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Tatsumi Kimishima

Last week, Nintendo delivered its latest financial results. The news was accompanied by the regular financial results briefing held by president Tatsumi Kimishima. Kimishima weighed in on the issues with Switch supply, maintaining Wii-like momentum, third-parties, eSports, and more.

We’ve rounded up the full Q&A in its entirety. You can read all of Kimishima’s comments below.

One portion of Nintendo’s financial results briefing involved a Q&A session. The transcript is only up in Japanese at present, though the English version should be out within the next few days. Siliconera did translate a couple of the excerpts ahead of time.

Nintendo president Tatsumi Kimishima was asked about Nintendo’s plans for China involving Switch. Kimishima also weighed in on the possibility of releasing mobile games in the country.

The full excerpts are below:

Nintendo held its annual shareholder meeting last week; during and after this meeting, a variety of information is published about the current state of the company. Among those is the shareholder approval rating for the five directors that were elected to the company’s Board of Directors. Their approval ratings are as follows:

– Tatsumi Kimishima: 97.70 %
– Shigeru Miyamoto: 97.59 %
– Shinya Takahashi: 97.65 %
– Shuntaro Furukawa: 97.65 %
– Ko Shiota: 97.65 %

For comparison’s sake, president Tatsumi Kimishima’s approval rating last year was 87.14 %, meaning his approval among shareholders has risen by more than 1o % in the last year. Clearly the shareholders are happy with the way Kimishima has been running the company – and the Switch’s successful launch clearly didn’t hurt either.

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Nintendo has set a target of moving ten million Switch units this coming fiscal year. However, Nintendo president Tatsumi Kimishima is being cautious about that goal. Nikkei quotes Kimishima as recently saying, “I don’t think we can readily achieve the target [of selling 10 million consoles].”

Nikkei’s piece has one other noteworthy excerpt. The site reports: “An executive at one software company said Nintendo asked it to introduce major releases ‘as early as possible.'” Who might that third-party publisher be?


This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…

“As I discussed during the previous Corporate Management Policy Briefing, we will release the Animal Crossing application for smart devices during this fiscal year. We will announce the specific release date before we commence distribution.”


This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…

“Takeda expressed interest in retiring and passing the torch when his term of office expires this period. Takeda’s guidance has fostered many technicians over the years, particularly in the technical development departments. Ko Shiota, who we have mentioned as a candidate for the new director, was one of those Takeda mentored while developing our business.

Even after his retirement, we hope to continue seeking advice from Takeda as Special Corporate Adviser such as in terms of how we should look into new technology and play. Takeda’s knowledge, experience and personal connections cannot be easily transferred. We plan to take over those over time in consulting with him. We hope to progress to the next stage by combining Takeda’s advice and support (as Special Corporate Adviser) with the new skills of our young employees.”


This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…

With regards to our Nintendo 3DS business, our software sales figures in the last fiscal year were boosted significantly by titles, such as Pokémon titles, which helped increase hardware sales, and led to an overall year over year growth in sales of both hardware and software. And as discussed during our presentation, high demand for Nintendo 2DS is driven by an attractive price point on top of its hardware appeal. This is what gives Nintendo 2DS the largest growth rate out of the entirety of our Nintendo 3DS business.

We are planning to launch New Nintendo 2DS XL during this fiscal year. New Nintendo 2DS XL has screens that are the same large size as the New Nintendo 3DS XL, and can play more than 1000 Nintendo 3DS titles already released, at a very desirable price point. Our expectation is that if we are able to continue to provide enjoyable software, we will always meet the needs of consumers who want to continue playing on the existing Nintendo 3DS series. To that end, we are always thinking about what kinds of software consumers are going to want, and evaluating our hardware cycles to
make sure that we are meeting that need.

This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…

We set this fiscal year’s 10 million shipment forecast for Nintendo Switch based on the fact that we were able to ship 2.74 million units during the last fiscal year, which was well above our initial forecast of 2 million units, combined with the response our sales offices around the world have reported from retailers and consumers about the software we will be releasing during this period.

Mario Kart 8 Deluxe was released today and although we did not cover it when creating our sales plans, it has gotten especially positive reviews. Feedback from consumers at our ARMS and Splatoon 2 preview events has been positive, as well. We have also gotten good feedback about 1-2-Switch, which has already been released, and offers consumers a new gaming experience that takes advantage of the unique strengths of Nintendo Switch. All this together gives me the sense that Nintendo Switch is going to outperform our initial expectations.

Kimishima on Switch’s profitability

Posted on 7 months ago by (@NE_Brian) in News | 6 Comments | 0 Likes

This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…

We priced the Nintendo Switch hardware to have no negative impact on overall earnings. As for the profitability of the hardware, our production quantities will need to reach a certain level before we see any cost reductions. Volume efficiencies will start to emerge once we produce the 10 million units we expect to ship this fiscal year, but we will not get the benefit of this right away. Looking ahead, we do expect that the number and variety of the Nintendo Switch accessories will help grow our business. With regards to promotional activities, it can be difficult for consumers to really get to realize how compelling the new play style Nintendo Switch offers is through traditional marketing. That is why we have launched new initiatives, including traveling to a variety of different locations to let consumers experience the unique fun of playing Nintendo Switch for themselves, while continuing to advertise proactively in this fiscal year. Our paid online service for Nintendo Switch is scheduled to start in the latter half of this fiscal year.

Again, we will not necessarily see results from these different strategies immediately at the outset of this fiscal year, but I believe we will see profitability continue to increase alongside the growth of our business as we move forward according to our sales strategy, especially if we do well during the year-end shopping season.


This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…

“We are deeply thankful for the wonderful response to The Legend of Zelda: Breath of the Wild and the fact that we were able to ship more units than we did of the Nintendo Switch hardware. Since The Legend of Zelda series is very popular in Europe and in particular in the U.S., and the hardware launch was in March, we thought that we might end up with different results from a holiday season launch (when a wider range of consumers are likely to make purchases), and so we expected that there may be a high ratio of consumers who purchased this game along with the hardware.

The result was exactly as expected in the U.S., but the game is much larger in scale than previous games, and it reached greater popularity than we had expected in Europe and Japan as people tried it themselves or watched others play. Reviews of this game prior to release were also very helpful in communicating its appeal. Ultimately, we were able to achieve these results because of the response not only from fans of The Legend of Zelda series, but also from consumers who had played a Zelda game in the past and wanted to play one again, as well as consumers who had never played a Zelda game before but who heard the buzz and wanted to play.

We would certainly like to be able to predict the worldwide popularity of The Legend of Zelda: Breath of the Wild, as you suggest, but we are still not able to forecast to that degree of accuracy. The end result was that the number of units of this game shipped was higher than the number of units of hardware shipped.”


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