Pepper Grinder dev on inspiration, the game’s graphics, and more
Posted on 3 weeks ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Pepper Grinder, the latest notable indie title for Switch, just released on the system this week. It was one of the standout games during Nintendo’s November 2022 Indie World Showcase. While it took a bit longer than expected, it certainly seems to have been worth the wait.
We’ve now dug a bit deeper into Pepper Grinder as part of an interview with developer Riv Hester. He spoke about the game’s inspirations – which include the likes of Ecco the Dolphin and games Nintendo fans will recognize – as well as how the graphics came together and more.
Here’s our full discussion:
More: Ahr Ech, Devolver Digital, Pepper Grinder
Kingdom Come: Deliverance developer discusses Switch’s latest “miracle” port
Posted on 1 month ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Even though Switch has been around for over seven years, “miracle” ports for the system are always a topic of conversation. Many games that may have been thought impossible for the console have made their way over, ranging from The Witcher 3 to Doom Eternal.
Kingdom Come: Deliverance is now the latest port to have arrived on Switch. Despite being a game that can be taxing on even more powerful consoles, Warhorse Studios – in partnership with Saber Interactive – managed to make a version for Nintendo’s platform that is overall pretty admirable. We recently spoke with lead programmer Anton Vasilev to talk about what the development process was actually like.
[Interview] Botany Manor’s creative director discusses upcoming game’s narrative, inspiration
Posted on 1 month ago by Nicholas Serpa in Interviews, Switch eShop | 0 comments
Back in 2022, a cozy-looking first-person puzzle game named Botany Manor was highlighted during one of Nintendo’s Indie World showcases. I had an opportunity to preview the game at PAX West last year, and enjoyed its gardening-based puzzles and the warmth of its lush locale.
Ahead of its release for Switch on April 9, I met with the game’s creative director Laure de May at Day of the Devs San Francisco to chat more about her inspiration for the game, its development, and more. You can read our full discussion below.
More: Balloon Studios, Botany Manor, highlight, top, Whitethorn Games
[Interview] Apsyr on Tomb Raider I-III’s updated graphics, new controls, and more
Posted on 2 months ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
The original Tomb Raider trilogy is about to make a comeback on Switch in the form of Tomb Raider I-III Remastered Starring Lara Croft. To learn more about the project, we caught up with Chris Bashaar, director of product at Aspyr.
This release is more than a simple remaster as players can switch between the new and original graphics at any time, experience updated controls, and more. We spoke about these features and a few other topics in our interview.
Here’s the full discussion:
[Interview] Mario + Rabbids Sparks of Hope dev on bringing back Rayman and the future
Posted on 6 months ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
We’ve been sharing excerpts from our recent Mario + Rabbids Sparks of Hope interview with creative director Davide Soliani, but we wanted to publish our full discussion which contains some extras.
Soliani shared a lot of insight about bringing back Rayman for the game’s final DLC, Rayman in the Phantom Show. He also spoke to us about interest in continuing the franchise in the future, though it’s too early to say anything at present.
Here’s our full discussion:
[Interview] Baten Kaitos I & II HD Remaster producer on the return of the GameCube classics
Posted on 7 months ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
We recently had the chance to speak with Koji Nakajima, the producer of Baten Kaitos I & II HD Remaster. These classic RPGs originally launched during the GameCube era, and are now making a comeback after roughly two decades.
Nakajima spoke with us about why Baten Kaitos is returning now, what it was like working on the remasters, support from Monolith Soft, and more. You can read our full interview below.
[Interview] Little Kitty, Big City game director on game design, development process, and cats (of course)
Posted on 9 months ago by Nicholas Serpa in Interviews, Switch eShop | 0 comments
One of the standout indie games we played at Summer Game Fest Play Days was Little Kitty, Big City, an exploration-driven game that was highlighted in a recent Nintendo Direct a while back (check out our new hands-on impressions here). It may be the first release from Double Dagger Studio, but it’s far from being the first project for game director Matt Wood, who’s contributed to numerous influential games released over the past twenty-five years. During our hands-on demo, we had the chance to chat with Matt about his experience developing Little Kitty, Big City, what made him want to make a game about a cat in the first place, and much more.
[Interview] Disney Illusion Island’s lead designer discusses making a combat-free game, working with Disney, and more
Posted on 10 months ago by Nicholas Serpa in Interviews, Switch | 0 comments
After a surprise reveal at D23 Expo last year, Disney Illusion Island - an upcoming 2D Metroidvania from the makers of the recent Battletoads reboot – is set to launch exclusively on Switch in late July. After getting to spend nearly an hour with it at Summer Game Fest, I spoke with lead designer Grant Allen about its development, what it’s like working with such iconic characters, and what players can expect when the full game releases.
More: Disney Illusion Island, Dlala Studios, highlight, top
[Interview] Oxenfree II: Lost Signals director details story, new mechanics, more
Posted on 10 months ago by Nicholas Serpa in Interviews, Switch eShop | 0 comments
Oxenfree II, the long-awaited sequel to Night School Studio’s moody supernatural mystery, is right around the corner. After playing through the first 30 minutes of the game at Sumer Game Fest Play Days, we had the opportunity to speak with studio director Sean Krankel about the game’s development, storytelling mechanics, and more.
You can check out our in-depth conversation below.
More: highlight, Night School Studio, Oxenfree II, Sean Krankel, top
[Interview] Gust on ending Ryza’s journey with Atelier Ryza 3, open field, future, more
Posted on 1 year ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Nintendo Everything was recently given the opportunity to interview Junzo Hosoi, the head of Gust, about Atelier Ryza 3: Alchemist of the End & the Secret Key. The RPG just launched on Switch this week, marking the end of Reisalin “Ryza” Stout’s story.
We discussed a variety of topics, including the conclusion of the trilogy, implementing open fields, the possibility of an English dub for the series, future of the franchise, and more. You can read our full discussion below.