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Eiji Aonuma

Majora’s Mask might be one of the most interesting games in the Zelda series. Not only is the title darker and different from other entries, but development itself was also atypical.

Eiji Aonuma reflected on the original release of Majora’s Mask in a recent issue of GamesMaster. In his chat with the magazine, he discussed the game’s short development cycle, and how “innovation truly comes when you have to work under some kind of big pressure.”

Below are his words in full:

Zelda producer Eiji Aonuma took to Miiverse last night and posted a new message about The Legend of Zelda: Majora’s Mask 3D and Hyrule Warriors. View it below.


The Legend of Zelda: Majora’s Mask 3D will feature a revamped Bomber’s Notebook, series producer Eiji Aonuma has revealed.

For those who haven’t experienced the original, the book can be used to keep track of different quests. Players can obtain it fairly early on.

Aonuma shared the news about improving the Bomber’s Notebook in this month’s issue of GamesMaster. As it turns out, it was Shigeru Miyamoto who suggested that the book be redone so that players would be more aware of the “hidden events” included in the game.

Aonuma stated:

We were told by Mr. Miyamoto that he felt there were a lot of users who finished the original without even noticing all the hidden events scattered around the town. He said that he wanted us to make sure users were more aware of them this time around.

Hyrule Warriors logo

Technobubble published an interview with Zelda director/producer Eiji Aonuma and Koei Tecmo producer Yosuke Hayashi before the launch of Hyrule Warriors last year. While it’s a few months old, the discussion contains several noteworthy comments and we wanted to share those with you.

We hear, for example, that Tingle was considered for Hyrule Warriors as a playable character, but Aonuma advised the team against including him. Aonuma commented on the possibility of other Nintendo franchises seeing crossovers with the Zelda series, noted how he’s interested in applying what Hyrule Warriors did with bosses that move across the map for Zelda Wii U, and touched on Zelda remakes. On Hayashi’s side, he spoke about the possibility of Hyrule Warriors 2 and a few other topics.

Head past the break for several excerpts from the interview.

The Legend of Zelda Wii U

The last Zelda game, Skyward Sword, featured visuals inspired by impressionistic paintings. The new Zelda game for Wii U also takes inspiration from another source.

Producer Eiji Aonuma told Famitsu in an interview earlier this month:

“Everyone has been imitating this (snaps fingers) (laughs). I was told by many people that it was ‘beautiful.’ I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”

We’ll next be seeing Zelda Wii U at next year’s E3. The game itself is expected to launch sometime in 2015.

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The Legend of Zelda Wii U

This week’s issue of Famitsu has an interview with Zelda producer Eiji Aonuma. While much of the discussion focused on Majora’s Mask, the magazine also managed to ask a couple of questions about Zelda Wii U.

Aonuma mentioned that many styles were considered to suit a Zelda game set in a wide world before deciding on the current visuals. On the topic of graphics, Aonuma teases: “Now it looks more amazing than what was shown at E3.”

Aonuma additionally notes that the enemy shown in the debut trailer is something not previously seen in the series as you have to come up with a strategy while escaping on horse. He stresses that “If an enemy like this appears, how would you beat it?” is a situation which the team has tried to include in the game.

So when will we see Zelda for Wii U again? Aonuma thinks that Nintendo may have new things to show at E3 next year.

Despite having only been announced last week, Famitsu already has an update on The Legend of Zelda: Majora’s Mask 3D. The magazine spoke with longtime Zelda producer Eiji Aonuma about the remake.

A portion of Famitsu’s interview covers Majora Mask 3D’s origins. According to Aonuma, after Ocarina of Time 3D released, they considered what to develop next. Shigeru Miyamoto came to Aonuma and said, “If we ported Majora’s Mask to a portable device, wouldn’t it play more smoothly than the original as it is possible to put the game in sleep mode at any time?”


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