Submit a news tip



Wii U

– Yusuke Hashimoto of Platinum Games wants big action scenes in the game
– Corneria starts with Fox McCloud in his Arwing in formation with the Great Fox of Star Fox Command
– he’s joined by Falco Lombardi, Slippy Toad, and Peppy Hare and the crew receives orders from General Pepper
– Fox checks the other Arwings before starting the mission, which you do through the gamepad
– when the team is ready, they rocket down to the planet’s surface, the atmosphere turning to flames as they descend
– the new water enemies at the start will form into barriers you have to avoid
– game is directly inspired by StarFox 64 and StarFox 2
– walker mode is slower and more vulnerable to attack
– Walker can hop, dash, and roll away
– demo has gold and silver rings and laser power-ups
– Slippy ends up getting in trouble early on
– demo ends with an open flying sequence in which a tower must be protected from new enemies called striders
– striders are slow moving mechs, with four long spider legs
– if they climb to the top of the tower, the game is over
– striders’ only weakspot is on their top
– after this, a mothership swoops in and is outfitted with turret gun defenses and radar dishes
– Arwing can land on the mothership in its walker form
– battle ends with a rocket-like structure that blasts off before you can fire on it
– Area 3 has Fox and his team in deep space where a huge ring-like space station resides
– huge battle takes place around this structure with multiple enemies
– this battle takes place in “All-Range” mode
– battle concludes with a fight against Pigma
– after the battle, Pigma jets to safety
– motion-based targeting system
– left analog stick handles vertical and horizontal movement, right analog stick is dedicated to boost, brake, and barrel rolls
– A button is exclusively used for transformations
– right trigger fires the laser and can be held down to initiate the Arwing’s signature lock-on blast
– left trigger is used for locking on to targets
– X button is used in conjunction with the analog stick for somersaults and U-turns
– on the Landmaster desert planet, fight off gusting winds that send huge chunks of debris everywhere
– Lanmaster’s hover ability is show via a meter on the bottom of the screen
– the worm battle at the end of this level has you blasting hit spots while avoiding thrashing from the worm
– hit all the weak points to get the worm to open up its mouth
– gyrowing level makes you move low or cautious due to search lights

Source 1, Source 2


This information comes from Shigeru Miyamoto…

On Star Fox 2 possibly releasing…

“I think it’s ok for Star Fox 2 to just remain a memory. I think the things I wanted to achieve in Star Fox 2 I’m doing in this game.”

On Star Fox Zero’s Wii origins…

“I work very closely with the programmer of Star Fox 64. Basically, every time we get new hardware, we do a Star Fox prototype. This Star Fox started out being based on a prototype we created for the Wii. We took that prototype and thought about what we could do with it. We came back and just said that this should be a Star Fox game.”

Source 1, Source 2


This information about Shin Megami Tensei X Fire Emblem (otherwise known as Genei Ibun Roku #FE) comes from the fact sheet we posted earlier today…

– Struggle between “the worlds of glamour and darkness”
– Play as “Mirage Masters,” who have big dreams of becoming great entertainers
– They polish their singing and acting skills in the entertainment business in their daily lives, working their way up in the world as artists
– “Mirages” are beings of immeasurable power that come from another dimension
– They’ve begun to invade the world, and some of them are evil, while others are drawn to humans with tremendous creative potential, and have shared their powers with them to safeguard humanity

Source


On how it doesn’t take place before other games in the series…

“It’s definitely not a prequel. In some ways I think more of it as being a remake of the first one or we’re starting from ‘1’ again, but obviously with that as a base trying to think, ‘now with these two different screens and new play system and different vehicles, what are the new things we can add to that?’”

– Zero name chosen in part because they “liked how it sounded”
– The Kanji character for Zero is written into the game’s logo in a way to resemble the tail of a fox

– Co-developed between Nintendo and Platinum Games
– Art is being done at Platinum’s Osaka office
– Design is being done in Nintendo’s offices in Kyoto, where some of the Platinum guys have taken temporary root
– Nintendo’s director on the project is Yugo Hayashi (level design on The Legend of Zelda Twilight Princess and then directed Wii Fit U)


Santa Monica, CA – June 16, 2015 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), for the first time on next-generation consoles is delivering hands-on gameplay across all of its franchises at the 2015 Electronic Entertainment Expo (E3 Expo) taking place at the Los Angeles Convention Center on June 16-18.

Starting today, June 16, the company will debut the highly-anticipated follow up to the most played series in Call of Duty® history – Call of Duty®: Black Ops III, while showcasing a completely re-imagined Guitar Hero with true, breakthrough innovation in Guitar Hero® Live and GHTV, the world’s first playable music video network. Additionally, Skylanders® returns this year bringing a new category of toys to life – vehicles. Skylanders® SuperChargers expands the franchise’s signature gameplay with an entirely new way for fans to experience the magic of Skylands. Show attendees will also be able to play the next evolution of Destiny, The Taken King, which is the first major expansion for the franchise, featuring a new story campaign and quests, new enemies to fight, new locations to explore, new Strikes and Crucible maps, and an all-new Raid. All playable on the show floor at Activision’s booth located in the South Hall, Booth #1647.



Manage Cookie Settings