Miyamoto says Super Mario Run was partially inspired by speedrunners, considered GPS for 3DS
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Mobile, News | 3 Comments
Super Mario Run was partially inspired by speedrunners, according to Shigeru Miyamoto. Miyamoto shared that noteworthy nugget of information with BuzzFeed.
The site reports:
“According to Miyamoto, part of the inspiration for Super Mario Run’s auto-running came from a surprising source: ‘super players.’ Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience? Ironically, the most skilled Super Mario players in the world may be partially responsible for introducing Mario to thousands and thousands of first-time players.”
BuzzFeed also reports that Nintendo “considered building GPS into its 3DS” at one point for a Pokemon GO-esque game. However, “Nintendo decided that it made more sense to put the game on millions of devices that already had satellite location tracking.”
More: interview, Shigeru Miyamoto, Super Mario Run, top
Video: Reggie on Super Mario Run, his favorite Mario game, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, Videos | 3 Comments
Nintendo of America president Reggie Fils-Aime took on some questions from fans that ties into his appearance on The Tonight Show. He commented on Super Mario Run, his favorite Mario title, and more. Hear Reggie’s full responses below.
More: interview, Reggie Fils-Aime
Another couple of off-screen Super Mario Run videos
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, Videos | 0 comments
Over at Famitsu, two more off-screen videos showing more Super Mario Run gameplay are available. View them below.
More: Super Mario Run
Reggie on Nintendo’s changed mobile stance, Pokemon GO affect on 3DS hardware, mobile won’t hurt Switch
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Mobile, News, Switch | 6 Comments
Engadget published a few new quotes from Nintendo of America president Reggie Fils-Aime. With Super Mario Run taking the spotlight this month, the discussion focused on mobile.
Reggie spoke about Satoru Iwata’s comments from 2011 and how Nintendo’s stance on mobile has changed since then. He also talked about how Pokemon GO has given 3DS a big boost and spoke about how Switch won’t be negatively impacted.
Head past the break for Reggie’s comments. Read Engadget’s full piece here.
More: interview, Reggie Fils-Aime, top
Pokemon GO was the third most discussed topic on Facebook this year
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 5 Comments
Pokemon GO has managed to make the list as one of Facebook’s most discussed topics this year. It came in third, beating out popular events and people like the Olympics, Super Bowl, and Muhammad Alie.
The full list is as follows:
1. U.S. Presidential Election
2. Brazilian Politics
3. Pokémon Go
4. Black Lives Matter
5. Rodrigo Duterte and Philippine Presidential Election
6. Olympics
7. Brexit
8. Super Bowl
9. David Bowie
10. Muhammad Ali
The list above is based on data between January 1 and November 27.
More: Facebook, Niantic, Pokemon GO
Pokemon GO and Starbucks partnership official, 7,800 stores becoming PokeStops and Gyms
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 4 Comments
Pokemon GO’s partnership with Starbucks is now official. A post on the official website shares details about what’s ins tore.
First, 7,800 Starbucks stores in the United States will become PokeStops and Gyms later today. On top of that, Starbucks is making the special-edition Pokémon GO Frappuccino.
Here’s the official notice from Niantic:
More: Niantic, Pokemon GO
Three new Miitomo rewards added to My Nintendo
Posted on 8 years ago by Matt(@OnePunchMaz) in Mobile, News | 0 comments
Three new snowman-themed Miitomo rewards have been added to My Nintendo. The Snowman Brooch costs 100 Platinum Points, and the Snowman Long-Sleeve Tee and Cosy Snowman Leggings cost 150 Platinum Points each. All three rewards are available until February 28th, 2017.
More: Miitomo, My Nintendo
Miyamoto on Mario Run and Wii experiments, Pokemon GO’s success, Nintendogs may work better as mobile-only
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 8 Comments
With all of the Super Mario Run information coming in tonight, a new set of interviews with Shigeru Miyamoto are beginning to appear. The Verge is one of the first outlets with a discussion with the legendary developer.
During the chat, there was plenty of talk about Super Mario Run including how some of its origins are tied to Wii. Miyamoto also spoke about Pokemon GO’s success, and said that some franchises like Nintendogs may be better-suited as mobile-only.
Here’s a roundup of Miyamoto’s comments:
More: interview, Shigeru Miyamoto, Super Mario Run, top
Miyamoto says Nintendo didn’t pursue smartphones previously since they weren’t powerful enough
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 5 Comments
We’ve finally seen Nintendo dip its toes into the mobile market this year. As for why it didn’t happen sooner, Shigeru Miyamoto told The Wall Street Journal that smartphones weren’t powerful enough. However, Miyamoto says that there are now “more opportunities for consumers to come into contact with a mobile phone than our own gaming devices.”
As for Nintendo’s next mobile effort Super Mario Run, development took about a year. Miyamoto noted that it was designed the way it is since most people hold their phones with one hand. To compensate for the narrow width of phone screens, the team focused on making Mario climb and drop to collect items.
More: interview, Shigeru Miyamoto, top
Super Mario Run details
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
Thanks to a new Eurogamer preview, we have the latest details about Super Mario Run. A summary of information can be found below, with the full article at the source link.
– There are ways to briefly disrupt Mario’s ever-forwards movement and different paths through each level to follow, usually in pursuit of some hard-to-snag collectible
– These are exceptions rather than the norm
– Mario can roll jump, long jump, vault jump, perform a landing roll, parkor roll over enemies or pull off a stall jump to slow things down
– Can even mantle up onto ledges
– Most diverse 2D move-set ever for Mario
– Pause Blocks let you take a second to breathe and analyze the level in front of you
– They usually appear before a collectible you’ll need to react quickly to reach
– Use your new stall jump move by tapping and dragging backwards to slow Mario’s speed
– Can use one of Mario’s life bubbles to float backwards and take another crack at a collectible
– 24 levels at launch
– Play the first four for free
– No free-to-play mechanics, no in-game currency
– World Tour: face your friends’ level times and high-scores
– Toad Rally bases its levels on those of the main game, but offers twists to different sections to always keep you on your toes
– The object here is more about completing the level with more style
– Get points for stylish jumps, enemies stomped, coins collected and all number of other things
– Progress then gets totted up in the form of Toads who come to watch your run
– The winner between you and a friend (or other random player) gets to keep all the Toads as inhabitants of your own Mushroom Kingdom
– Kingdom Builder lets you spend the coins you collect on features for your own little Mushroom Kingdom
– Trees and warp pipes up to new Toad Houses available
– Toad Houses offer bonuses every so often
– Homes for unlockable characters such as Yoshi and Luigi
– You’ll need a certain level of Toad population before you can unlock the more elaborate objects
– A high enough level of Toads will even allow you to expand your miniature Mushroom Kingdom into multiple screens