Gunman Clive creator not opposed to making a third entry
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Two Gunman Clive games have been made thus far. Could creator Bertil Hörberg eventually work on a third entry. Possibly, but don’t expect to see an announcement anytime soon.
Speaking with Nintendojo, Hörberg said:
I don’t know; it won’t be any time soon but I’m not against the idea of another sequel in the future. If I do create a Gunman Clive 3 or continue the series even further I think I will shake up the formula a bit more and do something a bit different. GC2 started as a very straightforward sequel with basically just more levels. I think it grew to be a bit more ambitious than that in the end, but it still follows the first game very closely in terms of the core gameplay and structure. Honestly I don’t really know where to go from here thematically; in GC2 I tried to make everything feel grander and more dramatic. He’s already been to space and traveled around the world, fought dinosaurs and giant robots, so I don’t know how I’d top that to make his next adventure feel like a clear step up again.
Hörberg also commented on his interest in porting Gunman Clive 2 to additional platforms. Wii U remains one system that could receive the game.
For now my goal is port the game to more platforms, but I haven’t made much progress with that yet, so it’ll be some time before I get started on a new project. I have a few loose ideas but nothing solid yet and I’ll spend some time prototyping before I decide anything.
Yes, possibly (Wii U as one of those platforms). My plan was to start with the platforms the first game was on (iOS, Android & Steam), as I want everyone who played that to be able to get the sequel, and then move on to Wii U and possibly other consoles. But we’ll see how many versions I’m able to do before I want to move on to a new game, so I’m not promising anything definite yet. The 3DS version made up for the vast majority of the total sales for GC1, but I don’t feel I can disregard the other platforms after one game, and it shouldn’t be too much work to port it. As I mentioned though, I haven’t gotten very far yet and it’s going pretty slowly still.
More: Bertil Hörberg, Gunman Clive 2, indie, interview
Another 24 minutes of Adventures of Pip footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Adventures of Pip, indie, Tic Toc Games
Lucadian Chronicles gets version 1.02 update
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Lucadian Chronicles has been updated to version 1.2. Developer Dark Roast has addressed several bugs, and has added a number of details.
Read on below for the full patch notes.
Client Version 1.02
Bug Fixes
- More general stability changes.
- Fixed issue where taking screenshot via built-in Miiverse button could result in dark, washed-out image.
- Fixed clicking through resources quickly making them not register in UI.
- Fixed some sound skipping / stuttering issues.
- Fixed music cutting out in some cases involved poison counters.
- Added more messaging to 4-player draft to make it more clear what is happening in the case where you are waiting for other players to finish.
- Fixed “winner” text in draft sometimes appearing next to person who lost.
- Fixed issue with daily challenge timer.
Features
- Battle animations – melee units now ram into other units, and ranged units fire projectiles. We did this to make battle look better and also add clarity – it should now be a little more obvious that heroes attack enemies closest to opposite of them.
- League matching changes – leagues now work a bit differently in a few ways. You will no longer be matched up with people outside of your league, or not battle someone in your league. Now leagues don’t start until enough people join or a certain amount of time passes – after that each person in a league battles each other person twice. We will keep an eye on leagues and adjust the timing, minimum number of entrants, etc, if needed.
- League tiers – players who do well in bronze leagues can now be promoted to silver leagues. Silver leagues will have tougher competition but also higher rewards.
- You can now hold down the B button during evolution animation to speed it up.
- We’ve added the ability to schedule special drafts with better rewards. We want to do our best to ensure that people can find players to play against, so we’ll look to use these drafts to schedule times that people can congregate around.
Thanks to Cameron for the tip.
[Giveaway] Elliot Quest
Posted on 9 years ago by Brian(@NE_Brian) in Giveaway, Wii U eShop | 111 Comments
Winners are in! Congratulations to Van Nostrom, Tom, Derek, Pedro Capello, and Link Floyd. We’ll be sending our codes tomorrow!
Thanks a ton to all who entered! This isn’t the end of giveaways, so we’ll have more opportunities for you all to enter in the future.
Elliot Quest launches this Thursday on the Wii U eShop, and we have five codes to hand out to you guys (thanks Max Criden!). Just leave a comment in this post and tell us about your favorite 2D action RPGs. We may give more consideration to those who put effort into their submissions. Note that the code will only work on a North American Wii U console.
Winners will be announced on Friday. Good luck to you all!
Elliot Quest version 1.2 out now
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 6 Comments
Ansimuz Games has released a new patch for Elliot Quest. Version 1.2 adds new controller support, and addresses a graphical corruption bug.
News about Elliot Quest’s update was shared over on Miiverse with the following message:
More: Ansimuz Games, Elliot Quest, title update
Dot Arcade hitting the North American Wii U eShop next week
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Dot Arcade is coming to the North American Wii U eShop on March 26, a listing on Nintendo’s website reveals. Pricing is set at $4.99.
For those who missed out on our coverage of Dot Arcade previously, the game is made by WayForward director James Montagna. You can find a full set of details below, along with a “Developer’s Story” trailer.