Nintendo Everything: Interviews

Zelda on Wii U has “as large of a world as can be realized”, Eiji Aonuma says

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By (@LyonHart_)
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Recently speaking with Gamereactor Magazine, Eiji Aonuma delved a bit into the sheer mass of the newest installment of Zelda currently in development for Wii U:

A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.

When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.

What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.

Continuing with the interview, Aonuma also talks a little bit about the implementation of the Wii U Gamepad:

Recently, I’ve taken to relying on the map on my smart phone when I’m out walking in a place I’m not familiar with. A map isn’t something you keep tucked away in your bag, it’s by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure.

You can read the rest of the interview in the new issue of Gamereactor Magazine, which is out today.

Zelda on Wii U is expected to come out sometime in 2015.

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[Interview] The Return of IronFall Invasion! VD-Dev on New 3DS, campaign, multiplayer, and more

ironfall-invasion Posted 1 month ago
By (@NE_Brian)
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We’ve been keeping close track of IronFall Invasion since its reveal last year. The game finally resurfaced during this month’s Nintendo Direct, and VD-Dev confirmed that its debut 3DS eShop project will be launching soon.

Since IronFall Invasion is just on the horizon, we thought we’d catch up with the studio’s Fernando Velez one final time. Velez shed more light on the game’s campaign, multiplayer, and much more.

Check out our full interview below!

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[Interview] The voice of Shulk talks working on Xenoblade and Smash Bros.

shulk Posted 4 months ago
By (@NE_Brian)
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To be the main voice in a strange Japanese RPG that seemed fated for nothing but cult status in the west probably wasn’t the most notable credit on actor Adam Howden’s resume at the time of recording. Indeed, he did the beloved voice of Shulk in Xenoblade Chronicles on Wii – and by proxy, Smash Bros. – but has also lent his voice to things like Assassin’s Creed and The Old Republic, and it’s more or less chance that the 2011 (or 2012… or 2010, depending on your region…) ended up being his most renowned role, at least among the Nintendo-focused.

For some strange reason – being the talent that he is – Adam agreed to answer a few of our questions about Xenoblade, Smash Bros., and voice acting in general in an email interview we did. You can read all of what he had to say after the break!

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[Interview] Curve Studios discusses Stealth Inc 2’s home on Wii U, potential future for Fluidity, and more

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By (@NE_Brian)
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Stealth Inc seemed like the furthest thing from a Wii U eShop release when it came out in 2013. The PlayStation versions came and went, and there was no word on a release for Nintendo’s console.

Still, when time for planning a sequel came around, something within Curve Studios clicked. This led to the company announcing Stealth Inc 2 as a Wii U exclusive – at least for the time being – back in May, which surprised quite a number of folks. For Wii U owners though, it’s great news.

We sat down via email (wait a second…) with Rob Clarke from Curve Studios to ask about Stealth Inc 2, working on Wii U, and the company’s other beloved gaming baby Fluidity. I think you’ll enjoy much of what they have to say:

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Masahiro Sakurai “aiming to make Super Smash Bro’s best character game in the world”

Posted 7 months ago
By (@KiraraKoneko)
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In a recent interview with gamestm, Masahiro Sakurai speaks to his passion for his upcoming title Super Smash Bro’s for Wii U and 3DS.

“It really is a miracle,” beams an ebullient Sakurai to the gathered room of journalists. “[We have] four of the most famous characters in the video game industry on the same screen battling each other. The only game that makes this possible is Super Smash Bros.”

“And, just between you and me,” he adds, leaning towards the crowd as if to whisper in the ear of each participant, “I’m aiming to make this the number one character game in the world.”

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[Interview] Ronimo talks Swords & Soldiers II, Kickstarter, Awesomenauts, and more

swords_soldiers_2 Posted 11 months ago
By (@NE_Brian)
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Nintendo Everything recently caught up with Ronimo’s Jasper Koning via email. Of course, we asked several questions about the studio’s recently-announced Wii U exclusive Swords & Soldiers II. Koning also commented on whether Ronimo considered going the Kickstarter route with its game, the possibility of Awesomenauts on Wii U, future support for the system, and more.

You can find our full interview with Ronimo after the break!

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[Interview] Leuvsion talks Twisted Fusion – Kid Icarus-like difficulty system, Kickstarter importance, more

twisted_fusion Posted 12 months ago
By (@NE_Brian)
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With Leuvision’s Kickstarter for Twisted Fusion launching today, we caught up with creator Lewis Pugh to talk a bit more about the game.

Pugh shared more details about the Wii U eShop-exclusive, including a Kid Icarus-like difficulty system, additional weapons, enemies, and importance of the Kickstarter campaign. He also discussed the possibility of bringing Leuvision’s mobile titles to Wii U and working with the Nintendo Web Framework.

Head past the break for our mini interview!

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[Interview] Zoink on Stick it to the Man for Wii U, WeeWaa, 3DS interest, more

stick_it_to_the_man Posted 1 year ago
By (@NE_Brian)
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A couple of weeks ago, Stick it to the Man was confirmed for Wii U. We caught up with Zoink founder Klaus Lyngeled following publisher Ripstone’s announcement to find out more about the game. We also asked about WeeWaa, interest in the 3DS, and more.

You’ll find our full interview with Lyngeled after the break.

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[Interview] Natsume and Kiyoshi Sakai discuss Yumi’s Odd Odyssey

yumis_odd_odyssey Posted 1 year ago
By (@NE_Brian)
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With Yumi’s Odd Odyssey’s North American launch just on the horizon, we spoke with Natsume’s Graham Markay and Kiyoshi Sakai, one of the series’ original developers. Topics include the game’s digital-only release, returning to the franchise after it had been dormant for so many years, and more. We also asked Natsume about a few other things such as Virtual Console and Wii U support.

We’ve split up the interview into a couple of pages – you’ll find Markay’s comments below and Sakai’s remarks on page two.

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