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Winners are in! Congratulations to Van Nostrom, Tom, Derek, Pedro Capello, and Link Floyd. We’ll be sending our codes tomorrow!

Thanks a ton to all who entered! This isn’t the end of giveaways, so we’ll have more opportunities for you all to enter in the future.


Elliot Quest launches this Thursday on the Wii U eShop, and we have five codes to hand out to you guys (thanks Max Criden!). Just leave a comment in this post and tell us about your favorite 2D action RPGs. We may give more consideration to those who put effort into their submissions. Note that the code will only work on a North American Wii U console.

Winners will be announced on Friday. Good luck to you all!

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Ansimuz Games has released a new patch for Elliot Quest. Version 1.2 adds new controller support, and addresses a graphical corruption bug.

News about Elliot Quest’s update was shared over on Miiverse with the following message:


Dot Arcade is coming to the North American Wii U eShop on March 26, a listing on Nintendo’s website reveals. Pricing is set at $4.99.

For those who missed out on our coverage of Dot Arcade previously, the game is made by WayForward director James Montagna. You can find a full set of details below, along with a “Developer’s Story” trailer.

Mighty No. 9 has updated their community page and posted some new pictures to give us an idea of what the production process looks like.

Hi again, Mighties! Reward manager Jon here, back with another glimpse into the rewards production process!

We’ve been working on all of the rewards in tandem, but probably the biggest challenge has been production of the art book/strategy guide. In terms of hours invested, materials needed and parties involved, it’s taken more effort to plan, prepare and execute than almost all of the other rewards combined!

Check out the screenshots below!

Source

Doodle Dash, which was first announced last August, now has a more specific release window. Pocket Dragon Games has confirmed that its game will launch on the Wii U eShop this summer in North America. There are also plans to bring out Doodle Dash in Europe “as close to the North American release as possible.”

Pocket Dragon Games is now starting to show Doodle Dash’s various mini-games. The first is titled “Night Watch”. Read on below for an official description of Night Watch from Doodle Dash’s lead designer, and screenshots can be found above.

“Hey! Brandon here! Lead Designer for Doodle Dash! I’ll be the first to detail the minigame I’ve been working on lately! It’s called Night Watch. You play as a group of hooligans come to vandalize an art museum after hours. A lone security guard patrols to stop your handiwork. As he paces the screen, if you draw while he is suspicious, he will erase everything you have done so far! Have the players who are guessing warn you when he is getting close! The art is still mostly placeholder for now but the game is pretty dang fun! Stay tuned for more posts from the other designers!”

Source: Pocket Dragon Games PR

The Unlikely Legend of Rusty Pup has been in the works for about two years. However, it sounds like the project still has quite a bit of development remaining before it’s completed.

In an interview with Retro, Gory Detail’s Chris Seavor said that creation of Rusty Pup is going well. There’s currently a plan in place to have the title launch by the end of this year, though it may slip to 2016 “if the game is not ready”.

Seavor’s full comments are as follows:

It’s going really well at the moment. We’ve got all the major mechanics in place now and everything seems to work fine. As usual (due to my slightly erratic approach to design), lots of new and interesting ones also fell out during the process. It’s also looking lovely if I do say so myself, way beyond our initial expectations for the game, which I’ll be showing off some sneak peeks soon in our first, somewhat informal “dev diary” on the Gory Detail blog. Everyone should check that out.

I’ve learned a long time ago to try not to stick to deadlines. If you don’t have any deadlines, then you can’t miss them.

I’m being facetious, a little. We are heading for a release window by the end of this year, but if the game is not ready, then obviously we won’t release. Needless to say, every day we get something new done. A bug gets fixed and progress is being made.

I’m very excited about Rusty Pup. I think it’s got some interesting ideas, both in terms of narrative and how we’ve approached the traditional puzzle platformer genre. It won’t be for everyone, which is just fine, because if it was (if that’s even possible), then I’d have failed miserably as a designer.

Source


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