Getting Wii Sports Club online was “a brand new challenge” due to the complexity of gyroscopes vs. buttons
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U, Wii U eShop | 3 Comments
The following is an excerpt from the latest round of Iwata Asks about the development of Wii Sports Club. Specifically, these quotes relate to the game’s online functionality (Miiverse included) and how the team (including folks from Namco Bandai, who helped the game along) tackled various issues that they came across:
“When we thought about how we want people to have fun with Wii Sports on the new hardware, the Wii U console, there was no way, given the expectations, that we couldn’t prepare online gaming. So as we began development, we set online gameplay of Tennis — the representative sport of Wii Sports — as our first goal. [We wanted to] pour our energy into how we could make [online gaming] fun.”
“In a typical online game, the information of the button presses are sent to your opponent, and the inputs are synchronized between the players, but for this game you have to send complex information from the gyro sensor and accelerometer of the Wii Remote Plus controllers, in addition to information from the buttons, which was a brand new challenge.”
– Nintendo EAD Takayuki Shimamura
Specifically regarding Miiverse:
“So we thought about how [Miiverse] should work. But if we were to simply implement Miiverse to a sporting game, the winners would probably write cheerful comments like ‘Yay! I won!’ But I bet the losers would hardly write anything at all, like ‘Oh I’m so frustrated I lost.’ We were concerned that Miiverse would become a cruel place. We also thought many people who play Wii Sports would have never played competitive games online.”
“Everyone has a hometown or someplace where they live, so we thought about setting it up in a way as if at first you join the sports club in the area where you live, and if we made sports clubs for the various states and provinces, each of the regions could compete.”
– Nintendo EAD Takayuki Shimamura
More: interview, Iwata Asks, top, Wii Sports (series)
Bloodbath trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Reggie talks using mobile devices for marketing, Nintendo TVii will see continued updates, more
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 3 Comments
Nintendo doesn’t plan on putting any of its franchises on smartphones. However, that doesn’t mean the company is opposed to the use of such devices entirely.
Nintendo of America president Reggie Fils-Aime, speaking with CNET, spoke about how Nintendo is consistently considering the mobile space from a marketing perspective. He also pointed out the importance of exclusive IPs like Mario and Zelda so that consumers understand they can only experience these series by picking up Nintendo hardware.
“We’re constantly thinking about how to leverage mobile as a marketing vehicle. How do I give little tastes of content, little experiences that then drive the consumer back to my hardware environment?”
“That’s why we’re so focused on having content exclusive to our platform. When the consumer wants to play Mario, Zelda, and Pokemon, they have to purchase our hardware to do so. And that preserves our overall financial model.”
More: interview, Nintendo TVii, Reggie Fils-Aime, smartphones, top
Assassin’s Creed IV: Black Flag takes up 13GB of space
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Assassin’s Creed IV: Black Flag is now available. You can choose to purchase the game physically or as a digital download. Note that if you opt for the latter, you’ll need 13GB of free space on a hard drive connected to Wii U.
More: Assassin's Creed, file size, top, Ubisoft
Video: Abstergo Entertainment and Ubisoft Montreal comparison
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
More: Assassin's Creed, Ubisoft
Tons of Assassin’s Creed IV: Black Flag footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Assassin's Creed, Ubisoft
North American Sonic Lost World launch trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Angry Birds Star Wars out today, launch trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Activision, Angry Birds
Wii U appears to be missing out on Call of Duty: Ghosts’ clan system
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
It’s looking like the Wii U will be missing out on a fairly major feature included in Call of Duty: Ghosts.
Other versions contain a unique clan system so that players can create and join clans across multiple platforms. Activision’s official FAQ for the feature, however, makes no mention of Wii U.
Clans in Call of Duty: Ghosts will include deeper in-game integration and more features, from in-game Clan Management and Clan–specific playlists to the all-new Call of Duty Clan Wars game mode available in the new Call of Duty app. This year also introduces cross-platform Clans, allowing players to create and/or join a single Call of Duty: Ghosts Clan across the following platforms: including Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and Windows PC.
One fan decided to follow up with Activision’s Dan Amrich on Twitter after noticing the Wii U’s absence in the FAQ. Unfortunately, Amrich’s words weren’t too encouraging.
@BagirovEmmanuel I am basing it on this document, which does not list Wii U as supported by the Clans system: http://t.co/81ZKyYCOuF
— Dan Amrich [1oS] (@OneOfSwords) October 29, 2013