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Dungeons have been a staple of the Zelda series, and they’re back once again in Tears of the Kingdom. However, it sounds like they’ve received an upgrade since the last game, Breath of the Wild.

Director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa had a few words to say about the dungeons in a Nintendo interview. One of the more notable aspects is that they were made “unique to their respective environments”, according to Dohta. That’s in contrast to the Divine Beasts in Breath of the Wild that had similar designs. Takizawa said they were challenging to create.

Here’s the full discussion:

The developers behind The Legend of Zelda: Tears of the Kingdom have talked about implementing ideas for the game that weren’t possible for Breath of the Wild. Series director Eiji Aonuma, director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa commented on this in a new Nintendo interview.

Dohta mentioned how with Breath of the Wild, “there were restrictions in development” since it was originally being made for Wii U. That meant even though the team was interested in flying, that wouldn’t be possible. Also, Aonuma actually wanted to dig underground, but that idea was scrapped as well – but brought back for Tears of the Kingdom.

Here’s the full discussion:

Thanks to GamesIndustry, we have new insight into the UK gaming market for April 2023.

This time around, the biggest story for Nintendo concerned hardware sales. PlayStation 5 took the top spot for consoles, but Switch increased by 26 percent over March and 30 percent over April 2022. The main reason? The new Zelda Switch that came out at the end of the month and comprised for 29 percent of all Switch consoles sold last month.

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Publisher Rawrlab Games, along with developer Public Void, today announced a Switch version of Inhabit. It will be available on June 8, 2023.

Inhabit is an open ended slice of life puzzle game in which players make their way around their house and surrounding areas, practicing healthy habits, and explore the world. More details can be found below. 

Agatha Christie: Murder on the Orient Express

Microids today unveiled Agatha Christie: Murder on the Orient Express, a new addition to the adventure series. A release is planned for Q4 2023 on Switch.

First details can be found in the following overview:

This week’s Famitsu review scores are as follows:

It has been some time since we heard about The Blind Prophet, a point-and-click narrative adventure game developed by Ars Goetia, which was announced for release on Switch back in 2019 after a successful Kickstarter campaign. Publisher RedDeerGames have announced that they will be bringing the title to Switch later this month, on May 26, and have shared a new trailer of the game.

Catch up on the game with the overview below:

Ahead of its launch on Switch in a couple of months, 20 minutes of gameplay footage of Atelier Marie Remake: The Alchemist of Salburg has appeared. This comes courtesy of Chinese website Bahamut, and whilst the footage is also in Chinese it gives an extended look at the various features of the game, including combat, synthesis, and a photo mode.

Catch up on the game with the overview below:

Natsu-Mon: 20th Century Summer Vacation

Original (2/8): Publisher Spike Chunsoft, along with developers Toybox and Millennium Kitchen, announced Natsu-Mon: 20th Century Summer Vacation for Switch.

The news was shared during today’s Japanese Nintendo Direct. Boku no Natsuyasumi creator Kaz Ayabe is leading the way on the project.

Hollow Knight Silksong development update

Hollow Knight: Silksong fans will need to wait a bit longer for the game’s release.

On Twitter, Matthew Griffin – who’s handling marketing and publishing for the project – provided a brief update. He confirmed that the team was targeting the first half of 2023 for launch, “but development is still continuing.” He added: “We’re excited by how the game is shaping up, and it’s gotten quite big, so we want to take the time to make the game as good as we can.”

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