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General Nintendo

The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time has a new speedrun world record holder. “skater82297” managed to beat the game in 17 minutes and 47 seconds while playing the game’s Japanese version. Watch the full speedrun below – just be aware that the video has some inappropriate language!

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beforemario has uploaded a bunch of photos from the 2015 Nintendo company handbook. It gives a look into the company’s past, as well as the present. The full set of images are posted below.

Photos of the 2014 edition are located here, and the 2013 edition can be found here.

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“Pug Hoof Gaming” from YouTube has provided a look at the new Majora’s Mask light from Club Nintendo Europe. You can view a full unboxing of the reward below.

Finally, please let me introduce you to one of our new efforts to maximize the value of the Nintendo IP.

Nintendo and Universal Parks & Resorts, which manages the “Universal Studios” theme parks, have reached a basic agreement about deployment of theme park attractions using Nintendo IP.

Based on this agreement, the two companies will jointly create attractive experiences by using the characters and the worlds of Nintendo games that people cannot enjoy anywhere else.

We will announce the details, including the specific period, which IP and how it will be used, at which park and the scale of the attractions, at some later date. However, today I just wanted to confirm with you that this sort of endeavor to actively use Nintendo IP has been progressing.

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These graphs show the download sales transitions in the recent three fiscal years. In the just-ended financial year, following on from the third quarter, the fourth-quarter download sales grew dramatically and the total download sales for the full fiscal year reached 31.3 billion yen. The digital download sales increase of about 30 percent compared to the previous fiscal year should be mainly attributable to such facts as the sales of the digital versions of both the Nintendo 3DS and Wii U software increasing, especially in the overseas markets.

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We launched a new product category – amiibo – simultaneously with “Super Smash Bros for Wii U,” and the end of the subject fiscal term marked a total shipment of approximately 10.5 million units worldwide. As we had shipped approximately 5.7 million units by the end of calendar year 2014, it is safe to say that we achieved very strong growth even in the period immediately after the year-end sales season was over. Our assessment is that people purchase additional amiibo figures without any seasonal bias, as they are relatively more affordable than video game titles.

Our consumers have been inconvenienced by stock shortages on some of the figures in our amiibo lineup. We have increased production for amiibo figures that have sold out very quickly after launch, that are indispensable to play a certain game and for which we have received strong demand from retailers and consumers. However, we are very sorry that we can?t promise at what point we will likely be able to resolve the current situation because figures such as these require a considerable amount of time to produce, store shelf space is limited and it is difficult to precisely predict the exact amount of overall demand.

On the other hand, the number of software titles compatible with amiibo is increasing and consumers’ recognition and understanding for amiibo has improved significantly compared to the launch period, so we believe that we can predict further sales growth.

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This pie graph shows the most recent regional shipment breakdown of amiibo. The U.S. and Canada, shown in red in the graph, have an overwhelmingly large 66 percent share, showing a tremendous presence overall.

In addition to figure offerings in the amiibo lineup this year, we are planning to release Yarn Yoshi amiibo and card-type amiibo. The first software title that is compatible with these amiibo cards is “Animal Crossing: Happy Home Designer,” which for Nintendo 3DS. Simultaneously, we will also launch the “Nintendo 3DS NFC Reader/Writer” so that not only the owners of New Nintendo 3DS, which is equipped with NFC functionality, but also the owners of the original Nintendo 3DS systems can play with amiibo. The NFC Reader/Writer enables consumers to play with amiibo on the original Nintendo 3DS systems, and we believe we can expect further growth in amiibo sales with this significant increase in the number of compatible hardware systems.

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During Nintendo’s latest financial results briefing, CEO Satoru Iwata commented on what lies ahead for Wii U in terms of software. Iwata mentioned that, at last year’s E3, games were announced that make use of the GamePad such as Mario Maker. He also stated that there are more Wii U titles for this fiscal year that haven’t been announced yet.

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Nintendo has shipped 10.5 million amiibo figures worldwide, president Satoru Iwata has confirmed. Iwata shared the news during today’s fiscal year financial results briefing.

66 percent of amiibo sales stem from the U.S. and Canada. Europe is next with 20 percent, followed by Japan at 11 percent and Australia at 3 percent.

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Through Nintendo’s latest financial report, we have an update on how much cash Nintendo has in the bank, so to speak.

Nintendo’s “cash and deposits” sits at Â¥534,706 million (or roughly $4.465 billion). Meanwhile, the company’s current assets amount to Â¥1,097,597 million (roughly $9.168 billion).

These numbers are slightly down compared to Nintendo’s previous quarterly report. For the period ending December 31, Nintendo’s cash and deposits came in at $4.8 billion while total current assets were worth $10.2 billion. Nintendo also had Â¥563,917 million in cash/deposits at the time. The decline can be partially attributed to the changing exchange rates between the yen and dollar.

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Nintendo made a major announcement in conjunction with the release of its most recent fiscal results today. For those that missed out on the news, the company revealed a new partnership with Universal Parks & Resorts for the first theme park attractions based on Nintendo’s various properties. Nintendo is remaining coy on specific details for the time being, but president Satoru Iwata shared a few words at a press conference held in Japan earlier today.

He said:

There have been many requests to build a theme park with Nintendo characters. (Realizing that) requires assistance and know-how, so there were discussions with Universal in order to find a good partner.

Iwata also stated: “We want to create an opportunity where [a theme park visitor] wants to try playing the game.”

Japanese outlet Asahi, who passed along Iwata’s quotes, also obtained a comment from Nintendo’s PR manager. He said: “It’s possible we’ll create attractions together in Universal Studios Japan (USJ) in Osaka.”

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