Shovel Knight Kickstarter ends with all stretch goals reached, over $300,000 raised
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Shovel Knight’s Kickstarter campaign has just come to an end after a month of fundraising. The game managed to collect $311,502 in contributions – well over the initial $75,000 goal.
It’s safe to say that Shovel Knight has caught the interest of gamers. Thanks to their donations, all of the title’s stretch goals were reached. Shovel Knight will include a New Game +, three playable boss knights, a gender swap mode, challenge mode, and 4-player battle mode. You can find all of the accomplished stretch goals here.
Congratulations to Yacht Club Games on their success!
Off-screen Cloudberry Kingdom footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Club Nintendo Europe now handing out stars for all eShop downloads
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Club Nintendo’s European site has been a bit behind its North American counterpart when it comes to eShop downloads. Whereas the US site provides coins for pretty much all purchases, that hasn’t been the case in Europe – until now.
Wii U and 3DS owners will receive stars for all downloaded content from both eShops. You can then turn those points into rewards and other goodies on Club Nintendo.
Off-screen Zombie Panic in Wonderland 3D footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Miyamoto, Tezuka comment on Nintendo Game Seminar 2013
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 0 comments
Longtime Nintendo staffers Shigeru Miyamoto and Takashi Tezuka have offered a few thoughts about the upcoming Nintendo Game Seminar 2013. The event kicks off in July and will last through next March. This year’s seminar will be the first in three years for the company.
For Miyamoto and Tezuka’s comments, read on below.
“This is a new trial to teach what game design is about and getting people together to have fun while thinking and creating. I invite you to please try and participate.”
– Shigeru Miyamoto
Off-screen Coaster Crazy footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Cloudberry Kingdom for 3DS: “there’s still a chance”, says team lead
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Cloudberry Kingdom is heading to practically every major platform: Wii U, Xbox 360, PlayStation 3, PS Vita PC, and Mac. However, the game isn’t making its way to the 3DS… or is it?
Team lead TJ Lutz told Nintendo World Report that bringing Cloudberry Kingdom to the portable is “still in our minds, we would really love to do a 3DS port.” Lutz added that “there’s still a chance” of a 3DS version happening.
He said:
“It’s still in our minds, we would really love to do a 3DS port. I’m not giving up on it yet, I would say there’s still a chance.”
The Little Battlers W, Youkai Watch dated for Japan
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Two Level-5 3DS titles have received release dates from this month’s CoroCoro.
The Little Battlers W is due out in Japan on June 27. Pricing is set at 4,440 yen. Youkai Watch will be available on July 11 for 4,800 yen.
Level-5 will probably be making official release date announcements within the next few days.
Nicalis to publish student-made game on the Wii U eShop
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Nicalis has announced plans to publish a student-made game at iDÉAME today. The company intends to distribute, market, and sell the title on the Wii U eShop next year once it’s ported over. Sounds like a neat initiative on the part of Nicalis!
Coaster Crazy set for the Wii U eShop
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Coaster Crazy, originally released for iOS, will be making its way to the Wii U eShop. Frontier Developments announced the new version at iDÉAME V.
Details shared thus far include:
- Mixes simulation and puzzles
- Modify the placement of the tracks and obstacles so the passengers make it to the end while completing challenges (i.e. achieve a certain speed), three challenges per level (60 levels total)
- Use the Wii U Gamepad to control everything, mainly using the touch screen (but most of the actions can also be done pressing buttons).
- Off-TV, no Multiplayer
You can find a few off-screen shots of Coaster Crazy above.