Nintendo Everything: Interviews

[Interview] The voice of Shulk talks working on Xenoblade and Smash Bros.

shulk Posted 1 week ago
By (@NE_Brian)
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To be the main voice in a strange Japanese RPG that seemed fated for nothing but cult status in the west probably wasn’t the most notable credit on actor Adam Howden’s resume at the time of recording. Indeed, he did the beloved voice of Shulk in Xenoblade Chronicles on Wii – and by proxy, Smash Bros. – but has also lent his voice to things like Assassin’s Creed and The Old Republic, and it’s more or less chance that the 2011 (or 2012… or 2010, depending on your region…) ended up being his most renowned role, at least among the Nintendo-focused.

For some strange reason – being the talent that he is – Adam agreed to answer a few of our questions about Xenoblade, Smash Bros., and voice acting in general in an email interview we did. You can read all of what he had to say after the break!

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[Interview] Curve Studios discusses Stealth Inc 2’s home on Wii U, potential future for Fluidity, and more

stealth-inc-2-a-game-of-clones-release-date-announ_d17y Posted 2 months ago
By (@NE_Brian)
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Stealth Inc seemed like the furthest thing from a Wii U eShop release when it came out in 2013. The PlayStation versions came and went, and there was no word on a release for Nintendo’s console.

Still, when time for planning a sequel came around, something within Curve Studios clicked. This led to the company announcing Stealth Inc 2 as a Wii U exclusive – at least for the time being – back in May, which surprised quite a number of folks. For Wii U owners though, it’s great news.

We sat down via email (wait a second…) with Rob Clarke from Curve Studios to ask about Stealth Inc 2, working on Wii U, and the company’s other beloved gaming baby Fluidity. I think you’ll enjoy much of what they have to say:

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Masahiro Sakurai “aiming to make Super Smash Bro’s best character game in the world”

Posted 3 months ago
By (@KiraraKoneko)
20 Comments

In a recent interview with gamestm, Masahiro Sakurai speaks to his passion for his upcoming title Super Smash Bro’s for Wii U and 3DS.

“It really is a miracle,” beams an ebullient Sakurai to the gathered room of journalists. “[We have] four of the most famous characters in the video game industry on the same screen battling each other. The only game that makes this possible is Super Smash Bros.”

“And, just between you and me,” he adds, leaning towards the crowd as if to whisper in the ear of each participant, “I’m aiming to make this the number one character game in the world.”

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[Interview] Ronimo talks Swords & Soldiers II, Kickstarter, Awesomenauts, and more

swords_soldiers_2 Posted 7 months ago
By (@NE_Brian)
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Nintendo Everything recently caught up with Ronimo’s Jasper Koning via email. Of course, we asked several questions about the studio’s recently-announced Wii U exclusive Swords & Soldiers II. Koning also commented on whether Ronimo considered going the Kickstarter route with its game, the possibility of Awesomenauts on Wii U, future support for the system, and more.

You can find our full interview with Ronimo after the break!

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[Interview] Leuvsion talks Twisted Fusion – Kid Icarus-like difficulty system, Kickstarter importance, more

twisted_fusion Posted 8 months ago
By (@NE_Brian)
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With Leuvision’s Kickstarter for Twisted Fusion launching today, we caught up with creator Lewis Pugh to talk a bit more about the game.

Pugh shared more details about the Wii U eShop-exclusive, including a Kid Icarus-like difficulty system, additional weapons, enemies, and importance of the Kickstarter campaign. He also discussed the possibility of bringing Leuvision’s mobile titles to Wii U and working with the Nintendo Web Framework.

Head past the break for our mini interview!

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[Interview] Zoink on Stick it to the Man for Wii U, WeeWaa, 3DS interest, more

stick_it_to_the_man Posted 9 months ago
By (@NE_Brian)
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A couple of weeks ago, Stick it to the Man was confirmed for Wii U. We caught up with Zoink founder Klaus Lyngeled following publisher Ripstone’s announcement to find out more about the game. We also asked about WeeWaa, interest in the 3DS, and more.

You’ll find our full interview with Lyngeled after the break.

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[Interview] Natsume and Kiyoshi Sakai discuss Yumi’s Odd Odyssey

yumis_odd_odyssey Posted 9 months ago
By (@NE_Brian)
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With Yumi’s Odd Odyssey’s North American launch just on the horizon, we spoke with Natsume’s Graham Markay and Kiyoshi Sakai, one of the series’ original developers. Topics include the game’s digital-only release, returning to the franchise after it had been dormant for so many years, and more. We also asked Natsume about a few other things such as Virtual Console and Wii U support.

We’ve split up the interview into a couple of pages – you’ll find Markay’s comments below and Sakai’s remarks on page two.

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[Interview] Circle Entertainment and FK Digital talk Quell Reflect and more

quell_reflect-1 Posted 9 months ago
By (@NE_Brian)
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Circle Entertainment recently revealed to Nintendo Everything that the publisher will be bringing Quell Reflect to the eShop. The company’s Chris Chau (producer) as well as FK Digital developers Mickey Lin (director) and Aloner Chiu (assistant director/planner) shared more details about the game in a recent interview. 

Head past the break for our full discussion. Along with Quell Reflect, we asked about Wii U, interest in retail, and the Chinese market.

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[Interview] Muteki reveals Dragon Fantasy: Book I 3DS additions/changes, talks future support for the platform, more

dragon_fantasy Posted 10 months ago
By (@NE_Brian)
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Muteki Corporation recently revealed to Nintendo Everything that it will soon be bringing Dragon Fantasy: Book I (as well as Book II) to the 3DS eShop. We spoke with creative director Adam Rippon to learn about what’s new in the 3DS release, whether or not we can expect more 3DS support from the studio in the future, and a whole lot more. Continue on below for our full discussion.

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