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The latest episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta get a special ARMS training session with ARMS producer Kosuke Yabuke. View the full episode below.

With the NES Classic Edition, the European version didn’t come with an AC adapter. Unsurprisingly, the same situation is in place with the Super NES Classic Edition.

Those picking up the North American version of the Super NES Classic Edition won’t have to worry. Nintendo will indeed be including an adapter with the packaging releasing stateside.

Source: Nintendo PR

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Kotaku caught up with Intelligent Systems’ Masahiro Higuchi and Koei Tecmo’s Yosuke Hayashi for a chat about Fire Emblem Warriors at E3. The developers spoke about the hardcore mode, permadeath, how they went about choosing characters, and more. Higuchi also showed some interest in wanting to remake Famicom Wars.

Head past the break for notable comments from Higuchi and Hayashi. The full interview is on Kotaku here.

Good news about the length of the controller cord for the Super NES Classic Edition. Nintendo told Kotaku’s Jason Schreier that it’s five feet long.

With the NES Classic Edition, that controller was three feet long. Many felt that it was a bit too short, so the extension here should sit well with consumers.

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Available stock is one of the big concerns with the just-announced Super NES Classic Edition. As we saw with the NES Classic Edition, it was extremely difficult for most consumers to order a unit, and shipments ceased only a few months after the initial launch.

Perhaps we won’t have to be quite as worried with the Super NES Classic Edition. In an official statement, Nintendo says it will make “significantly more units” in comparison to the NES Classic Edition.

The company’s full statement reads:

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Huey Games released a new dev blog for Hyper Sentinel, which is coming to Switch. The video below shows the latest footage and making improvements to colors in particular.


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Update 2: Now sold out on Amazon UK.


Update: Amazon UK has opened pre-orders here. It should ship to the US despite the page saying otherwise.


The first UK retailer has opened pre-orders for the Nintendo Classic Mini: Super Nintendo Entertainment System. GAME is taking reservations here. Based on what we saw with the NES Mini, pre-orders are likely to sell out quickly.

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Pixelnest Studio’s roguelike-shmup Steredenn is on the way to Switch, the studio has revealed. A tweet sent out late last week showed the game running on Switch.


For more on Steredenn, read up on the overview below. We’ve also included a trailer for the game.

STEREDENN is a frenetic and chaotic space shooter, carved in big beautiful pixels with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival. The game is fast, addictive, hard and action-packed.

STEREDENN is at the crossroads between a shmup and a roguelike. The gameplay is infinite and unforgiving. The levels are (almost)-randomly generated, with a lot of different and completely unpredictable events (asteroid fields, laser rains, meteor showers, an old battlefield, labyrinths of lasers, etc.). Boss fights are hard, intense and epic. And each time you defeat one of those, you can upgrade your ship to unlock new powers and abilities. Grab your guns and go kick those big-badass-bosses you’ll definitely encounter. Forge your own path across the universe. Good luck.

Features

– Beautiful art and spaceships.
– Awesome boss fights.
– Addictive, ruthless.
– Endless arcade gameplay.
– Quick and intense sessions.
– INFINITE REPLAYABILITY: levels are (practically) randomly-generated.
– ARSENAL: 35 mighty weapons. Driller, ultralaser, giant saw, robots, hypergun? We got you covered.
– UPGRADES: enhance your ship and unlock new powers and abilities with more than 25 upgrades. Many interactions and combos with your guns and other boosters.
– SCORING: beat your friends and be the best!
– DAILY RUN: everyday, try to be the first in a special leaderboard where all players share the same run, guns and bosses. Beware, you only get one chance per day!
– ARENA: Unlock a boss by defeating it in the normal mode. Then, train against it in a 1 to 1 duel. Your guns, your laws, your fight.
– SUPERPLAY: Defeat the game in a fixed variant where there’s no random.

The Super NES Classic Edition alone was a big announcement. But in revealing the hardware, Nintendo also said that the unreleased Star Fox 2 will be one of the pre-installed titles. Check out some new art for the game above.

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Image & Form announced SteamWorld Dig 2 earlier this year. The game is “pretty much finished now,” but the studio will be taking “a few more months to polish the game to the level you all expect.” It’s now planned for late summer / early fall.

Image & Form wrote on its blog today:

“When we plan the release for any SteamWorld game, we always want to finish as soon as possible so everyone can play and and have fun with it. But at the same time we want to create something new. It’s hard to estimate how long that’s going to take and at what point whatever we consider to be new is done. More often than not problems take a lot longer to tackle than anticipated. These extra months will take pressure off our team and give us enough time to give you the game you deserve.

We’re going on vacation now, and will reveal the final release date some time after that. And then we’ll talk price, too.”

Finally, SteamWorld Dig 2 isn’t coming to Wii U, but it sounds like Image & Form will be supporting 3DS:

“Even though we love Wii U and had great success on the console, there’s no denying that Nintendo Switch has firmly taken its place by now. For that simple reason, we will no longer make new Wii U games. Nintendo 3DS and PlayStation Vita are still important to us. We won’t talk more about portable versions today, but rest assured we have not forgotten where we came from.”

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