Nintendo Everything: Interviews

[Interview] Ronimo talks Swords & Soldiers II, Kickstarter, Awesomenauts, and more

swords_soldiers_2 Posted 3 months ago
By (@NE_Brian)
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Nintendo Everything recently caught up with Ronimo’s Jasper Koning via email. Of course, we asked several questions about the studio’s recently-announced Wii U exclusive Swords & Soldiers II. Koning also commented on whether Ronimo considered going the Kickstarter route with its game, the possibility of Awesomenauts on Wii U, future support for the system, and more.

You can find our full interview with Ronimo after the break!

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[Interview] Leuvsion talks Twisted Fusion – Kid Icarus-like difficulty system, Kickstarter importance, more

twisted_fusion Posted 3 months ago
By (@NE_Brian)
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With Leuvision’s Kickstarter for Twisted Fusion launching today, we caught up with creator Lewis Pugh to talk a bit more about the game.

Pugh shared more details about the Wii U eShop-exclusive, including a Kid Icarus-like difficulty system, additional weapons, enemies, and importance of the Kickstarter campaign. He also discussed the possibility of bringing Leuvision’s mobile titles to Wii U and working with the Nintendo Web Framework.

Head past the break for our mini interview!

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[Interview] Zoink on Stick it to the Man for Wii U, WeeWaa, 3DS interest, more

stick_it_to_the_man Posted 5 months ago
By (@NE_Brian)
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A couple of weeks ago, Stick it to the Man was confirmed for Wii U. We caught up with Zoink founder Klaus Lyngeled following publisher Ripstone’s announcement to find out more about the game. We also asked about WeeWaa, interest in the 3DS, and more.

You’ll find our full interview with Lyngeled after the break.

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[Interview] Natsume and Kiyoshi Sakai discuss Yumi’s Odd Odyssey

yumis_odd_odyssey Posted 5 months ago
By (@NE_Brian)
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With Yumi’s Odd Odyssey’s North American launch just on the horizon, we spoke with Natsume’s Graham Markay and Kiyoshi Sakai, one of the series’ original developers. Topics include the game’s digital-only release, returning to the franchise after it had been dormant for so many years, and more. We also asked Natsume about a few other things such as Virtual Console and Wii U support.

We’ve split up the interview into a couple of pages – you’ll find Markay’s comments below and Sakai’s remarks on page two.

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[Interview] Circle Entertainment and FK Digital talk Quell Reflect and more

quell_reflect-1 Posted 5 months ago
By (@NE_Brian)
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Circle Entertainment recently revealed to Nintendo Everything that the publisher will be bringing Quell Reflect to the eShop. The company’s Chris Chau (producer) as well as FK Digital developers Mickey Lin (director) and Aloner Chiu (assistant director/planner) shared more details about the game in a recent interview. 

Head past the break for our full discussion. Along with Quell Reflect, we asked about Wii U, interest in retail, and the Chinese market.

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[Interview] Muteki reveals Dragon Fantasy: Book I 3DS additions/changes, talks future support for the platform, more

dragon_fantasy Posted 6 months ago
By (@NE_Brian)
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Muteki Corporation recently revealed to Nintendo Everything that it will soon be bringing Dragon Fantasy: Book I (as well as Book II) to the 3DS eShop. We spoke with creative director Adam Rippon to learn about what’s new in the 3DS release, whether or not we can expect more 3DS support from the studio in the future, and a whole lot more. Continue on below for our full discussion.

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[Interview] Genius Sonority talks Denpa Men, EarthBound creator, Hiroshi Yamauchi, more

denpa_men_3 Posted 7 months ago
By (@NE_Brian)
4 Comments

Jack and I recently had the opportunity to interview Manabu Yamana, the president and representative director of Genius Sonority. The Denpa Men, EarthBound creator Shigesato Itoi, and former Nintendo president Hiroshi Yamauchi were among the topics discussed. Head past the break for our full interview with Yamana.

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[Interview] Frontier talks Coaster Crazy Deluxe, LostWinds, possibility of 3DS support, and more

coaster_crazy_deluxe Posted 7 months ago
By (@NE_Brian)
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With Coaster Crazy Deluxe having been released just recently, there’s no better time then now to learn more about Frontier’s under-the-radar Wii U eShop title.

We spoke with producer Adam Woods who shared some information about the game, such as why the team decided to bring Deluxe to Wii U. Woods also commented on general topics including the possibility of returning to LostWinds, 3DS support, and more.

You can find the entire interview after the break.

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[Interview] VD-Dev talks IronFall – StreetPass support, tech details, and lots more

ironfall_art Posted 9 months ago
By (@NE_Brian)
6 Comments

Despite only releasing a single off-screen image from the project thus far, VD-Dev is already turning heads with IronFall. The new 3DS eShop game, a brand new third-person shooter with Gears of War-styled gameplay, has caught the attention of many for its seemingly-impressive visuals. The attention thus far is deserved – VD-Dev is the same team which managed to bring a full open world to the DS (see C.O.P. The Recruit).

We recently caught up with VD-Dev co-founder Fernando Velez to learn more about IronFall. For our full interview, read on below.

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