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Today, Polygon published a lengthy interview with Valhalla Game Studios head Tomonobu Itagaki. Much of the discussion centered around the ill-fated Wii U game Devil’s Third. He chatted about its origins and how it ended up on Wii U, Nintendo of America’s handling of the game, and the negative critical reception.

We’ve picked out notable excerpts from the interview below. Be sure to read the entire piece on Polygon here as well.

The Game Awards 2016 are just a few weeks away, and now we know the full set of nominees across various categories. Several Nintendo-related titles are up for consideration, including Fire Emblem Fates as “Best Mobile/Handheld Game” as well as “Best Strategy Game”. Zelda: Breath of the Wild is also nominated for “Most Anticipated Game”.

Head past the break for the lineup of categories that include Nintendo games. The entire lineup is on the official site here.

THQ Nordic made a new Darksiders Warmastered Edition trailer today, which is now available for viewing. See it below.

In other news, Darksiders Warmastered Edition no longer has a concrete date on Wii U. It was originally planned for October 25, before being moved to November 22. THQ Nordic now says the Wii U version will release “at a later stage.”

Source: THQ Nordic PR

The latest Japanese hardware sales from Media Create are as follows:

PS4 – 92,344
New 3DS LL – 20,345
Vita – 10,410
2DS – 7,972
New 3DS – 3,603
Wii U – 2,756
PS3 – 611
3DS – 324
Xbox One – 171
3DS LL – 57

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 32,041
New 3DS LL – 19,798
Vita – 9,816
2DS – 7,122
New 3DS – 3,807
Wii U – 2,071
PS3 – 735
3DS – 408
Xbox One – 181
3DS LL – 47

And here are the software charts:

A new video from Game Informer shows off the Tribalstack Tropics level in Yooka-Laylee. Several minutes of footage is below.

SuperMetaldave64 posted a new video interview with Brjann Sigurgeirsson, CEO of Image & Form. Sigurgeirsson discussed the SteamWorld series, working with Wii U, and the Switch. Hear what he had to say in the video below.

Super Mario Maker will soon be undergoing another round of maintenance. The game’s online services will be impacted as well as the Bookmark website.

The schedule is as follows:

– 5 PM PT (November 16) – 7 PM PT (November 16)
– 8 PM ET (November 16) – 10 PM ET (November 16)
– 1 AM in the UK (November 17) – 3 AM in the UK (November 17)
– 2 AM in Europe (November 17) – 4 AM in Europe (November 17)

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Yesterday, a report published by Emily Rogers suggested that The Legend of Zelda: Breath of the Wild wouldn’t be making Switch’s launch in March. Two additional sources are now backing up that claim.

Rogers originally mentioned that Breath of the Wild’s localization would run through the end of the year. She added that the game would then require about four-to-six months of testing. Today, Eurogamer writes that they’ve been “told of the same schedule, as Nintendo is committed to launching the game in as close to perfect a state as possible after so long in development.”

Separately from Eurogamer, Laura Kate Dale of Let’s Play Video Games wrote on Twitter a few hours ago that “Breath of the Wild missing the Switch launch lines up with info I had heard but not multi sourced. Don’t expect it in March.”

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Many have hoped – and some have assumed – that The Legend of Zelda: Breath of the Wild would be out right alongside Switch next March. Unfortunately, that may not be the case.

Emily Rogers, who has a fairly solid track record with Switch rumors, writes in a new blog post today that the new Zelda title won’t be ready for March. Rogers heard in September “that the localization for the game was becoming more work than anyone had anticipated” due to “all of the game’s text, NPCs, quests, etc.” She then received word recently that the localization was still not going as smoothly Nintendo had hoped, with one source stating that it’s very ambitious.

Siliconera caught up with Harvest Moon: Skytree Village producer Taka Maekawa to chat about the 3DS game. The full interview is located here, but there are a few excerpts worth highlighting.

Regarding feedback from Harvest Moon: The Lost Valley used to improve Skytree Village, Maekawa said:

“We have some loyal and dedicated fans that have been playing Harvest Moon for years and years, so we truly value the feedback we get. It’s hard to narrow down what we are most proud of to just one thing, since there are tons of new features and improvements. We tweaked, improved, and added to all sorts of areas in Harvest Moon: Skytree Village. Such as redesigning the UI menu, making the character controls more responsive, adding a rich and robust story, and new character designs and models. And let’s not forget about the new addition of the Poitou Donkey! There’s just too many features we’re proud of to just pick one.”

Maekawa also shared the following about secrets within the game:

“Fundamentally, all Harvest Moon games are repetitive by nature, so it is extremely important to have a variety of things in the game that keep it new and fresh to drive you to keep playing and moving forward. So, yes, there are all sorts of secrets in the game, some big, some small. I would tell you what they are, but that would ruin the surprise!”

Another Harvest Moon game in the pipeline is Seeds of Memories. It’s out on mobile, but the Wii U and PC versions are still not available. Regarding these releases, Maekawa said: “We hope to be able to talk about them as things become more final!”

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