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Retro Studios president and CEO Michael Kelbaugh commented on several topics while speaking with GameSpot, including the Wii U’s technical capabilities.

According to Kelbaugh, the console is “a powerhouse”, adding, “It’s more than adequate to make great games on.”

“Unfortunately, the perception is that it’s not a very powerful machine. That’s just not true. It’s a powerhouse. It’s more than adequate to make great games on.”

Kelbaugh also mentioned that the Wii U is a “great box to make games on.”

Footage can be seen starting at 42:26:


Source

Nintendo is working on a new version of Style Savvy: Trendsetters for Japan. This will launch in stores on April 17, though a free update will also be available for the previous version starting on March 26.

Here’s what the update entails:

– Go on the walkway using your own coordinated style in MC Mode (previously needed to match your clothing to a certain theme)
– MC will then judge your fashion sense
– New “Dream Boyfriend” mode takes place in your dreams
– In the mode, you can create your own ideal boyfriend
– Can go to all kinds of different places on dates as well, in addition to changing his appearance
– The florist will also be back to tell your fortune according to your dress coordination, once a day
– See all the characters you’ve encountered in Teagan’s special effects AR studio
– Use your 3DS camera and AR cards and check what kind of reactions they put on show as they come to life
– Visit the home of Emmylou, your former co-worker
– Emmylou will be giving you all kinds of advice on life and how to manage your shop
– Out on April 17 in Japan
– Update the previously-released version for free starting on March 26

Source

KnapNok Games (Spin the Bottle: Bumpie’s Party) and Nifflas (Knytt Underground) have revealed their collaboration title for the Wii U eShop. Here’s what we know thus far, courtesy of a Gamasutra interview with Nicklas ‘Nifflas’ Nygren and KnapNok’s Dajana Dimovska and Lau Korsgaard:

– Uses the GamePad extensively
– Trying to make “an atmospheric, low-key, very suspenseful game that gets the players excited but a bit scared at the same time, and to have a game where a complex configurable vehicle is fun to figure out and control.”
– Technical stealth puzzles that you don’t see in most games
– Control a lot of the ship with the GamePad touch screen
– Interface will communicate the personality of the spaceship
– Scan enemies and configure the ship to avoid detection
– Ship can overheat
– Action never pauses when the player stares at the second screen
– Will need to pay a lot of attention to the UI
– Get lots of info from it about dangers
– “There will be some shortcuts, but the aim isn’t to not have to look at the UI.”
– “We aim to design puzzles that can be executed elegantly by only changing the ship’s configuration at safe locations with no time pressure.”
– “In occasions where actions need to be made while flying, the player should never have to jump between two different sub-menus.”
– Single-player and local multiplayer

– On using the Wii U hardware:

Lau: This is mostly the GamePad we are talking about here. I think we have seen very few games, also from Nintendo themselves, that actually uses the GamePad in a meaningful way. Hopefully we can show that the Wii U is great, and it can give you experiences you can’t get anywhere else as long as developers dare to design something exclusive for the hardware.

– Nifflas and KnapNok on making the game for Wii U:

Nifflas: I have no idea 🙂 I just want to make a cool game for it!

Lau: Ha ha, yeah, if we wanted to earn money I guess we shouldn’t be in games. It is really hard to make any sensible business rationales in this market. Yes, there are not that many Wii U consoles out there, but does it matter if there are 5 or 10 million units sold when we just need to sell some 10-20-30 thousand copies to be happy? As long as we keep our cost low, I think it is much more important to work on a platform that excites us than to work on the stuff that everybody else is doing.

– Playable at the GDC Play booth PL406 March 19th to 21st and at The Media Indie Exchange March 17th in San Francisco

You can find a whole lot more over on Gamasutra.

Source

Portuguese developer Game Studio 78 may bring “Hush” to Wii U. An Indiegogo campaign will launch tomorrow, and with enough funding, we could see the game on the eShop.

You can find a whole bunch of details about Hush in the press release below. We’ll make note of the Indiegogo campaign again once it’s live.


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