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NintendoWorldReport has published a new preview for Mario Kart 8. Information rounded up from the report (mostly a recap of what we knew previously, with a few extra bits) can be found below.

– Unlock tracks by racing in Grand Prix mode, which is standard
– Given 1-3 stars depending on your performance in races
– This is based on coins collected and finishing place
– Unlockable gear returns
– Each piece unlocks for every 50 coins
– These include tires, bodies, or specific gliders that will impact your stats
– Stats alter significantly if they are applied to the right character
– Time Trial and Vs. Race modes
– Time Trials: play alone or compete against a ghost
– Race against Nintendo staff member ghosts
– Beat a Nintendo staff ghost to receive a Miiverse stamp
– Pull more ghosts from Miiverse and race them
– More racing battles can be had in the Vs. Mode, where you fight randomly a bunch of computer opponents
– Play any track you have unlocked in Vs. Mode
– Again, Battle Mode features existing courses
– Play all of these modes with four players locally
– Create private lobbies for your friends online
– From here, you can also join a friend if he or she is already playing a match
– Set up tournaments that can be held weekly, daily, fixed period of your choosing
– You will get a bunch of tools to make the tournament to your liking and allow only a certain group of players
– After each race, you can go into a menu and view the best moments of that race for Mario Kart TV
– You can then cut it down from 30 to 60 seconds, and let the clips focus on specific elements like action, items, drifting, among others
– You can also watch the full race if you’re interested
– Upload clips to Miiverse and YouTube

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I thought this might be a sort of obvious feature, though perhaps not to all. In any case, yes: you can find the new Super Horn item in Mario Kart 8 even if you’re in first place. It should help to occasionally take out some of the frustration players have when they’re leading the race, only to be done in by the blue shell.

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Assassin’s Creed III is available at Best Buy for an incredibly low price. The retailer is selling Ubisoft’s game for only $9.99. This price is valid both in-store (including in-store pickup) and online.

When Disney Interactive revealed Disney Infinity 2.0 earlier this week, the company only provided a vague “Fall 2014” launch window for the game. However, executive producer John Vignocchi appears to have offered something more specific.

Vignocchi showed up during a recent webcast for Disney Infinity – shown above. At the 8:25 mark, he states that Disney Infinity 2.0 will be available in September.

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Polygon has gone live with a new Disney Infinity 2.0: Marvel Super Heroes article featuring comments from executive producer John Vignocchi and TQ Jefferson, vice president of production for games at Marvel Entertainment. You can find the roundup of information below, and the site’s full article here.

– Began development while the original Disney Infinity was being made
– Some of Marvel’s top creatives, including writer Brian Michael Bendis and chief creative officer Joe Quesada, have been involved in the project for the past year
– Idea of bringing in Marvel characters started in 2011
– “This has been a long time coming.”
– Will drawn upon the much larger Marvel universe of heroes, villains, teams and intergalactic locations

“What you’re going to see as we roll out and reveal more characters, is that they’re going to be more characters that you’ve known forever and they make sense. And the other characters, you may not know them as well, but once you see them in-game, you’re going to understand why we made the choices that we made. These characters bring a certain narrative strength with them and, just as important, they bring a unique bit of gameplay with them … [these are the] characters that are the most fun to play … that have the most impact on story.” – Jefferson

“Once you see the full spectrum of characters, it’s not just an Avengers game. It’s very much a Marvel super heroes game.” – Jefferson

“We made sure that we focused on characters that were very game-able and that were priorities to Marvel moving forward.” – Vignocchi

– The characters, the story, the settings used in play sets will all tie together in a narratively connected way
– Play Sets will have a “common theme between them.”

“One thing we haven’t talked about that’s really exciting is crossover characters, characters that will have specific content and stories from one play set to another to fully flesh out the world of how all the Marvel Super Heroes collection is connected.” – Vignocchi

– More than just a new set of characters/technological gimmicks
– Gameplay tweaks included
– This includes how characters play/evolve and how they create custom levels and game types in the Toy Box

“For us, the focus came down on innovating on the software side of things. Ultimately let’s not forget that we’re a video game at our core. Really providing the most value to our players and responding to what they were asking for was our top priority.” – Vignocchi

– Characters from the original Disney Infinity will be getting a boost in 2.0
– These upgrades are in-game and won’t require new purchases
– Players will be able to play with their existing collection, further level those characters up and unlock new abilities for them
– New Disney and Pixar-themed content also coming


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