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The Wall Street Journal is reporting that Nintendo has no plans for “additional content, either free or paid” in Super Mario Run. That information comes directly from a company representative.

Now, we do know that Super Mario Run is already being updated with new items and tie-ins to My Nintendo. That’s what we’ll likely be seeing going forward. The core experience won’t change, and we’re unlikely to see new levels based on what Nintendo is saying.

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Super Mario Run has gotten a small update, adding a few festive items to decorate your Mushroom Kingdom with. The Poinsetta, Sparkly Christmas Tree, and Sparkly Snow Globe can now be purchased for the Kingdom Builder mode.

Super Mario Run is finally here, and various companies are coming forward with initial launch data for the game. That includes intelligence firm Sensor Tower.

Sensor Tower says that Super Mario Run grossed over $5 million worldwide in its first 24 hours. Some countries aren’t contributing to the total as much, such as Japan. But as Sensor Tower points out, “a variety of factors are undoubtedly at play, including regional income and spending habits.” Super Mario Run also beat out Pokemon GO’s first day gross revenue by roughly 67 percent and Clash Royale by more than 400 percent.

In terms of engagement, players spent about 16 minutes in the game on its first day. That number was 22 minutes for Pokemon GO and 28 minutes for Clash Royale to compare.

It’s also worth noting that Sensor Tower also has its own figure for first day downloads, coming in at five million. We’re not making quite as big a deal out of that figure though, since the actual range could be anywhere from about 2.85 million to 5 million.

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Miitomo has updated with a new Miitomo Drop stage, “Let’s celebrate! Festive Holiday Fun #2”.

Available items include:

– Santa gal hat
– Santa gal dress
– Santa gal boots
– Winter night dress

Users can select Miitomo Drop stages from the Shop tab. Miitomo coins or game tickets are needed to play.

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Mario has finally made his mobile debut. Super Mario Run launched on Thursday… though only on iOS. The Android release will follow in 2017.

Have you downloaded Super Mario Run? If so, have you purchased the full game, or do you intend to? What are your impressions? Perhaps you’re holding off on downloading it all together? Or maybe you’re waiting on the Android version?

That’s a lot of questions, though Super Mario Run is certainly deserving of them. If you do have any final thoughts on the title, be sure to share them with us in the comments!

Highlights from last week’s topic: Which games would you want to see on the GameCube Virtual Console?

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Niantic is quickly putting speculation to rest of Pokemon GO’s cancellation for Apple Watch. On Twitter, the company confirmed that nothing has changed, and remains in development. Furthermore, it’s “coming soon.”

Niantic’s brief (but effective) Twitter update is as follows:


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9to5Mac is reporting that Niantic is scrapping plans to bring Pokemon GO to Apple Watch. When it was originally shown in September, the app was apparently an “unfinished port.”

Niantic is thus far not officially commenting on whether Pokemon GO has been cancelled for Apple Watch. However, one user claims to have heard from the company in a customer support email response that plans have ceased, though “if demand for an Apple Watch port increases, we will continue development of a port.”

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Miitomo has been updated with more content. Users will find returning stages with more items.

“Made of star stuff… Starlight Style” is the returning stage theme. They provide the following:

– Star sunglasses
– Stardust one piece
– Stardust pumps
– Stars pendant
– Stardust hairband
– Star suit
– Lame star tee
– Stardust socks
– Star hood
– One-star hood
– Baggy star-print shorts
– Stardust backpack

These stages and items are available until December 18 at 6 PM PT / 9 PM ET.

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Update: Bumped to the top. There are some discrepancies in these reports. Business intelligence and analyst firm App Annie says Super Mario Run was downloaded an estimated 3.5 million times in the U.S. alone in its first 14 hours.


Original: Super Mario Run was downloaded on 2.85 million devices in its first day, data from Apptopia reveals. It managed to surpass Pokemon GO, which only had 900,000 downloads during its first 24 hours.

It is important to point out that Pokemon GO had more of a staggered launch whereas Super Mario Run was issued worldwide. Hitting three million downloads is still an impressive feat, however.

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Super Mario Run has quickly risen to the top of the App Store charts. A few hours after it launched, the game shot up to the seventh top-grossing iPhone app in America, and second in the UK. It was also the top-downloaded app in 62 countries, including the United States.

The latest positioning for Super Mario Run now has it as the top-grossing app in both the United States and the UK. It’s also at the sixth spot in Japan.

Super Mario Run is doing very well for itself thus far. Hopefully it will be able to maintain momentum over the next few weeks.

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