Mighty No. 9 PAX 2014 gameplay footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 2 Comments
More: Comcept, Inti Creates, Mighty No. 9, PAX Prime 2014
Kickstarter roundup (8/31/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 2 Comments
With more and more Kickstarter campaigns popping up these days, it would be tough to cover them all without overloading the site. And thus, the Kickstarter roundup was born! We’ll be posting these each weekend (assuming I don’t forget… haha) so that we can bring the latest Kickstarter efforts to your attention.
Here’s today’s roundup:
Games
Ray’s the Dead (new) – already funded at $30,000, Wii U stretch goal at $65,000
Elysian Shadows (new) – already funded at $150,000, Wii U stretch goal at $250,000
Adventures of Pip – $40,000 for funding, planned for Wii U
Stash: No Loot Left Behind – $50,000 for funding, planned for Wii U
A Rite from the Stars – $40,000 for funding, planned for Wii U
Hive Jump – $50,000 for funding, planned for Wii U
Nefarious – $50,000 for funding, planned for Wii U
Acky’s Reloaded – $10,000 for funding, planned for Wii U and 3DS
Aegis Defenders – already funded at $65,000, Wii U stretch goal at $150,000
Super World Karts – $16,000 for funding, Wii U stretch goal at $32,000
Other
The Power of Glove: A Power Glove Documentary – $15,000 for funding
Note that this is kind of a work-in-progress thing, so expect these types of posts to evolve over time!
More: indie, Kickstarter
Mighty No. 9 details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
A now-removed Game Informer preview offers gameplay details about Mighty No. 9. You can find them rounded up below.
– Beck can’t jump on walls
– He can dash and grab the edges of/climb ledges
– Only shoots horizontally in front of him
– Beck can continue firing at enemies until they blow up
– However, the fastest way to take them down is to shoot until they glow a certain color, then dash through them
– If enemies glow blue, you can dash through them to collect health
– Need to dash through 10 blue enemies to get a health boost
– Temporary weapon boost from red enemies
– This lets you shoot through enemies damaging the ones behind them
– Green temporarily boosts your walking speed
– For red and green enemies, a shrinking colored circle will appear above your head letting you know how much time you have before you run out
– The dash mechanic is unlimited even when dashing through the air
– After defeating bosses, they will appear in other levels to help you progress
– One boss in the game is named Battalion (temporary)
– This particular boss has an instant kill
– Damage Battalion by firing away until he glows, then dash through him
– If you don’t dash through the boss before it stops glowing, it will recover the health you took away
More: Comcept, Inti Creates, Mighty No. 9
Inti Creates “Interactive Wave” video #4
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Nintendo Minute – Double Dragon II: The Revenge
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, General Nintendo, Videos, Wii U eShop | 0 comments
Kirby Fighters Deluxe, Dedede’s Drum Dash Deluxe block sizes
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Kirby Fighters Deluxe and Dedede’s Drum Dash Deluxe are both out now on the North American 3DS eShop. The former game takes up 978 blocks of space. The other game, on the other hand, is only 470 blocks.
Screenshots of this week’s Nintendo Downloads (8/28/14, North America)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Screenshots, Wii U eShop | 0 comments
More: Nintendo Download, Virtual Console
Azure Striker Gunvolt reviews roundup
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Some of the first reviews for Azure Striker Gunvolt appeared online today. While there aren’t a ton of them, here’s what we have thus far:
Destructoid – 8 / 10
GamesBeat – 80 / 100
GameSpot – 8 / 10
IGN – 7.8 / 10
NintendoWorldReport – 8.5 / 10
Go! Go! Kokopolo creator explains why the game is being pulled, sequel still in the works
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, DSiWare, News | 0 comments
Creator Keith Webb has finally provided an update on the 3DS eShop sequel to Go! Go! Kokopolo, and also explained why the original game is being pulled from DSiWare.
Regarding Go! Go! Kokopolo’s removal, Webb explained that publisher Room 4 Games shut down its office in the UK, which was used to bring the title to DSiWare. That means it can no longer be sold to consumers.
And how about Kokopolo 3D – Space Recipe For Disaster? It’s thankfully still in the works, but Webb “really can’t guarantee when that’ll be released.” We do at least know that the game will offer new levels, bosses, music intro’s, endings, and more. Currently, it’s about 60 percent complete.
Head past the break for all of Webb’s comments about Go! Go! Kokopolo and its sequel.