Puzzle Solving Battle Tore! Treasure Hunting Adventure screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Haikyu!! Tsunage! Itadaki no Keshiki!! footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
A look at the online rules in Smash Bros. 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 17 Comments
These are the rules players need to follow when playing Super Smash Bros. for 3DS online. We heard about a few of these things previously during the Smash Bros. Direct earlier this year.
Video: 3DS modded to incorporate GameCube controller
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, GameCube, Random, Videos | 3 Comments
More: fan video
Duck Dynasty screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 2 Comments
An official page on Nintendo’s website provides first screenshots from the 3DS version of Duck Dynasty. Interestingly, this game features a more cartoon-like approach unlike the realistic style of the console edition.
We still don’t know too much about how Duck Dynasty actually plays. Nintendo’s website only states, “Learn to become a Robertson! Go Duck Huntin’, Fishin’ and Froggin’ with Willie, Uncle Si, and the rest of the family from the hit TV show.”
More: Activision, Duck Dynasty
Painting Workshop hitting the European 3DS eShop on October 9
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Painting Workshop is coming to Europe on October 9, according to a listing on the eShop. The game will be available for €3.99. We’ll let you know when we hear something about the North American launch.
More: Collavier, Europe, Painting Workshop
Famitsu posted an online preview today with more details about The Legend of Legacy. Read on below for the latest game information.
– Set on the unknown island of Avalon harboring the heritage of the gods
– There is no one set route for the story
– Players can progress the game freely
– The map is available at the start of the game
– Use it to aid in exploration
– Each time you discover a new map, the number of areas you can adventure to increases
Players will discover the secrets hidden on the island
– Seven adventurers will challenge the legend of Avalon
– Players will select their main character from among them and create a party of three from those that remain
– Swap and replace party members in “Initium City”
– Meurs: 27-year-old male elemantalist
– Liber: 18-year-old male treasure hunter
– Owen: 36-year-old male bounty hunter
– Bianca: female of unknown age with amnesia
– Garnet: 20-year-old female knight
– Eloise: 24-year-old female alchemist
– Filmia: frog prince of the Kael Tribe of unknown age
– Designer Kyoji Koizumi wanted to make a game without quests, where players can find out what to do on their own
– The team understood some players would feel stuck without guidance
– The game provides the big objective, then leaves it up to the player to figure out how to do that, uncovering things along the way
– Magic can only be used in Avalon
– The magic in this game is different than magic in other RPGs for that reason
– No human-versus-human battles
– There are beings that are different from monsters
– As you get into the latter half of the game, you’ll fight them more often
– Avalon is dotted with ruins
– Koiziumi wants players to enjoy figuring out the mystery of who used to live there
More: details roundup, Famitsu, FuRyu, Japan, The Legend of Legacy
Child of Light developer now a “core team” within Ubisoft
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 4 Comments
CVG is reporting that Ubisoft has created a dedicated “core team” within the company featuring members from the Child of Light development group.
In an interview with the site, Ubisoft Montreal’s VP of creative Lionel Raynaud said:
“We are super happy with Child of Light. The team did a good job and the game had a great reception. We were proud to deliver something new and unique – a lot of people were surprised that Montreal was delivering this kind of game. The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team. The people who made this game now want to work together again, whether it’s on a small game or not. This dynamic has incredible value in the industry and it’s what we want to do: we want to create core teams that want to make great games.”
“So yes, we will encourage other initiatives like Child of Light and there’s a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage – I even had one in my office this morning, which was super exciting.”
Plourde himself has “moved on” from the Child of Light team to work on a different project. However, the chance to work on a smaller game provided him with the opportunity “to grow and try something different.”
“It wasn’t the most commercial idea so it became very personal – I even did a lot of the PR myself; GDC talks, global tours etc. I have moved on. I guess I’m a special snowflake in this case, because I hate being stuck in one place. At some point somebody put me in a room and said, ‘Pat, you’re the Rainbow Six guy!’ or ‘You’re the Assassin’s Creed guy!’ but I said no, even after Far Cry.”