Aonuma on Zelda: Breath of the Wild – physics engine, Monolith Soft’s role, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 36 Comments
Once again, another Zelda: Breath of the Wild-focused interview with series producer Eiji Aonuma is online. Gamekult was able to ask the developer about various topics, ranging from the physics engine to Monolith Soft’s role.
We have a summary after the break. However, we’ll also be looking to eventually provide a native translation of the interview, since some parts of the discussion just aren’t clear without knowledge of French.
Aonuma confirms voice acting in all of Zelda: Breath of the Wild’s cut-scenes
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 80 Comments
The Legend of Zelda: Breath of the Wild is the first time that a game in the franchise features true voice acting, and Nintendo is going all out in this department. Series producer informed Gamekult that all cut-scenes will be voiced. Originally, it sounds like only the major cut-scenes were going to have voiceover.
Aonuma also spoke about how previous Zelda games didn’t feature voice acting. Other characters were left silent since Link never talks, and it seemed strange that everyone would speak except for him.
Aonuma on Zelda: Breath of the Wild – scrapped GamePad plans, Switch development, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 63 Comments
Interviews with Eiji Aonuma continue to surface. Jeuxvideo, another French outlet, posted an interview with the Zelda series about producer today.
Aonuma touched on topics such as initial plans for the Wii U GamePad as well as working with Switch. A summary of the interview can be found below.
– Again keeping quiet on timeline placement
– For clues, remember the voice of the women who says the world has suffered many battles against Ganon
– The team wanted to create something it never had before
– Because of this, Nintendo decided to make a bigger Zelda game
– Then tried to find ways to make the world interesting
– They decided to start working with the assets from Wind Waker as ground to reach the anime style they were aiming at.
– While he played, studied and took inspirations from games like Skyrim / GTA / The Witcher 3
– However, Aonauma stresses that the Zelda touch being part of all Zelda games is more important
– His teams are more “serious” that him and when he brings such ideas they would tell him that they need to do something more original or even better or more Zeldaish
– From a technical standpoint, it didn’t take a long time to create the game
– Development choices, such as making an open world, is what took so long along with ambitious plans
– Since it was originally planned for Wii U, the team thought it’d be funny if Link had a tablet similar to the GamePad
– Modified some elements of gameplay when Switch arrived
– Ex: could no longer use dual screens with the GamePad
– Tablet aspect of the game was reduced due to Switch
– Aonuma not talking DLC; says that if it were to happen, it would be after the game releases, so nothing to share right now
– Working with Switch went well, and porting Zelda over went faster than expected
– He and his dev teams are far from mastering the Switch’s hardware
– The Sheikah Slate was supposed to symbolize the GamePad, but was abandoned when the Switch version came into the picture
– The idea was that the tablet would talk to you
– When playing on the TV, the GamePad would display information and the tablet would speak
– Ultimately felt that the GamePad was out of place
Aonuma on making nature the focus of Zelda: Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 3 Comments
“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”
Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.
Aonuma’s response was as follows:
“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”
"Dans #Zelda: #BreathOfTheWild, comment avez-vous eu l'idée de propulser la nature au centre du jeu ?"
D’autres réponses arriveront bientôt. pic.twitter.com/9MALOUI360— Nintendo France (@NintendoFrance) January 25, 2017
We should be seeing more answers from Aonuma over the next few days.
Massive thanks to LuigiBlood for the native translation.
Zelda: Breath of the Wild screenshot (1/25/17)
Posted on 7 years ago by Brian(@NE_Brian) in Screenshots, Switch, Wii U | 2 Comments
Nintendo continues to provide fans with looks at The Legend of Zelda: Breath of the Wild. On Facebook, the company shared a new screenshot that shows off one of the game’s villages. We have it above.
Aonuma says Zelda: Breath of the Wild won’t feature HD Rumble
Posted on 7 years ago by Fernando in News, Switch, Wii U | 82 Comments
Zelda series producer Eiji Aonuma is giving a lot of information about Breath of the Wild lately. In an interview with French site Gameblog, Aonuma was able to clear up some uncertainty surrounding HD Rumble.
Even though there has been some speculation about the new game including this feature, Aonuma confirms that HD Rumble won’t be supported. His words, roughly translated, are as follows:
“Of course, if the game had been created exclusively for the Switch, we could benefit from the unique capabilities of the machine, including HD Rumble. It is quite extraordinary, for example, you can try to guess how many balls are hidden in the controller … That’s something I would have liked to use.”
In the same interview, Aonuma reconfirms that both versions of Zelda: Breath of the Wild – Switch and Wii U – will offer the same exact gameplay experience.
Media Create sales (1/16/17 – 1/22/17)
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 30 Comments
The latest Japanese hardware sales from Media Create are as follows:
PS4 – 26,243
New 3DS LL – 18,229
Vita – 11,521
PS4 Pro – 7,133
2DS – 6,203
New 3DS – 1,625
Wii U – 794
PS3 – 557
Xbox One – 35
For comparison’s sake, here are the hardware numbers from last week:
PS4 – 39, 116
New 3DS LL – 23, 212
Vita – 13,816
2DS – 9,243
PS4 Pro – 7,887
New 3DS – 2,091
Wii U – 1,169
PS3 – 701
Xbox One – 75
And here are the software charts:
More: charts, Japan, Media Create, sales, top
Aonuma on Zelda: Breath of the Wild – development, Shrines, art style, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 41 Comments
French site Le Monde recently put up a new interview with Zelda series producer Eiji Aonuma about Breath of the Wild. Aonuma touched upon plenty of topics, including development (such as team size), the Shrines, art style, and more.
We’ll be working on a proper translation of the interview over the next few days. For now, find a summary after the break.
Smash Bros. Wii U and Melee return at Evo 2017, Arms and Pokken Tournament nominated for final game
Posted on 7 years ago by Brian(@NE_Brian) in GameCube, News, Wii U | 23 Comments
Evo 2017 has announced its lineup for this year’s tournament, which includes the return of two popular Nintendo games. Super Smash Bros. for Wii U and Smash Bros. Melee will both be represented. The news was shared during a live stream event on Twitch just a short while ago. Super Smash Bros. Melee has been a mainstay at Evo, and Smash Bros. for Wii U has been featured since its release.
The one Nintendo game not officially returning from last year is Pokken Tournament. However, a vote will be held to determine the last game at Evo, and that title is nominated – along with Arms, the brand new Switch game from Nintendo.
Voting will be done through donations on the website Generosity. If you’d like to participate, you can do so here.
More: Evo 2017
Zelda: Breath of the Wild amiibo pre-orders open on Amazon UK
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 4 Comments
Amazon UK has now opened pre-orders for the new Zelda: Breath of the Wild amiibo. The full set of five are located here. If they sell out, we’ll update this post.