Off-screen SiNG Party footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Mass Effect 3 Wii U dev porting AAA Square Enix title to the console
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
You may know Straight Right as the developer behind Mass Effect 3 on Wii U – but that isn’t the only project the studio is working on.
Direct from the LinkedIn profile of technical project manager Chris Slater, Straight Right is “porting a triple-A Square Enix game to the yet-to-be-released Wii U platform.”
Straight Right CEO Tom Crago recently teased a “big game in a well known franchise that will be released in 2013.” This has to be the Square Enix project, right?
So what can it be? Tomb Raider immediately comes to mind, but Crystal Dynamics global brand director Karl Stewart shut down the idea a few months back. Maybe something changed since January?
If not Tomb Raider, perhaps it’ll be a port of an older title… there are quite a few possibilities!
Ubisoft: Wii U GamePad tech more advanced than people may think, “crazy” response time, low latency
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Rayman creator Michel Ancel has high praise for the Wii U – in particular, the console’s main controller.
Ancel has been very impressed with the technology behind the GamePad. Not only does it offer “crazy” response time, but Ancel also says that it responds well thanks to very low latency – which comes in at only 1/60 of a second.
Below are Ancel’s thoughts about the GamePad in full, which he provided while speaking with Nintendo Power this month:
“And I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think. It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive.
“It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”
Off-screen Professor Layton and the Miracle Mask footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Lots of Spirit Hunters Inc. videos planned for the 3DS eShop
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
![spirit_hunters_inc_videos_eshop](http://nintendoeverything.com/wp-content/uploads/2012/10/spirit_hunters_inc_videos_eshop-197x300.png)
A whole slew of videos for Spirit Hunters Inc. are lined up for the 3DS eShop. New content is scheduled to arrive through the end of November.
Three videos are already viewable on the store. A trailer, gameplay video, and how to play video are all up as we speak.
The full lineup of content is posted in the graphic above.
Retro Studios moves to a bigger office
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Retro Studios used to be located at 1835A Kramer Lane, Suite 100 in Austin, Texas.
Here’s a photo of the building:
![retro_old_building](http://nintendoeverything.com/wp-content/uploads/2012/10/retro_old_building.jpg)
At one point or another, Retro moved to 12345 North Lamar Boulevard, Austin, TX.
Below is a look at the area:
![retro_new_building](http://nintendoeverything.com/wp-content/uploads/2012/10/retro_new_building-300x172.jpg)
There’s no question that the move happened. Retro’s own Facebook page confirms the new location.
So why is this even remotely important? Well, it looks like the new building is bigger than the old one. Perhaps Retro Studios is/was looking to expand?
Thanks to Dragoon for the tip.
New Epic Mickey: Power of Illusion screenshots
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Even more E.X. Troopers footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Injustice: Gods Among Us Green Arrow details
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Green Arrow is making his playable debut at this year’s New York Comic Con. Here’s what we know about the character’s style, thanks to some impressions from the show floor:
– Green Arrow is a super zoner
– He uses his arrows to fight, but they don’t fire extremely quickly
– You can draw his bow back and hold it while moving or jumping
– If you do too much, the arrow will be released automatically
– Fire, ice, and electric arrows available
– Change out quivers by tapping in a quarter-circle forward or back, or double-tap down, and the special button
– Firing is done with the same button
– Arrows fire forward by default
– Use directional commands to get in some air defense or jumping shots
– Green Arrow can get in close if need be
– He doesn’t hit hard in close-combat, but he can use a slide move, blade move, and more