Monster Hunter 4 is seeing very high shipments in Japan, much like you would expect. Sinobi, a game shop owner in Japan, claims that Capcom will initially send out 600,000 units. That will be followed up by shipments of between 200,000 and 300,000 units.
Sinobi estimates Monster Hunter 4’s launch shipment to be in the range of 1 to 1.5 million copies with the inclusion of e-Capcom’s own sales. It wouldn’t be as high as Monster Hunter Portable 3rd’s launch week sales of 1.9 million, though it’d still be a heck of a lot higher than most releases.
Soulcalibur II HD Online was announced a couple of months ago for the PlayStation 3 and Xbox 360. Unfortunately, Wii U was left out of the mix.
When asked why the updated fighter won’t be available on Nintendo’s console, Namco Bandai explained:
“We have always been willing to try any platform if there is enough demand. Project Soul doesn’t have any attachment to a particular console; only the desire to achieve the greatest results possible for the platform chosen,” Project Soul told us.
Wouldn’t it have been nice to see Soulcalibur II on Wii U knowing that the original came out on GameCube? It does stink, doesn’t it? Who knows… perhaps Namco Bandai could have included Link in a potential Wii U version!
Wii U owners should have another eShop game to look forward to this month. Emily Rogers, who has rather good relations with indie developers, wrote on Twitter a short while ago that Percy’s Predicament is in lotcheck after being submitted to Nintendo. If all goes well, it’ll be out this month for $4.99.
Armillo’s initial prototypes and designs were quite different than the final product.
First, when it comes to gameplay, developer Fuzzy Wuzzy Games wrote on Twitter that the platforming stages were “actually almost cut.”
The platformer stages in Armillo was actually almost cut. It went through different prototypes and feedback stages until the current design.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013
Fuzzy Wuzzy also commented on some of the visual ideas the team originally had in mind:
Visually, it changed a lot. It went from voxel-like 2D style to regular art style to 8bit/NES palette, then to the current electric style.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013

“First-person shooters have been stable for a number of generations now, and I don’t think that just because Destiny and Call of Duty are in the same genre that they are not diverse. I think they couldn’t be more different from one another. One is a deep, mythological sci-fi epic opera in space, the other is a gritty action movie that’s come to life. The games are very different from a pacing and design standpoint too, so I think there is diversity there, you just might not see it at face value.”
“[Skylanders is] a new IP, a new genre, a new play-pattern, untested in an area of the business that was shrinking. I feel like people breeze past that when they ask me about diversity. I don’t know anyone that’s taken a bigger bet on a less proven franchise based on their gut-instinct than we did with Skylanders.”
– Activision Publishing CEO Eric Hirshberg

Rayman Legends Challenges App was Ubisoft’s way to tide over Wii U fans who had been waiting patiently for the full game. When it launched, the company said that the service would be shutting down once the full game arrived.
That day has now come, and the Rayman Legends Challenges App is a thing of the past. As of yesterday, it went out of service. Challenges are still a thing in the full Rayman Legends experience though, so you can still get in your daily dose of entertainment.
The Wonderful 101 isn’t really selling well in any territory. We already know that it got off to an incredibly rough start in Japan, but no data had been provided.
Now we do, and they paint an even worse picture for The Wonderful 101’s Japanese debut. 4Gamer reports that the title moved just a measly 5,000 copies in its first day. A week later, the game didn’t even make it into the top 20.
Not exactly the kind of news you like to hear!