Xenoblade Chronicles X details – world size, battle system, GamePad usage, and more

Posted under News, Wii U
5 hours ago by (@NE_Brian)
32 Comments
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Famitsu has a big update on Xenoblade Chronicles X this week. There’s a total of ten pages dedicated to the game, including an interview with director Tetsuya Takahashi.

The following information has leaked out of Famitsu thus far:

– Mira is 400km^2, which is 5 times the size of Xenoblade’s world
– Takahashi’s final check play time was over 300 hours
– “Union” Sound; something like factions for quests
– There are 8 of them, and you can join any of them, and change them depending on your goal
– PATH FINDER, COLEPEDIAN, INTER CEPTOR, LAND BANK, AVALANCE, ARMS, TESTAMENT, COMPANION
– Nagi (Takayuki Sugou): Former Captain of the White Whale and current Military Chief in the Autonomous Government of New Los Angeles
– Guin (Yuichi Nakamura): Worked in the same division as Elma and Irina on Earth; was their subordinate
– Many options for player avatar customization
– Kunihiko Tanaka did the preset avatar designs
– Some famous voices actors providing their voice as options for the avatar, will be announced on the Xenoblade homepage later
– GamePad shows character locations, quest locations
– Warp to previously visited areas on the GamePad
– The use of ‘X [Cross]’ has implications for the online functionality
– Not a standard online game, more ‘loosely connected’
– About 90 songs in the game
– Xenoblade had 1 vocal song at the end, but Xenoblade X has many vocal songs (many for an RPG)
– Sawano involved in all aspects of music
– Battles are faster paced, more-actiony than Xenobalde
– Differentiates close and distant attacks
– No healers
– Healing done with new system called ‘Soul Voice’
– 4-player party
– You control 1 character, the AI controls the rest
– More unique monsters and equipment than Xenoblade
– Xenoblade was a traditional RPG, whereas Xenoblade X is an open world RPG
– Xenoblade was linear despite having big world
– Xenoblade X you will get quests from different places and have more freedom

Source

 


[Feature] WarioWare: Origins

Posted under DS, Features, Game of the Month, GBA
6 hours ago by (@Patricklous)
1 Comments
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When it was released back in 2003, the first WarioWare title was praised by critics for its innovative manner of transforming a series of minigames into an addictive gauntlet of five-second challenges. The surprise Game Boy Advance hit introduced the world to its unique bite-sized forms of gameplay, a variety of visual styles, a new cast of characters and enka music, but some of its more “innovative” aspects actually originated from earlier Nintendo experiments. It makes sense that a weird game would have a weird history behind it, and in WarioWare’s case it comes from one of the weirdest consoles – the Nintendo 64 Disk Drive.

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Media Create sales (1/19 – 1/25)

Posted under 3DS, News, Wii U
7 hours ago by (@NE_Brian)
7 Comments
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The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 20,065
Vita – 14,991
PS4 – 13,793
PS3 – 8,600
New 3DS – 8,028
Wii U – 7,088
3DS LL – 3,882
3DS – 3,287
Vita TV – 589
Xbox One – 259

For comparison’s sake, here are the hardware numbers from last week:

New 3DS LL – 25,299
Vita – 16,823
PS4 – 15,480
New 3DS – 9,916
Wii U – 8,894
PS3 – 7,036
3DS LL – 4,776
3DS – 4,238
Vita TV – 682
Xbox One – 300

And here are the software charts:

1. [PS3] Tales of Zestiria – 340,891 / NEW
2. [3DS] The Legend of Legacy – 53,974 / NEW
3. [WIU] Kirby and the Rainbow Curse – 32,137 / NEW
4. [3DS] Youkai Watch 2: Shinuchi – 31,875 / 2,404,246
5. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 17,035 / 2,474,658
6. [PSV] Atelier Escha & Logy Plus – 15,778 / NEW
7. [3DS] Monster Hunter 4 Ultimate – 12,318 / 2,440,373
8. [PSV] Ken no Machi no Ihoujin – Kuro no Kyuuden – – 11,559 / NEW
9. [3DS] Super Smash Bros. for 3DS – 10,475 / 2,122,433
10. [3DS] Kenka Bancho 6 – 8,794 / 33,068
11. [WIU] Super Smash Bros. for Wii U – 8,728 / 569,714
12. [3DS] Youkai Watch 2 – 5,979 / 3,088,387
13. [WIU] Mario Kart 8 – 5,386 / 901,365
14. [3DS] Final Fantasy Explorers – 5,178 / 249,497
15. [3DS] LEGO Marvel Super Heroes – 5,052 / NEW
16. [3DS] Animal Crossing: New Leaf – 5,006 / 3,904,259
17. [PSV] Gundam Breaker 2 – 4,397 / 122,296
18. [WIU] LEGO Marvel Super Heroes – 4,207 / NEW
19. [PS3] Grand Theft Auto V New Price Version – 4,133 / 116,633
20. [PS4] Grand Theft Auto V – 3,831 / 154,713

 


Nintendo reports Q3 FY15 financial results

Posted under General Nintendo, News
13 hours ago by (@NE_Brian)
24 Comments
nintendo

Nintendo has gone live with its third quarter financial results.

Here’s the full rundown of information you should know:

Nintendo Q3 Results:

Net Sales: 271.521¥ billion yen
Operating Income: 31.40¥ billion yen
Net Income: 45.215¥ billion yen

Nintendo Full-Year Guidance:

Net Sales: 550¥ billion yen (↓)
Operating Income: 20¥ billion yen (↓)
Net Income: 30¥ billion yen (↑)

Additional Information Q3 (Software/Hardware Shipments, Digital Sales, Cash & Equivalents):

Pokemon ORAS: 9.35 million
Super Smash Bros 3DS LTD: 6.19 million
Super Smash Bros Wii U LTD: 3.39 million
Mario Kart 8 LTD: 4.77 million
Wii U HW: 1.91 million
3DS HW: 4.99 million
Digital Sales: ¥10.4 billion yen
Cash & Equivalents: ¥920.531 billion yen (↑)

We also have these official statements from Nintendo:

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Here’s a Podcast – Episode 106! (Dr. Mario)

Posted under Features, Podcast
14 hours ago by (@NE_Austin)
0 Comments
106

Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Welcome to episode 106. How are you? I’m okay. I hope you’re okay too. Here’s an overview of what we’ll be talking about on this episode:

Segment 1, What We Played: The only game we bring up during WWP is Mario Kart 8, and we talk about it for half an hour! Austin thinks he figured out specifically– down to the point by point game design elements– why he finds Mario Kart 8 less intense or engaging than other games in the franchise, and he tries to explain it to the rest of the crew as best as he can.

Segment 2, Book Club: After a lovely commissioned, professional-grade audio clip about our book club, we delve (perhaps TOO deeply) into the first chunk of The Legend of Zelda: A Link to the Past. Does this game feel less unique than other Zeldas? How does it feel having such a speedy intro without a lot of setup? What’s special about this game? We answer these questions and more!

Segment 3, Listener Mail: Plenty of listener mail to go through this week including a grill session about Monster Hunter 4, a grill session about Jack saying he wishes Wii VC would stretch the old games to fit his TV, lots of nice words, and much more.


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