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Wii U eShop

With more and more Kickstarter campaigns popping up these days, it would be tough to cover them all without overloading the site. And thus, the Kickstarter roundup was born! We’ll be posting these each weekend so that we can bring the latest Kickstarter efforts to your attention.

Here’s today’s roundup:

Games

Band Saga (new) – $29,000 for funding, Wii U stretch goal at $55,000 and 3DS stretch goal at $100,000
TAKEN (new) – $3,000 for funding, Wii U stretch goal at $20,000
Moon Hunters (new) – already funded at $45,000, Wii U stretch goal at $250,000
Blossom Tales: The Sleeping King – $45,000 for funding, Wii U stretch goal at $250,000
Heroes Never Lose – already funded at $9,000 and confirmed for Wii U, 3DS stretch goal at $30,000
Warlocks – $25,000 for funding, planned for Wii U

Xeodrifter has a chance of coming to Wii U.

On Twitter, Renegade Kid co-founder Jools Watsham showed some interest in the possibility. Watsham noted that it “could happen if the game is received well on 3DS.”

The full tweet reads:


Source

Rex Rocket’s Wii U version has been put on hold, developer Castle Pixel confirmed to Nintendo Everything. The studio’s Miguel Vidaure told us that a release on the eShop is “still a possibility”, though it’s “on the back burner due to the time it would take to develop.”

Something that could lead to Rex Rocket hitting Wii U is the Monogame framework. In a report last year, we heard about the technology coming to the console. However, this has yet to actually happen. If Wii U were to gain Monogame support, Vidaure said Rex Rocket would come to Wii U “in no time”.

Castle Pixel has already moved on to its next game, Blossom Tales. There’s a Wii U stretch goal at $250,000, but according to Vidaure, Monogame support would mean that the title would head to Nintendo’s console even if the target isn’t met.

System: Wii U
Release Date: September 26, 2014
Developer: Koei Tecmo
Publisher: Nintendo


Author: Vincent

Calling me a Legend of Zelda fan would be a bit of an understatement. If you were to step into my room, you’d be blinded by the posters and merchandise scattered from one wall to another, all finished off with my saddening number of physical Zelda titles. So with the announcement of Hyrule Warriors during last December’s Nintendo Direct, I was nothing short of excited; providing an excuse for having our beloved Zelda worlds and characters collide in one epic horde fighting action game sounds like a dream come true, and every day I spent waiting for the game felt like an eternity. Now that I’ve sped my way through this long journey over the past week, I can safely say my excitement was placed in good hands.

Asthree Works has decided to push back Paradise Lost: First Contact to mid-2015. The game was originally slated for this year.

Why the delay? Asthree Works explained in a Kickstarter update that roughly 80 percent of the animations were remade and the team hopes to achieve “balanced core mechanics that could evolve naturally within the player’s experience and type of play. That requires tons of hours of testing and repeating / changing puzzles and situations constantly… we have areas with endless possibilities to go through.”

Source, Via

Shantae and the Pirate’s Curse is almost here. The game is now in lot check, which is one of the final steps required before launching on the eShop.

WayForward shares the news on Twitter in the following message:


Source


Update (9/26): Second supposed screenshot:

ucraft-2


Minecraft was never released on Wii U, and is unlikely to hit the console now that Microsoft purchased Mojang and the IP. However, this leaves a ripe opportunity for indie developers… and it sounds like something is already planned.

The first alpha image from “U Craft” – planned for the Wii U eShop – has been released. Unfortunately, not much is known currently, including the studio behind the project. We can apparently look forward to new information reveals from other studios in the future. Just take this with a grain of salt given the strangeness of U Craft’s announcement.

Source: PR announcement

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