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Nintendo president Satoru Iwata discussed two of the company’s new divisions during an investor briefing Q&A last week.

The first, as we’ve heard about previously, is the “Integrated Research & Development Division”. This was designed so that Nintendo’s console and handheld divisions could be tied closer together.

Nintendo also established the “Business Development Department” in March, which allows the company to “create a new business structure and execute a variety of new endeavors” like the use of character IP.

You can find full comments from Iwata about both of these two divisions below.


As always, Nintendo is working on the next round of hardware. Just don’t expect to see a new system anytime soon.

“Once we launch a new platform, we naturally start to prepare for the next one,” Nintendo president Satoru Iwata explained to attendees during an investor briefing last week. He continued, “the most difficult question for us to answer in public in concrete terms is when we are going to launch our new hardware and what kind of hardware we are going to launch, and I am afraid that I cannot talk about this in more detail. However, I can certainly assure you that we are not at a dead end of any kind in which we are out of ideas for developing new hardware.”

Iwata went on to caution that launching new hardware could prove dangerous “unless we first make sure that those who have already purchased our platforms are satisfied.” Nintendo will strive “to work hard to ensure that consumers who already own our platforms are satisfied, and make sure that people will continue to see great value in our software”.

Iwata did end with one notable tease, stating “we already have a clear idea to some extent about the direction our next hardware is going to take.”

Satoru Iwata expects Nintendo to be able to experience “Nintendo-like profits from around the following fiscal year.” Iwata told investors during a briefing last week, “I would ask you to give us a bit more time and see how we do in the following two years.”

Head past the break for Iwata’s full comments, in which he mentions Nintendo’s character IP and Quality of Life plans.

During the Q&A portion of Nintendo’s investor briefing last week, president Satoru Iwata was questioned about the company’s Wii U forecast of 3.60 million units for the fiscal year ending in March 2015. He was also asked if Nintendo still maintains the idea that software drives hardware sales.

Iwata responded by saying that its forecast is based on the minimum target Nintendo should reach based on the release of Mario Kart 8 and Super Smash Bros., “the pillars of our entire marketing strategy for this year.”

Iwata went on to discuss the GamePad-focused titles in development (heard about previously, now with direct quotes), and Nintendo’s NFP plans.

You can find all of Iwata’s comments below.

A small update has arrived for Wii Street U. The patch “improves security for more enjoyable gameplay” and “fixes a number of issues to enhance the user’s experience and enjoyment”. Nothing too major, but it’s an update nonetheless!

Via

Swords & Soldiers HD will be hitting the Wii U eShop next week, Two Tribes has confirmed. The game will be available on May 22nd in both North America and Europe. Pricing is set at $2.99 / €2.99

You can count on the following features from Swords & Soldiers HD:

The classic Swords & Soldiers experience.
Playable with custom touch scheme on Gamepad.
Playable with Wii remote on TV.
Multiplayer mode combining GamePad and TV.
High res HD graphics compared to SD Wii release.

Source

Recently, we learned that Pokemon Omega Ruby/Alpha Sapphire will be featured in the next issue of CoroCoro. A tiny bit of information has now emerged on what the magazine intends to share.

When the next edition of CoroCoro lands, you can expect some sort of scoop about legendary Pokemon in the Omega Ruby and Alpha Sapphire. I wonder what that might be about…

Source

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from RCMADIAX, Eden Industries, and Frozenbyte as they share some thoughts about the stress of making games. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

Wanted to give this one last bump to the front page. For the most part, we’ve mostly got this shift covered, but we have one more potential slot open! Please get in touch if you have any interest.


Nintendo Everything is looking for a news writer to potentially add to the team. We’re seeking those who could cover the site at times between 12 AM ET and 8 AM ET.

That breaks down to…

11 PM CT – 7 AM CT
9 PM PT – 5 AM PT
5 AM – 1 PM in the UK
2 PM – 10 PM in Australia

We don’t need this entire eight-hour slot to be filled, but we’re looking for those who can help us keep Nintendo Everything up to date on a regular basis, Mondays through Fridays. Only have a couple of free hours available? We still want to hear from you if you’re interested! This is unfortunately a non-paying position, though we’d greatly appreciate your help.

Getting in touch is simple. You can reach out through our contact form or on Twitter. Hope to hear from some of you soon!


On another note, I wanted to quickly mention that Nintendo Everything may be a bit quieter than usual tomorrow. I’m almost always available to cover the site for numerous hours each day, but I won’t be around much of the early morning/mid afternoon due to a personal matter. You’ll probably be seeing a few posts from Austin, and I’ll be sure to cover anything that’s missed once I return!

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