The Legend of Zelda: Breath of the Wild – demo reactions
At Hyper Japan Festival 2016 earlier this month, 30 fans won the opportunity to play the E3 demo for The Legend of Zelda: Breath of the Wild. Nintendo UK posted a video of their thoughts, which you can watch below.
Rumor: The Wall Street Journal backs up NX hybrid report, “compatible” with Nintendo mobile games
Posted on 3 years ago by Brian(@NE_Brian) in Rumors, Switch | 142 Comments
Yesterday, Eurogamer put up a report about NX with many unconfirmed details. The big thing we heard about is that, assuming the site’s story is accurate, Nintendo will bring out a portable console with detachable controllers. Players could then use a base/dock station to connect NX to a television.
The Wall Street Journal now appears to be backing up Eurogamer’s report about NX being a hybrid. The outlet wrote today, “A person familiar with the matter said NX would be a handheld-console hybrid that would be compatible with its own smartphone games.”
It goes without saying that we’re still very far away from any of the rumored details being proven true, so take everything you hear with a grain of salt. We’ll see if any of this pans out in the end!
Rumor: NX is a portable console with detachable controllers, Nvidia tech, cartridges, Sept. reveal, more
Posted on 3 years ago by Brian(@NE_Brian) in Rumors, Switch | 319 Comments
Update: Here’s Eurogamer’s mockup of the NX (not official or final in any way):
The site also has a follow-up on specs here.
Eurogamer has a new report on NX – the first concrete rumors about the system since its announcement last year.
The site claims that “NX will be a portable, handheld console with detachable controllers”. That information comes from “a number of sources” speaking with the site.
Take-Two are “believers” in Nintendo, feeling “pretty enthusiastic” about NX
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 33 Comments
Strauss Zelnick, CEO of Take-Two Interactive, has once again weighed in on NX. When asked about Nintendo’s upcoming hardware, Zelnick shared the following:
“We’re believers. We never want to count Nintendo out. They do it over and over and over again. So we feel pretty enthusiastic actually.”
Zelnick also commented on Nintendo’s position n the console race. On that topic, he had this to say:
“It’s not a slump, it’s intentional. They come to market, they do really well, and then they sort of exit the market for a period of time. They’ve been doing it for like 150 years, and that company has been doing the same thing… They’re really thoughtful, they come to market with something they really think is going to work, more often than not it really works, it blows up and then eventually they let it decline and they move on to the next thing. They don’t mind having time in between.”
We heard similar comments from Zelnick last month, as he said Take-Two is “very interested” in NX.
RIVE delayed for Wii U, may land on NX instead
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch, Wii U eShop | 17 Comments
RIVE is the last game from Toki Tori developer Two Tribes. The studio has been working on its upcoming project for a couple of years, and previously announced plans for Wii U. It’s shaping up to release in September, but there’s a chance that Nintendo’s current-gen console may be off the table.
Two Tribes co-founder Collin van Ginkel told Nintendo Life:
“It’s very important to us that Nintendo users will get a great version of RIVE, but unfortunately we don’t know at this point when or how we’ll be able to deliver this. There are two main reasons for this, one technical and one business related.
The Nindies demo in 2015 was specifically optimized to perform well in hand-picked levels and didn’t manage 60FPS consistently. We’ve added a lot of stuff since then and we haven’t been able to reach the performance level required yet. We won’t release RIVE unless it’s a solid 60FPS, and if that means delaying it to a future platform, we will make that call and make sure Nintendo fans get the perfect experience.
The market has also changed. The game was supposed to ship over a year and a half ago, and things are a lot different now. Nintendo is exiting the Wii U market early in favor of the NX which means a long tail in sales is not looking likely. So that is the business part; do you release a game on a platform in its last days or on a new one that’s better suited and can reach gamers for years to come?”
When asked how long it’ll be before RIVE hits Nintendo hardware, van Ginkel said: “At the moment I can’t easily answer that. We’re going to try one last time to perfect the Wii U version, but if that fails we’ll need to focus on the future.”
Aonuma: Zelda: Breath of the Wild’s E3 2014 trailer “became the basis for the whole game”
Nintendo gave us a first look at The Legend of Zelda: Breath of the Wild during E3 2014 with a trailer. At that time though, the project hadn’t been completely shaped yet.
Series producer Eiji Aonuma reconfirmed to EDGE this month that the video was running in real time and in-engine. However, the scene shown was made especially for the trailer. When we saw Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, you couldn’t actually do that.
Aonuma mentioned how he “really wanted to put that in the game” and realized his vision following the trailer. It also made the team expand on Breath of the Wild in terms of story. Interestingly enough, the trailer ended up as “the basis for the whole game.”
Aonuma’s words in full:
Project Sonic 2017 isn’t a sequel
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
After teasing fans for quite some time, the next Sonic game from Sonic Team made its first appearance during the franchise’s 25th anniversary party Friday night. Project Sonic 2017 was given its first trailer, and NX was even confirmed as one of the project’s target platforms.
The video showed both Modern Sonic and Classic Sonic in action. Does that mean SEGA intends to make the title as a follow-up sorts to Sonic Generations? Apparently not. Takashi Iizuka, a well-known developer inside Sonic Team, said that the new game is not a sequel. That would certainly rule out Sonic Generations 2!
Thanks to Jake for the tip.
Project Sonic 2017 announced, coming to NX
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 136 Comments
SEGA just wrapped up a party to celebrate the 25th anniversary of Sonic the Hedgehog. At the event, the series’ next 3D game was finally announced. Sonic Team is developing Project Sonic 2017.
Here’s the first trailer:
The YouTube trailer teaser, “When things look their darkest, even heroes need a helping hand.” Project Sonic 2017 appears to feature both Modern Sonic and Classic Sonic, similar to that of Sonic Generations.
Project Sonic 2017 launches Holiday 2017. It should receive a proper title before then.
Ubisoft on NX: “what we have seen is really great”
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 114 Comments
Ubisoft CEO Yves Guillemot again commented on NX during the publisher’s financial conference call a short while ago.
Guillemot started out by mentioning what Ubisoft has seen thus far “is really great”. He also believes that the system can “take lots more casual players back in the industry.”
Guillemot’s words in full:
“On the NX, what we have seen is really great, so we think having a new machine coming is going to help the industry to continue to grow and to take lots more casual players back in the industry.”
Ubisoft has confirmed one game for NX thus far, that being Just Dance 2017. It remains to be seen what other plans the company has up its sleeves.
Aonuma offers up a different reason for Zelda: Breath of the Wild’s delay, more
The Legend of Zelda: Breath of the Wild wasn’t originally supposed to come out next year. Nintendo had a target year of 2015 set in mind, but that was pushed back last March. It was delayed once more following an announcement this past April, when Nintendo also confirmed an NX version.
Shigeru Miyamoto and Zelda producer Eiji Aonuma both spoke about the reason to delay Breath of the Wild at E3 last month. The main thing we heard about was difficulty in implementing the physics engine. That’s still true, but while talking with EDGE, Aonuma also discussed how development itself ran into some issues.