Wii U eShop charts (3/11/15)
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
This week’s Wii U eShop charts are as follows:
Software
1. Donkey Kong Country
2. Donkey Kong Country 2
3. Donkey Kong Country 3
4. Mario vs. Donkey Kong: Tipping Stars
5. Super Mario World
6. EarthBound
7. Super Mario Bros. 3
8. Kirby and the Rainbow Curse
9. Super Metroid
10. Yoshi’s Island: Super Mario Advance 3
11. Donkey Kong Country: Tropical Freeze
12. NES Remix
13. Super Mario Bros.
14. Golden Sun
15. Zelda: A Link to the Past
16. Mario Kart 8
17. Metroid Prime Trilogy
18. Super Smash Bros. for Wii U
19. Zelda: The Wind Waker HD
20. The Legend of Zelda
Videos
1. Mario Party 10 Trailer
2. Mario vs. Donkey Kong: Tipping Stars E3 2014 Video
3. Donkey Kong Swings onto the Virtual Console Trailer
4. Mario Party 10 amiibo Party Commercial
5. Mario vs. Donkey Kong: Tipping Stars Launch Trailer
6. Kirby and the Rainbow Curse Commercial
7. Nintendo Minute – Kirby and the Rainbow Curse Let’s Clay!
8. Yoshi’s Woolly World E3 2014 Trailer
9. New 3DS XL Trailer
10. Trine Enchanted Edition Trailer
11. OlliOlli Trailer
12. Mario Party 10 E3 2014 Trailer
13. Mario Party 10 Bowser Party Commercial
14. Kirby and the Rainbow Curse Accolades Trailer
15. Nintendo Treehouse: Live @ E3 2014 – Mario vs. Donkey Kong
16. Splatoon E3 2014 Trailer
17. Great Games to Buy with eShop Cards
18. Hyrule Warriors amiibo Trailer
19. Dr. Luigi Trailer
20. Mario Maker – E3 2014 Trailer
Source: Wii U eShop
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Runbow – Run Mode direct-feed footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: 13AM Games, indie, Runbow
Runbow – Arena Mode direct-feed footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: 13AM Games, indie, Runbow
More off-screen Shovel Knight: Plague of Shadows footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
Toejam and Earl: Back in the Groove will come to Wii U if Kickstarter funds reach $800,000
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 5 Comments
Humanature Studios opened a Kickstarter for Toejam and Earl: Back in the Groove towards the end of last month. Ever since the campaign stared, the game’s developers expressed interest in making the game for various platforms.
Humanature has now shown clear interest in developing a Wii U version of Toejam and Earl: Back in the Groove. If funds manage to reach $800,000, we’ll be seeing the title on the eShop.
You can check out the Toejam and Earl: Back in the Groove Kickstarter here. There’s plenty of information about Humanature’s Toejam and Earl revival on the page. You can also watch a video above.
Hover: Revolt of Gamers – March dev diary
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Fusty Game, Hover: Revolt of Gamers, indie
13AM Games looked into GameCube controller support for Runbow
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 8 Comments
Runbow is going to end up supporting a whole bunch of controllers. You’ll be able to use the GamePad, Wii U Pro Controller, Wii Classic Controller, Wiimote, and nunchuck.
13AM Games producer Dave Proctor told Shacknews that the team also looked into GameCube controller support as well. Sadly, it’s unlikely to be supported because it’s being branded as a Smash Bros. peripheral.
Proctor said:
We have looked into it. It is currently only branded as a “Smash Bros. periperal,” so unfortunately, we can’t get access to that. We do have support for Wii U Pro Controllers, we are working on a patch to plug in seven Wii Remotes, we have support for the Wii Classic Controller, as you’ve seen, and we’ve also added support for the Nunchuk. Worst case scenario, someone’s got a Nunchuk, they can use half the controller. It’s got all the buttons you need. We just want everybody to get the biggest experience they can.
More: 13AM Games, Dave Proctor, indie, interview, Runbow
Secret Tunnel Entertainment shares an update on Shapes of Gray
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
Last year we told you about a small indie title known as “Shapes of Gray”. The developer shared a new update today, revealing that quite a bit has changed over the past few months.
The latest from Secret Tunnel Entertainment is below:
The core design is still there, but the interactions between the various enemies are more complex and dynamic. After getting some great feedback from other developers who have worked on similar games (like Alex Neuse, the lead director of the BIT.TRIP series, and Rami Ismail, the producer behind Luftrausers and Nuclear Throne), I also added in more eye candy and visual polish, along with a ton of new sound effects, all of which add up to make the game world feel much more alive.
Probably the biggest criticism of the original PC version of Shapes of Gray was that there was no score-tracking; imagine, an arcade game with no way to see your high score! Having people tell me that my game is fun and that they’d like to play it over and over again, but that they have no incentive to, was pretty disappointing—so one of the biggest additions that I’ve made to the Wii U version of Shapes of Gray is the Arcade Mode. Designing Arcade Mode has been a ton of fun, and there are a few differences in how it plays that make it really interesting to “figure out”—you’ll get more info on that in just a few weeks.
On top of all that, there’s still so much more to the Wii U version of Shapes of Gray that I can’t wait for you all to see. The core game is now doubled in length, with twice as many enemies and bosses, there are new powerups scattered throughout the levels, there are challenges for the best players to take on, and there are even some awesome new surprises that you’ll have to see for yourself. Of course, the fantastic soundtrack (composed by Negative World’s very own Chicago-based indie-punktronic Andrew Nee) is still intact, and sounds better than ever being blared into your ears from the Wii U Gamepad speakers.
Speaking of which, there will be Gamepad-only play too—because what’s a Wii U game without it?
Secret Tunnel Entertainment remains on track for launch sometime this spring.
Sneaky Ninja funded on Kickstarter, coming to Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 2 Comments
Sneaky Ninja has managed to reach its Kickstarter goal with less than a day remaining in its campaign. Total funds surpassed $10,000 just a short while ago, and the game is now guaranteed to come to Wii U.
Sneaky Ninja is a 2D stealth platformer. Players can choose from an arsenal of tools and magical powers to fight enemies or stay hidden in the shadows.
Watch a trailer for Sneaky Ninja aobve.
More: indie, Sneaky Ninja, Starfall Studios
Axiom Verge not on Wii U because of console’s incompatibility with MonoGame, port still in consideration
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 2 Comments
Axiom Verge would seem like the perfect fit on Wii U. The action-adventure game, which launches on PlayStation 4 later this month and other platforms down the line, is a true Metroidvania experience.
The team behind Axiom Verge does have interest in bringing Axiom Verge to Wii U. Dan Adelman, who is handling business and PR for the title, told NintendoWorldReport:
We obviously would love to bring it to Nintendo platforms at some point and we’re looking at ways we might want to do that. Because of some technical reasons and the way the game was designed, it will take a little bit of time to get it ported over, so we’re looking into what that will cost us and how long it will take but that’s something we definitely are considering.
The main issue surrounding a possible Axiom Verge Wii U port is the console’s incompatibility with MonoGame development software. We had heard towards the end of 2013 that the tool was coming to Wii U, but that actually hasn’t happened after all. In order to make a Wii U version of Axiom Verge possible, MonoGame needs to be supported on Wii U, or the title would need to be ported to C++.