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This information comes from the Q&A portion of Nintendo’s latest financial results briefing…

Female gamers are growing in number year after year, but what is the proportion of female employees in your hardware and software development departments?

Takahashi: There are many female developers in the software development departments. Especially, there are many design works involved in developing software, and very high number of females among our designers. Many of them have children, and we have created an environment to work with comfort even for those who have children. I think that it is a very good workplace where women can participate actively and find satisfaction in their work.


This information comes from the Q&A portion of Nintendo’s latest financial results briefing…

Even though youʼve stated your intention to maximize the value of Nintendo IP, itʼs still impressive to see that titles using existing IP can exceed sales of 10 million units. But your titles that have offered new kinds of play have not yet demonstrated explosive growth in sales nor have they taken the world by storm like some of your past offerings. Do you think the variety of consumer preferences is a factor in this? Considering the possible reasons and how the environment has changed compared to how it was before, Iʼm wondering if you feel the need to alter Nintendoʼs development concept in response. Also, have there been any changes with regards to the younger developers to whom Mr. Miyamoto is delegating responsibilities? I can imagine there are some aspects that should change and some that should not, and Iʼd like to hear your current take on the matter.

Takahashi: It is really gratifying to see so many consumers enjoying new games that make use of the Nintendo IP we have developed to this point. Some may say that those titles are just reusing our old IP, but I donʼt see us creating the same things over again, given that the actual content of these games is different.


Nintendo Switch - Nintendo 3DS

This information comes from the Q&A portion of Nintendo’s latest financial results briefing…

Unit sales of Nintendo 3DS have declined significantly. Iʼd like to hear your thought on sales plans, for instance, coexistence of Nintendo 3DS and Nintendo Switch, as well as any ideas for Nintendo Switch at a lower price point or smaller size as such.

Furukawa: While the Nintendo 3DS market has contracted faster than we anticipated, currently many of consumers who newly purchase Nintendo 3DS are consumers purchasing Nintendo 3DS as their first game system. Nintendo 3DS is appealing as a portable game system, that is easy to carry around since it is small and light, and at a very desirable price point. Demand still remains from parents looking to purchase a first game system for their children. That is why our basic policy is to proceed with both Nintendo Switch and Nintendo 3DS in our dedicated video game platform business.

Regarding future sales of Nintendo Switch, what we first need is to drive sales of one system per household, and we will work towards increasing demand to expand the installed base much further than now. On the other hand, in a survey of households asking how many family members use Nintendo Switch, we found that, while a certain number of households have multiple family members who play on a single console, some households have already purchased multiple consoles. Going forward, we aim to generate such demand among consumers as they feel like “I want to have my own Nintendo Switch console” through measures such as software offerings, not necessarily so that each person will have one, but so that each household will have multiple Nintendo Switch consoles.

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This information comes from the Q&A portion of Nintendo’s latest financial results briefing…

For the reason the Nintendo Switch hardware sales forecast for this fiscal year was revised down to 17 million units, I would think it is largely because Nintendo Switch hardware sales did not increase during the first half of this fiscal year and the releases of major titles were concentrated in October through December. I’d like to know what kind of process management is currently in place for software development, as well as your approach to Nintendo Switch hardware from the viewpoint of making software easier to develop?

Shinya Takahashi (Director, Senior Managing Executive Officer): Compared to the NES (Nintendo Entertainment System) era, there are a lot more developers, larger development teams. We conduct development in a variety of locations as the number of development centers also increased. Even so, development is being managed more systematically than before. So although it’s true that the volume of software is increasing, there are more people involved in developing it, there are more development processes in place to bring it all together, and development scale has expanded, I believe, regarding plans how to develop software, we are working better than before partly because development departments have been integrated. I have heard some people say we have a tendency towards slow development, but thatʼs certainly not true in every case. We have titles currently in development that we havenʼt announced yet, some of which weʼre preparing to release this year, and I donʼt anticipate the kind of delays they would be concerned about.


This information comes from the Q&A portion of Nintendo’s latest financial results briefing…

Regarding the downward revision of the Nintendo Switch hardware unit sales forecast for this fiscal year, what is different now compared to your expectations at the start of this fiscal year? Iʼd also like to know how many units you intend to sell in the coming fiscal year, and your sales strategy for doing so.

Shuntaro Furukawa (President and Representative Director): This holiday season, we were able to release three major titles (Super Mario Party, Pokémon: Let’s Go, Pikachu!/Pokémon: Let’s Go, Eevee!, and Super Smash Bros. Ultimate), and were able to grow our year-on-year hardware sales in every region.

Yet despite having been able to sell fairly large volume of hardware during the holiday season, it is true that we now do not anticipate reaching the forecasted 12-month sales volume set at the beginning of this fiscal year. As we look back so far (for this fiscal year), we now evaluate that our efforts to fully convey the appeal of Nintendo Switch hardware and software to the number of new consumers we originally hoped to reach were insufficient.


Kemco is releasign another RPG on Switch in the form of Alvastia Chronicles. Take a look at some footage in the video below.

HandyGames has released Stunt Kite Party on Switch today as a digital download. Get a look at the game’s launch trailer below.

This week’s expanded Japanese software sales are as follows:

01./01. [PS4] Kingdom Hearts III # (Square Enix) {2019.01.25} (¥8.800) – 91.019 / 701.096 (-85%)
02./02. [PS4] Resident Evil 2 # (Capcom) {2019.01.25} (¥7.800) – 51.339 / 304.186 (-80%)
03./03. [NSW] New Super Mario Bros. U Deluxe (Nintendo) {2019.01.11} (¥5.980) – 45.879 / 358.748 (-21%)
04./04. [NSW] Super Smash Bros. Ultimate # (Nintendo) {2018.12.07} (¥7.200) – 35.217 / 2.799.969 (-8%)
05./08. [NSW] Pokemon: Let’s Go, Pikachu! / Let’s Go, Eevee! # (Pokemon Co.) {2018.11.16} (¥5.980) – 21.274 / 1.457.907 (+128%)
06./00. [PS4] Nelke & the Legendary Alchemists: Ateliers of the New World # (Koei Tecmo) {2019.01.31} (¥7.800) – 18.679 / NEW
07./06. [NSW] Super Mario Party # (Nintendo) {2018.10.05} (¥5.980) – 12.181 / 996.084 (+2%)
08./07. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} (¥5.980) – 11.710 / 2.108.522 (+8%)
09./05. [PS4] Ace Combat 7: Skies Unknown # (Bandai Namco Games) {2019.01.17} (¥7.600) – 11.444 / 239.322 (-55%)
10./09. [NSW] Minecraft # (Microsoft Game Studios) {2018.06.21} (¥3.600) – 8.250 / 590.289 (-4%)
11./00. [NSW] Nelke & the Legendary Alchemists: Ateliers of the New World # (Koei Tecmo) {2019.01.31} (¥7.800) – 8.046 / NEW
12./10. [NSW] Splatoon 2 # (Nintendo) {2017.07.21} (¥5.980) – 7.689 / 2.918.368 (+5%)
13./12. [NSW] The Legend of Zelda: Breath of the Wild # (Nintendo) {2017.03.03} (¥6.980) – 6.957 / 1.276.558 (+6%)
14./13. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX \ Kingdom Hearts HD II.5 ReMIX > (Square Enix) {2017.03.09} (¥6.800) – 6.023 / 235.306 (-1%)
15./11. [NSW] Dragon Quest Builders 2 (Square Enix) {2018.12.20} (¥7.800) – 5.814 / 223.424 (-18%)
16./00. [PSV] Nelke & the Legendary Alchemists: Ateliers of the New World # (Koei Tecmo) {2019.01.31} (¥6.800) – 4.589 / NEW
17./00. [NSW] Dragon Marked For Death # (Inti Creates) {2019.01.31} (¥5.537) – 4.492 / NEW
18./00. [NSW] Fate/Extella: The Umbral Star Link (Marvelous) {2019.01.31} (¥7.980) – 4.134 / NEW
19./00. [PS4] Robotics;Notes Dash (5pb.) {2019.01.31} (¥7.800) – 3.943 / NEW
20./17. [NSW] Fitness Boxing (Imagineer) {2018.12.20} (¥5.800) – 3.613 / 23.332 (-13%)

EEDAR has published a new report on Q4 2018 gaming, including information about Switch that details a shift in its demographics. We learn that the player base has a more even male-female split while ages are starting to skew both younger and lower than 30.

Below are some of the more notable tidbits:

More:

RemiLore: Lost Girl in the Lands of Lore

Nicalis put out the fourth developer video for RemiLore today. View it below to learn more about some of the wacky weapons players can find in the game, including the Boo-Bear Blade and BBQ Squid Dual Blades.


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