Nintendo Everything: News

Petite Games now planning Land it Rocket for the Wii U eShop

land-it-rocket Posted 47 minutes ago
By (@NE_Brian)

Petite Games’ Micro Racers is no more, but the indie developer has a different project planned in its place. The studio today announced “Land it Rocket” for the Wii U eShop. Not much is known about it at the moment, but a first screenshot can be found above.



NicoNico Chokaigi 2015 – The Great Ace Attorney live stream recordings

great-ace-attorney-8 Posted 4 hours ago
By (@NE_Brian)

The Great Ace Attorney was among the lineup of games featured at NicoNico Chokaigi thanks to a pair of live streams. Videos containing new footage – including a couple of new characters – can be found below.

For those who are curious, here’s the lineup of voice actors who are now confirmed for The Great Ace Attorney:

Ryuunosuke: Hiro Shimono
Susato: Kana Hanazawa
Holmes: Shinji Kawada
Iris: Misaki Kuno
Asougi: Yuichi Nakamura
Baroque: Kenjiro Tsuda
Narrator: Takayuki Sugou



Petite Games cancels Micro Racers

micro-racers Posted 4 hours ago
By (@NE_Brian)

Petite Games is no longer working on Micro Racers, a game that was originally slated for the Wii U eShop. Writing on Twitter last night, the studio explained that the game simply “wasn’t fun enough to release.”

Petite Games also teased an unrelated announcement that will be made later today.

The full tweet is as follows:

Thanks to Jake for the tip.



Xenoblade Chronicles X executive director on HD development and more

x-8-1 Posted 8 hours ago
By (@NE_Brian)

Xenoblade Chronicles X is finally coming to Japan next week. With the game’s release so close, Joshin Web was able to ask director Tetsuya Takahashi about the Wii U game. We’ve now translated a few notable quotes.

One question has Takahashi being asked about Xenoblade Chronicles X’s development. In turn, he discusses the challenges working on an HD title for the first time.

He said:

An open world is a single phrase, but it wasn’t a simple thing to realize. As you know, it was our first HD title. The environment for development was drastically different compared to anything we had done before when it comes to distributing resources or formulating workloads. You can’t expect things to get done in a day and it finally took form as a result of many adjustments. There were many hardships, but it was worth the trouble as the gameplay turned out to be pleasant, even if I say so myself!