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Mach Rider will be hitting the Japanese eShop as a Famicom download on July 17 for 500 yen. Screenshots of the game can be found above.

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The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 29,716
Vita – 20,776
3DS – 14,506
PS3 – 11,683
Wii U – 8,251
PSP – 5,768
Wii – 1,334
Xbox 360 – 313

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 33,272
Vita – 31,271
3DS – 17,440
PS3 – 12,554
Wii U – 7,060
PSP – 6,492
Wii – 1,338
Xbox 360 – 330

Famitsu has a significant feature on the Famicom this week. With the system reaching its 30th anniversary in just few days, the publication spoke with Masayuki Uemura, head of the original hardware staff. For his thoughts on the Famicom, read on below.

Shigeru Miyamoto spoke with Famitsu this week and provided some commentary on Super Mario 3D World. Among the items discussed is the game’s multiplayer. Miyamoto hopes that with the new game, the team can deliver “something where everyone can have fun competing against with each other”.

“With 3D World, we’re aiming for something where everyone can have fun competing against with each other, not just in co-op. If it was a straight competition, it’d be hard to tell characters apart from one other, so with this project we introduced different abilities for each character, letting you play in different ways.”

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Author: Patrick

I hope you all like anime cheerleaders and J-pop, because this week I’m taking a look back at a pair (or is it a trio?) of quirky rhythm games produced by iNiS that are up there as personally my favourite games on the Nintendo DS. As a development team that takes a clear musical direction with each of their games (iNiS itself stands for Infinite Noise of the Inner Soul), they understand how to create a perfect blend of personality and compelling gameplay unlike anything else out there. Case in point: their 2005, Nintendo-published title – Osu! Tatakae! Ouendan (“Yeah! Fight! Cheer Squad”, if you were wondering why nobody ever translates its name) In an interview with 1UP, the game’s director Keiichi Yano stated that iNiS’s philosophy was to create games with “passion” – both in terms of the act of making the games and the actual content. Rather than making games as pure entertainment, he wants to create experiences that “make people feel good”. None of their games exemplify this approach quite as well as Ouendan because, really, who can express and incite passion quite like a good cheer squad?

A new report from Japanese publication Nikkei states that Nintendo will be integrating its Japanese and foreign sales department. The two divisions, which contain 150 and 70 staffers respectively, is being done because more titles are starting to be released simultaneously worldwide. Previously, games made their debuts in japan.

Analyst David Gibson relayed the news from Nikkei through Twitter today:

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