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With Coaster Crazy Deluxe having been released just recently, there’s no better time then now to learn more about Frontier’s under-the-radar Wii U eShop title.

We spoke with producer Adam Woods who shared some information about the game, such as why the team decided to bring Deluxe to Wii U. Woods also commented on general topics including the possibility of returning to LostWinds, 3DS support, and more.

You can find the entire interview after the break.

Despite only releasing a single off-screen image from the project thus far, VD-Dev is already turning heads with IronFall. The new 3DS eShop game, a brand new third-person shooter with Gears of War-styled gameplay, has caught the attention of many for its seemingly-impressive visuals. The attention thus far is deserved – VD-Dev is the same team which managed to bring a full open world to the DS (see C.O.P. The Recruit).

We recently caught up with VD-Dev co-founder Fernando Velez to learn more about IronFall. For our full interview, read on below.


How to Survive was confirmed for Wii U in August, which came as a bit of a surprise. We’ve now followed up with director and “survivalist handyman” Jules Benjamin to learn more about the downloadable title. Benjamin was able to share additional game details, new information about the Wii U version, and more.

Last week, we published an interview with Ripstone Games, which focused on Knytt Underground. This time around, creator Nicklas Nygren from Nifflas Games has shared a few more words about the title. Nygren commented on Knytt Underground’s visual style, open nature, music, and even interest in adding a level editor. Plus, he gave us a new tease regarding Nifflas’ new collaboration project with Spin the Bottle developer KnapNok Games.

Read the full interview here.


We recently caught up with Ripstone Games’ creative director Phil Gaskell to discuss Knytt Underground for Wii U and a whole lot more. The game is more than just a simple port, and Nintendo’s new system will even be receiving some exclusive console content.

Read the full interview here.

Oddworld: Stranger’s Wrath HD and Oddworld: New ‘n’ Tasty are coming to Wii U next year.

They’re worth your attention.

Read the full interview here.

The Denpa Men 2: Beyond the Waves released on the 3DS eShop just a few days ago. Amidst our glowing review we sat down with Genius Sonority CEO Manabu Yamana to discuss some of the… finer details of the series.

Read the full interview here.

The developer of ‘Road Redemption’ says first party titles will get people to buy Wii U, Nintendo games are just “too damn unique” to be found on PS4 or the next Xbox.

Author: Austin

You already saw snippets of this interview in the Road Redemption preview we put up earlier today, but in case you wanted to hear more about the subjects I touched on there, or a few other Nintendo-specific topics, I’m posting the full interview in straightforward question-and-answer form below.

The developer of Road Redemption (DarkSeas Games) talked with me about developing the game, what sorts of modes might be included, and the possibility of downloadable content, but they also touched on some more general subjects like the future of Nintendo and the Wii U, as well as how they believe Nintendo could kickstart sales of the system. Hit the break for the full interview!

High-octane, arcade-style combat racing: Coming to Wii U in 2014.

Author: Austin

Amidst the flurry of charming and pleasant indie titles making their way to the Wii U eShop as an effect of Nintendo’s strong interest in the independent community, one game exists that brands itself neither charming nor pleasant: The high speed brawler Road Redemption is based off of a 1991-1999 video game series called “Road Rash”, and it’s coming to PC, Mac, Linux, and Wii U in the second half of 2014. But what’s the game actually about?

“It’s all about motorcycle combat racing.”, the developer DarkSeas games told me in an interview, ”So imagine you’re playing an action game like God of War or Zelda: Twilight Princess, but moving at 100mph.”

Well. That sounds pretty awesome.

NintendoEverything sits down with ‘A Hat in Time’ developer Mecha the Slag, pretending to spend a quiet evening sipping on tea, talking about where all of the awesome platforming games went– and how he’s going to unintentionally bring them back.

Author: Austin

Earlier this week I learned of a game.

I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.

I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.

But why?

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