Zelda: Breath of the Wild now has more perfect scores on Metacritic than any other game ever
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 220 Comments
The Legend of Zelda: Breath of the Wild has been pulling in perfect scores since the review embargo lifted last week. On Metacritic, it has quickly become apparent has well the game has been received from a critical standpoint.
Breath of the Wild now has more perfect scores than any other scores in history. 43 are recorded currently.
Metacritic has Zelda: Breath of the Wild down with a score of 98. It’s tied for second all time with a few other titles. The first? Ocarina of Time, though there are fewer perfect scores and reviews overall.
Zelda: Breath of the Wild – horse Easter egg / secret
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 6 Comments
While playing The Legend of Zelda: Breath of the Wild, you may stumble upon a fairly significant horse-related Easter egg / secret. If you’d like to see what it’s all about, head past the break for a video.
Breath of the Wild director on cut items / ideas, rearranging for Switch, wanting to make the next best Zelda
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 54 Comments
Kotaku has more comments from Zelda: Breath of the Wild director Hidemaro Fujibayashi. His remarks are pretty darn interesting, as we’re able to hear about some of the ideas that were cut during development – including the Hookshot and Beetle from Skyward Sword. Aside from that, Fujibayashi spoke about having to rearrange the game when Switch came into the picture, and always wanting to make the next best Zelda title.
Read up on Fujibayashi’s comments below. You can check out Kotaku’s full article here.
Zelda: Breath of the Wild concept art
Posted on 7 years ago by Brian(@NE_Brian) in Images, Switch, Wii U | 1 Comment
New concept art from The Legend of Zelda: Breath of the Wild has emerged from the game’s guide. Characters, enemies, and more are shown. Just to be on the safe side, we’ve posted the gallery after the break.
Zelda fans putting together interactive Breath of the Wild map
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 7 Comments
Update: Zelda Dungeon is also putting together an interactive map. Take a look at it here.
Original: Hyrule Legends and Zelda Universe are working together with the Zelda community at large to create an interactive map for Breath of the Wild. The project is currently in its first iteration, yet already looks promising. Zelda players can find locations for side quests and points of interest among many other things. Additional content should be added over time.
3D models will be used for future versions. Moreover, the team is interested in transforming the map into something along the lines that you’d see on Google Street View.
If you have a place of interest to suggest for the map, you can do so on the Google form here. The map itself can be found here.
Zelda: Breath of the Wild director on having fun with falling and dying
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 32 Comments
Many would agree that Breath of the Wild is the toughest Zelda game in years. That’s something the development team accepted early on.
Last week, director Hidemaro Fujibayashi spoke about the game’s difficultly with The Verge. Nintendo observed that many players were falling off of Hyrule’s towers while development was ongoing, resulting in deaths. The team ended up making some tweaks, but in the end, they accepted the fact that many players would fall and die.
Fujibayashi said:
“When we saw that, we also didn’t see it as something negative. There’s actually kind of a fun to be had from falling and dying. You learn to be careful and to be cautious. And we felt that that gave a lot of players the emotional preparedness to take on the rest of the world. So we ultimately decided that we should let them die.”
Switch sells 105,000 units on release date in France, best launch for a console in history
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 17 Comments
Sales data is in for Switch in France. According to Le Figaro, the new system sold 105,000 units when it released last Friday.
Similar to the Americas, Switch had a record-breaking launch in France. It’s not only the best result ever for a new Nintendo console, but also the biggest launch for consoles as a whole.
The Legend of Zelda: Breath of the Wild was picked up by nearly all new Switch owners in France having sold 96,000 copies. Given that number, it’s an attach rate of over 91 percent. Breath of the Wild also sold 34,000 copies on Wii U.
Shantae: Half-Genie Hero – Hard Core Mode footage
Posted on 7 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Polygon has shared several minutes of footage from Shantae: Half-Genie Hero’s new Hard Core Mode. Get a look at the gameplay below.
Shantae: Half Genie-Hero update 1.01 delayed on Wii U, goes live Thursday
Posted on 7 years ago by Zack in News, Wii U | 0 comments
In a recent Twitter post by Matt Bozon, the creative director of WayForward, it was confirmed that the 1.01 update for Wii U version of Shantae: Half-Genie Hero has been delayed to Thursday in North America.
As the new hard core mode that was announced a few days ago was a part of this update, this means that North American Wii U owners will have to wait a few extra days to try their hand at it. Other platforms and regions are not affected, including Wii U owners in other regions. You can find the original Twitter post below.
This just in – Wii U (North America) update 1.01 arrives Thursday. All other versions & regions should be live now. Sorry to make you wait! pic.twitter.com/YbDHn56dxC
— Matt Bozon (@MrBozon) March 7, 2017
Zelda: Breath of the Wild director on how the game initially came together, Miyamoto climbing trees in the prototype
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 6 Comments
The concept for Zelda: Breath of the Wild began with Shigeru Miyamoto and series producer Eiji Aonuma asking what would players would be able to do in the new game. Hidemaro Fujibayashi, who became the project’s director, responded by saying you could do everything.
Fujibayashi told Kotaku:
“But I had to sell it to them. How we’re going to make this happen. And I felt like the best way to convey this idea to them was to show them that you could climb walls.”
Work on Breath of the Wild began with a prototype. The team created a starting area with a small field and trees, along with rupees hidden throughout. Fujibayashi describes how Miyamoto played the demo: