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Wii U

Yesterday we learned that the downloadable content in Mario Kart 8 will be compatible online, but it won’t work if anyone in the online lobby doesn’t have it. Nintendo has since shared additional details about how the DLC functions over the Internet.

You’ll have two options when going online. It will be possible to play with the original 32 courses or with all 40 courses. When creating a tournament, you’ll again be able to select 32 or 40 courses, though you can also select to only play the DLC stages. Everyone will need the DLC if you decide to create a tournament with all 40 courses.

The one thing you’ll never have to worry about is someone being kicked out of a lobby because they don’t have the new content. Furthermore, those with the DLC won’t be disrupted because other people didn’t get the new courses.

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Super Smash Bros. for Wii U is starting to make the rounds to various people, and that means we get to check out what the disc art looks like. View it above!

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IGN published a new report on Captain Toad: Treasure Tracker today with even more footage and details. You’ll find the latest content rounded up from the site below.


Drop-Road Dash

– Set in the cloudy skies
– Navigate thin pathways made of Donut Lifts
– Donut Lifts are the same platforms from Super Mario Bros. 3 that slowly breakaway before plummeting from sight
– When you can’t jump to save yourself, these precarious platforms are a quick trip back to the restart menu
– Run and find stable places to stand and run between small patrols of ladybug-like Biddybuds
– Red boost pad near the end of the level shoots you across the last narrow platforms at a high speed

Drift-Along Canyon

– Art/assets are like the poison-filled moats and jungles I jumped through in SM3DW
– Toad has ride little lifeboat-sized islands across purple moats
– Toss turnips to activate switches and get hidden gems
– One portion of the level has you tossing turnips while under fire from Missile Banzai Bills
– Missile Banzai Bills are red variants of the recognizable Mario enemy that have limited homing abilities
– New enemy in the level called Mole
– Mole travels by tunneling underground and has a four-leaf clover for a head
– If you plug it from the ground by its head, you’ll get gems and other rewards
– These include an invincible Pickaxe that’ll rip through enemies and patches of grass

Up ‘n’ Down Terrace

– Start off perched atop a two-story gazebo
– Tiny garden on the ground floor has a few maze-like hedges and P-block switches that raise and lower different wooden gates
– Need to collect hidden gems and find the path to the Star tucked away at the center
– All stages have alternate challenges that are tougher
– In this level, the challenge is to clear the stage by only using three switches,

Beep Block Sky Plaza

– Captain Toad riffs on a tense, fun music stage from Super Mario Galaxy with some twists
– Fire Bro is on an an elevated platform near the end of the stage and throws fireballs down to try and hit Toad
– The red and blue blocks shift positions in time to the sound of a three-beep warning
– Ladders on the sides of some blocks hang suspended after some blocks have disappeared

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Bandai Namco shared various sales figures in its latest financial report. We’ve now learned that One Piece: Unlimited World Red has sold 500,000 copies worldwide.

One Piece: Unlimited World Red originally landed in Japan as a 3DS-only title last November. The game made its way to overseas territories and additional platforms – including Wii U – this past summer.

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Kirby and the Rainbow Curse won’t be a full-priced game in Japan. During yesterday’s Nintendo Direct, it was revealed that the Wii U title will cost only 3,700 yen, which would probably come to around $40 in the states. It’ll be interesting to see how Kirby and the Rainbow Curse is priced overseas!

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One person who attended Nintendo’s financial results briefing last week said that the company has been releasing games at a slower pace. The same person also inquired about development costs and Nintendo’s plans for architectural integration of future home console and handheld video game hardware. There’s a ton to check out here, so head past the break for responses from Satoru Iwata and Genyo Takeda.

When the Wii U launched, there was a consistent focus on the console’s two screens. Gamers wondered about the new experiences that would be possible and potential asymmetric gameplay.

Even though it’s important to highlight the uniqueness of Wii U’s two screens, Shigeru Miyamoto admitted at Nintendo’s financial results briefing last week, “we might have focused too much on the unique uses of the two screens.” Miyamoto feels that the company “should have put more effort into using the NFC functionality much earlier”, though Nintendo is “now moving forward with projects that make use of NFC in a variety of unique ways.”

As previously mentioned, Nintendo is looking into amiibo cards. We’ll also be seeing “smaller and even more affordable amiibo figures in the future”.

Head past the break for Miyamoto’s full comments.

Nintendo was asked to comment on the capabilities of amiibo during the Q&A portion of its latest financial briefing.

President Satoru Iwata first addressed the topic and touched on how the Wii U’s NFC features have not been truly utilized until now. He also discussed the instantaneous speed of the read/write process for amiibo figures, and teased that Shigeru Miyamoto “has been considering multiple ways to use the GamePad, and using the NFC reader/writer function more aggressively is one area he has instructed his teams to focus on.” Nintendo could bring out some titles next year that focus on NFC functionality.

Head past the break for Iwata’s full comments.


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