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Shin’en is advising fans to watch tomorrow’s European Nintendo Direct. The company posted the following message on Twitter just a short while ago:


If I was a guessing man, I’d surmise that FAST Racing Neo and/or Jett Rocket II will be featured on tomorrow’s presentation.

Source

Update 2: Bumped to the front page. European presentation confirmed:


Update: Wii U may be getting some love as well, based on the image below Nintendo has posted to its Facebook page:

nintendo_direct_nov_13
Original:

A new Nintendo Direct will be streamed tomorrow. Nintendo just announced the presentation, and confirmed upcoming 3DS titles slated to arrive through early 2014 will be covered.

You’ll be able to watch the North American broadcast here, though we’ll have it on the site as well. It’s set to begin at 11 AM ET / 8 AM PT.

Capcom intends to share news about the new DLC case for Phoenix Wright: Ace Attorney – Dual Destinies “very soon”. That’s according to a tweet published on the official Ace Attorney account yesterday.

The message reads:


It just so happens that a Nintendo Direct presentation is being streamed tomorrow. Might we hear something about the DLC then?

Source

The past few Zelda titles have been notorious for their lengthy introductions. Games like Twilight Princess and Skyward Sword have take a relatively long period of time just to reach the first dungeon.

The same can’t be said of Zelda: A Link Between Worlds. Kotaku reports that players will find themselves in the game’s first dungeon in about five minutes.

How does that stack up to some of the other Zeldas? It takes 70 minutes to reach the first dungeon in Skyward Sword, 20 minutes to arrive at the first dungeon in Ocarina of Time, and 2 minutes to enter the castle basement in A Link to the Past.

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Digital Foundry has put up a new piece covering the technical aspects of Call of Duty: Ghosts. Various comparison videos and frame rate tests have been published (see below) along with an in-depth analysis. Ghosts has a couple of things going for it on Wii U, but Digital Foundry criticized the game’s frame rate, textures, and inconsistent level of performance.



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