions including introduction to core techniques, best practices, and post-mortems by Unity employees and members of the Unity community of developers. Unite conferences, now in their 9th year, have been previously held in various cities around the world such as Amsterdam, Vancouver, Seattle, Beijing and Seoul.

About Unity Technologies

Unity Technologies is the creator of Unity, a flexible and high-performance end-to-end development platform used to create rich interactive 3D and 2D experiences. Unity’s powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including the Unity Asset Store, Unity Cloud Build, Unity Game Performance Reporting, Unity Ads, and Unity Everyplay. Unity Technologies serves over 700,000 monthly active developers including large publishers, indie studios, students and hobbyists around the globe. For more information, visit: http://unity3d.com.

 

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Unity support for the New 3DS was just announced at the Unite 2015 Tokyo event in Japan. We don’t have any details just yet, but we’re trying to secure additional information!

Nintendo of America senior manager of marketing Damon Baker said last year that the company was “looking at” obtaining support for Unity on 3DS. There was some speculation that the engine was used for SpongeBob HeroPants, though nothing was ever confirmed.

Developers have been able to bring Unity-based games to Wii U since the console’s launch in 2012.

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Update: Interestingly, Unity 5 isn’t available for Wii U just yet. We’re not quite sure why. Unity told one developer: “We don’t have any information on a release time frame right now.” Stay tuned!


Unity 5 was announced and released today. Given the engine’s strong support for Wii U, it comes as no surprise that this latest version will also work on the console. We won’t delve too far into the technical aspects, but Unity 5 features elements like a new physics engine, more flexibility with animation, and is more efficient compared to previous versions.

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At Unite 2014 last week, Nintendo of America’s Damon Baker held at event dedicated to the game engine.
Several noteworthy statistics were shared, including:

– Over 80+ games using Unity in development for the Wii U eShop
– 90% of Wii U consoles are online, 70% of connected users are visiting the eShop (11:30)
– Wii U (eShop) user demographics: 94% are 18 years old or older, 93% male and 7% female (11:30)

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Unity has been running on Wii U for some time now, but the tech behind it doesn’t sound entirely up to snuff. The developer behind Nihilumbra, for example, has been encountering “some technical issues” in bringing the game over to Nintendo’s console. This has resulted in a longer-than-expected wait for the eShop release.

BeautiFun Games told DQTechNews:

“The game should be available on the market already, but we are having some technical issues with Unity port for Wii U that are delaying the release.”

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Over 50 new Unity games are slated for Wii U, Nintendo of America’s Damon Baker has said.

Baker told Siliconera that on top of that, 17 Unity-based games “are currently in the pipeline, that have been submitted.” These titles “will all be out within the next two months.”

Developers brought along nine Wii U titles made in Unity to GDC this past week.

Baker’s comments in full:

Unity on Wii U has been a staple for quite a long time now. 3DS, on the other hand, has yet to receive the same support.

There is some encouraging news to share about the future at least. Nintendo of America senior manager of marketing Damon Baker told Siliconera at GDC this week that the company is “looking at” bringing Unity to 3DS.

He said:

Nintendo will be at GDC 2014 next week, and plans to show its support for indies in full force.

First, Nintendo will be demonstrate to attendees how its Nintendo Web Framework (NWF) tool was used to create a new game demo featuring characters and other elements from the Mario vs. Donkey Kong series . “The game demo shows how developers can create great experiences using NWF, and that the user-friendly, full-featured tool expands access to developing Wii U games to as many people as possible,” the company says.

Dan Adelman, manager of Business Development at Nintendo of America, will also hold a session at the Unity booth on March 20 to explain the step-by-step process of how developers can go about bringing games to the eShop.

In its announcement today, Nintendo mentioned its relationship with Unity, which allows authorized Wii U developers to obtain a license to develop with Unity Pro on the console for free.

Steve Singer, vice president of Licensing at Nintendo of America, said:

“We want to demonstrate to developers how easy it is for them to bring their creative ideas to Nintendo systems. Nintendo offers wide-ranging support for indie developers, whether they want to use NWF, Unity or their own proprietary code.”

Those who visit Nintendo’s booth at GDC will be able to try out the following Unity-made titles:


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