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The latest Japanese hardware sales from Media Create are as follows:

Switch – 329,152
PS4 – 31,065
New 3DS LL – 18,433
Vita – 9,889
PS4 Pro – 6,742
2DS – 4,147
New 3DS – 1,268
PS3 – 615
Wii U – 565
Xbox One – 147

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 37,008
New 3DS LL – 15,984
Vita – 10,704
PS4 Pro – 6,481
2DS – 4,303
New 3DS – 1,254
PS3 – 505
Xbox One – 469
Wii U – 464

And here are the software charts:

Digital Foundry put up another video analyzing Zelda: Breath of the Wild’s performance on Switch and Wii U today. For this new one, the team was stress-testing the GPU. The analysis shows that the game does have frame rate dips on Switch here and there, but they appear to be less frequent and not as severe when compared to Wii U.

You can watch the full video below. Note that one of the game’s villages is shown, if you’re looking to avoid all spoilers.

Nintendo has new maintenance scheduled for next week, but it will only be impacting a specific feature for two of its platforms. On Monday / Tuesday, Wii U / 3DS Image Share will be down for a couple of hours of maintenance.

The schedule is as follows:

– 7 PM PT (March 13) – 9 PM PT (March 13)
– 10 PM ET (March 13) – 12 AM ET (March 14)
– 3 AM in the UK (March 14) – 5 AM in the UK (March 14)
– 4 AM in Europe (March 14) – 6 AM in Europe (March 14)

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The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild has been pulling in perfect scores since the review embargo lifted last week. On Metacritic, it has quickly become apparent has well the game has been received from a critical standpoint.

Breath of the Wild now has more perfect scores than any other scores in history. 43 are recorded currently.

Metacritic has Zelda: Breath of the Wild down with a score of 98. It’s tied for second all time with a few other titles. The first? Ocarina of Time, though there are fewer perfect scores and reviews overall.

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The Legend of Zelda: Breath of the Wild

While playing The Legend of Zelda: Breath of the Wild, you may stumble upon a fairly significant horse-related Easter egg / secret. If you’d like to see what it’s all about, head past the break for a video.

Kotaku has more comments from Zelda: Breath of the Wild director Hidemaro Fujibayashi. His remarks are pretty darn interesting, as we’re able to hear about some of the ideas that were cut during development – including the Hookshot and Beetle from Skyward Sword. Aside from that, Fujibayashi spoke about having to rearrange the game when Switch came into the picture, and always wanting to make the next best Zelda title.

Read up on Fujibayashi’s comments below. You can check out Kotaku’s full article here.

New concept art from The Legend of Zelda: Breath of the Wild has emerged from the game’s guide. Characters, enemies, and more are shown. Just to be on the safe side, we’ve posted the gallery after the break.

Update: Zelda Dungeon is also putting together an interactive map. Take a look at it here.


Original: Hyrule Legends and Zelda Universe are working together with the Zelda community at large to create an interactive map for Breath of the Wild. The project is currently in its first iteration, yet already looks promising. Zelda players can find locations for side quests and points of interest among many other things. Additional content should be added over time.

3D models will be used for future versions. Moreover, the team is interested in transforming the map into something along the lines that you’d see on Google Street View.

If you have a place of interest to suggest for the map, you can do so on the Google form here. The map itself can be found here.

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Many would agree that Breath of the Wild is the toughest Zelda game in years. That’s something the development team accepted early on.

Last week, director Hidemaro Fujibayashi spoke about the game’s difficultly with The Verge. Nintendo observed that many players were falling off of Hyrule’s towers while development was ongoing, resulting in deaths. The team ended up making some tweaks, but in the end, they accepted the fact that many players would fall and die.

Fujibayashi said:

“When we saw that, we also didn’t see it as something negative. There’s actually kind of a fun to be had from falling and dying. You learn to be careful and to be cautious. And we felt that that gave a lot of players the emotional preparedness to take on the rest of the world. So we ultimately decided that we should let them die.”

Sales data is in for Switch in France. According to Le Figaro, the new system sold 105,000 units when it released last Friday.

Similar to the Americas, Switch had a record-breaking launch in France. It’s not only the best result ever for a new Nintendo console, but also the biggest launch for consoles as a whole.

The Legend of Zelda: Breath of the Wild was picked up by nearly all new Switch owners in France having sold 96,000 copies. Given that number, it’s an attach rate of over 91 percent. Breath of the Wild also sold 34,000 copies on Wii U.

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