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Today, publisher Ratalakia Games and developer ebi-hime announced that the visual novel Strawberry Vinegar will be appearing on Switch in June. A specific release date has not been confirmed, though that information should be coming soon.

Here’s an overview of Strawberry Vinegar:

After a successful run on Steam, Drug Dealer Simumlator is making its way to Switch. Publisher Movie Games and developer Byterunners Game Studio say that we’ll be seeing it over the course of this year.

UF Games, a company that specializes in Switch ports, will be handling Drug Dealer Simulator. Forever Entertainment and Ultimate Games are also involved.

Here’s everything you need to know about Drug Dealer Simulator as well as a trailer:

Fairy Tail was originally set to launch in mid-March, but was pushed back to June. The game is now seeing a second delay stemming from the coronavirus.

An official statement from Koei Tecmo and Gust reads:

Five Nights at Freddy's: Help Wanted

A few weeks ago, we reported that Five Nights at Freddy’s: Help Wanted seemed to be targeting a May 21 release on Switch. Steel Wool Studios has now issued a trailer today that official confirms the news.

Here’s the video:


Dragon Marked for Death

Dragon Marked for Death has been updated on Switch to version 3.1.0. Along with a couple of adjustments, lots of bug fixes have been implemented.

Below are the full patch notes:

Sting has been hard at work lately in porting titles to Switch. The latest to get the treatment seems to be role-playing game Baroque. Originally released on the Sega Saturn in 1998, this will not be the first time Baroque will be seeing another platform. The title has been available on PlayStation, PlayStation 2, the PlayStation Network and the Nintendo Wii.

This adaptation will be arriving sometime in 2020, and there’s currently no word on a wider spread Western release. For those curious, a story introduction can be found below:

Set after a world-altering cataclysm called the Blaze that took place on May 14, 2032, Baroque focuses on a nameless, mute, and amnesiac protagonist. Early on, he finds himself tasked with purifying the Meta-Beings, once-human creatures that have lost themselves to the delusions inside them, and reaching the bottom floor of a tower to gain redemption for his forgotten sin. Through his interactions with the other characters and unlocked cutscenes, the player learns about the back-story and characters.

Outside the tower, the protagonist encounters several characters: Collector, a young boy who stores items as a hobby; Coffin Man, who maintains an underground training dungeon; Baroquemonger, who possess the ability to read an Idea Sephirah; the Horned Girl, who can voice the thoughts of anyone near her, and lost her identity to shield herself; the Bagged One, who speaks the words of others instead of her own; Longneck, who took part in research; and the Sentry Angel, who guards the research facility. Within the tower, he finds other characters: Alice; Eliza, who seeks to create Consciousness Orbs by using the protagonist’s Idea Sephirah and help heal the Absolute God; Doctor Angelicus; Fist & Scythe; Neophyte; the Littles, who exist as the embodiment of pain; and the Archangel, who lies impaled on a Consciousness Orb at the tower’s bottom floor, and implores the protagonist to purify the Absolute God.

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Along with a new English logo, a trademark has been filed as of March 13 for both Europe and the United States. This version of Shadowverse does not seem to be based on the current mobile game, but the Spring 2020 anime that began airing just last month. While the game was previously only announced for Japan, it looks like we’ll be seeing it head West eventually. Trailers for both the game and the anime are listed below, so be sure to take a look.

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New details have been released for Yoru, Tomosu and have been rounded up courtesy of Gematsu. Check out the information on characters and story, as well as new screenshots in the gallery below:

A host of new events will be starting soon in Dragalia Lost. Check out what’s arriving here:

  • The limited-time upgrade event, Ascent to Eminence, starts May 21, 11 PM PT! Play event-specific quests to collect drop rewards!
  • Summon Showcase: Dragon Special starts May 21, 11 PM PT. Appearance rates will be increased for featured 5★ and 4★ dragons such as 5★ dragons Ariel, Nimis, and Epimetheus!
  • A Platinum Showcase starts May 21, 11 PM PT! A 5★ dragon is guaranteed to appear as the tenth summon in your tenfold summon. See the following notification for details.

Monolith Soft put a lot of love into Xenoblade Chronicles: Definitive Edition. The game has an entirely new epilogue, lots of redone music, updated UI, and more. But undoubtedly one of the biggest draws concerns the visuals. Compared to the Wii original, the RPG was given a major facelift in the graphics department.

Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi spoke more about Monolith Soft’s approach to the visuals as part of an interview in this week’s issue of Famitsu. Here’s our translation of the excerpt:


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