Nintendo Treehouse staffer talks about Sakurai’s commitment to making Smash Bros.

Posted under General Nintendo, News
9 hours ago by (@NE_Brian)

Yesterday, we posted a number of tidbits coming from a Part Time Gamer interview with Nintendo Treehouse localization writer/editor Chris Pranger. If you missed that, you can read it right here.

Gamnesia has since transcribed Pranger’s comments about Super Smash Bros. director Masahiro Sakurai. Here’s what we said about the developer:

“Sakurai’s outlook on the games is very dire. He gets really sad when he finds out how people are reacting and he gets sad whenever there’s a leak, because he really wants to create. And he’s an auteur in the most crazy sense. He’s basically Vincent Van Gogh cutting off his own ear and we’re sitting there going ‘Frick! Stop doing that!’ And he’s like ‘You don’t get it, guys, my vision!'”



New Pokemon Rumble World update out now

Posted under 3DS eShop, News
9 hours ago by (@NE_Brian)

Update: Below are a few details about the update:

– Version 1.1
– 846 blocks
– New level called Lucky Balloon
– This takes you to where uncaught Pokemon are more likely to appear
– You need at least Rank 33 to get it and it takes 20 hours to recharge
– A special password has been released to receive 100 PokeDiamonds for Japan: 32831175
– The PokeDiamond Digger in the town now gives 40 PokeDiamonds a day rather than the 20 previously obtained


There’s a new update for Pokemon Rumble World available on the 3DS eShop. We don’t have much information currently in terms of specifics, but we’ll let you if we come across additional information.



Banjo-Kazooie originally featured Dinger the Dog as a companion

Posted under General Nintendo, News
10 hours ago by (@NE_Brian)

Banjo-Kazooie originally featured a very different partner. As revealed by former Rare staffer Gregg Mayles, Dinger the Dog was planned as Banjo’s partner during the game’s early days.

Steve Mayles, who was also working at Rare during Banjo-Kazooie’s development, mentioned that Dinger’s origins go back to the SNES. For those who are unaware, the studio was creating “Project Dream” for the SNES before it eventually became Banjo-Kazooie on the N64.

Source 1, Source 2, Via 1, Via 2


Disney Interactive decline in latest financial quarter

Posted under General Nintendo, News
12 hours ago by (@NE_Brian)

During the third quarter of 2015, Disney’s interactive division took a bit of a sales dip. This division, which is responsible for games and game-like toys, dropped $58 million for a total of $208 million. Disney attributed the loss to the slowdown of Disney Infinity sales.

Now, this isn’t actually unexpected. Disney Infinity 2.0 launched last September, so it’s only natural that sales would decline. Things will likely pick up again once Disney Infinity 3.0 arrives.