More Splatoon details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 13 Comments
Another round of Splatoon details have been translated from this week’s issue of Famitsu (thanks StreetsAhead). You’ll find them below.
-The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
-The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
-The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
-They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
-Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
-Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
-Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank. If there’s only 8 players, you’ll be matched together.
-While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
-Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
-No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
-They picked squids because they were the best at representing the gameplay present in the prototype.
-Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
-Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
-Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
-You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
-In the final stages of development now.
-Aiming for, more or less, a simultaneous worldwide release.
-They plan on supporting the title post-release.
More: details roundup, Famitsu, Splatoon, top
Project CARS “Behind The Stripes” video
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Disney Interactive revenue decreases as Infinity accessory sales decline
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Disney Interactive is the latest company to have reported its latest financial results.
In the first quarter of the 2015 fiscal year, Disney Interactive’s revenue dropped 5 percent. Operating income increased significantly by 36 percent.
Disney Interactive saw a sales decrease of $19 million from last year to $384 million because of lower than expected sales of Infinity accessories and back catalog. Starter packs did help offset some of the losses, and marketing/per unit costs for Infinity 2.0 were higher.
More: Disney Interactive, sales
Mario Party 10 amiibo bundle up for pre-order at GameStop
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
If you missed out on pre-orders for the Mario Party 10 amiibo on Amazon, you’ll be happy to hear that there is an alternative. GameStop is currently taking pre-orders, and you can reserve a copy right here. There’s no word on how long stock will be available for!
Scans roundup – Langrisser 3DS, Splatoon, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 0 comments
Games featured in the gallery above: Hatsune Miku: Project Mirai DX, Langrisser 3DS, Splatoon, The Legend of Zelda: Majora’s Mask 3D, and The Seven Deadly Sins: Unjust Sin.
LEGO Jurassic World teaser trailer
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: TT Games, Warner Bros. Interactive
Media Create sales (1/26 – 2/1)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 5 Comments
The latest Japanese hardware sales from Media Create are as follows:
New 3DS LL – 21,880
PS4 – 17,392
Vita – 11,871
New 3DS – 7,700
PS3 – 7,211
Wii U – 6,807
3DS LL – 3,641
3DS – 3,187
Vita TV – 521
Xbox One – 222
For comparison’s sake, here are the hardware numbers from last week:
New 3DS LL – 20,065
Vita – 14,991
PS4 – 13,793
PS3 – 8,600
New 3DS – 8,028
Wii U – 7,088
3DS LL – 3,882
3DS – 3,287
Vita TV – 589
Xbox One – 259
And here are the software charts:
1. [3DS] Devil Survivor 2: Record Breaker – 53,264 / NEW
2. [PS4] Far Cry 4 – 36,239 / NEW
3. [PS3] Tales of Zestiria – 29,487 / 370,377
4. [3DS] Youkai Watch 2: Shinuchi – 27,566 / 2,431,812
5. [3DS] Yowamushi Pedal – 20,510 / NEW
6. [PS3] Far Cry 4 – 18,366 / NEW
7. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 14,108 / 2,488,766
8. [WIU] Kirby and the Rainbow Curse – 12,867 / 45,005
9. [3DS] Monster Hunter 4 Ultimate – 10,832 / 2,451,205
10. [PS4] Bladestorm: The Hundred Years’ War – 10,219 / NEW
11. [3DS] Super Smash Bros. for 3DS – 8,878 / 2,131,311
12. [PS3] Bladestorm: The Hundred Years’ War – 7,621 / NEW
13. [3DS] The Legend of Legacy – 6,514 / 60,488
14. [WIU] Super Smash Bros. for Wii U – 6,398 / 576,112
15. [PS3] Ukiyo no Shishi – 6,184 / NEW
16. [3DS] Ace Combat: Assault Horizon Legacy+ – 5,851 / NEW
17. [3DS] Youkai Watch 2 – 5,425 / 3,093,812
18. [PSV] Kokujo no Psychedelica – 5,318 / NEW
19. [WIU] Mario Kart 8 – 5,103 / 906,468
20. [3DS] Animal Crossing: New Leaf – 4,910 / 3,909,169
More: charts, Japan, Media Create, sales, top
A few new Splatoon details – Hero mode, multiplayer, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 36 Comments
New details regarding Splatoon have come out of this week’s issue of Famitsu. You’ll find the information in the summary below (thanks StreetsAhead):
-Team made up of lots of staff that worked on Wii U launch titles. Once they’d grasped the hardware, they wanted to create something innovative.
-Working on a local multiplayer mode in addition to online and Hero Mode
-Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
-Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
-Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
-Game won’t use CPU fighters; only once 8 human players have been found will a match start
-Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
-No communication with players you are matched with
-They didn’t think of using Bloopers when they decided on squids (they apparently forgot they existed)
-No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
-A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)
More: details roundup, Famitsu, Splatoon, top
Splatoon screenshot/art (2/4/15)
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in Screenshots, Wii U | 1 Comment
Japanese text will be updated shortly.