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Retromade Games is bringing at least two games to the Wii U: Hell IX, a helicopter shooter and Fixie Joe, a run & jump experience.

Actually, there’s one catch with the former. Hell IX will need to reach its Kickstarter funding goal of $22,000 in order to begin production.

Hell IX and Fixie Joe titles appear to be just the start of Retromade’s support. CEO Jose A. Gallardo told Nintendo Life about a couple of new ideas – “one related to space conquest and combat and the other related to ancient Asian mythologies, a sort of MMO.”


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Jett Rocket originally started out on Wii as a WiiWare title. In December 2011, developer Shin’en announced a sequel for the 3DS as an eShop release.

Yet even though Jett Rocket is making the transition from console to handheld, Shin’en isn’t opposed to bring Jett Rocket II to the Wii U eShop.

You may remember how, a few weeks ago, Shin’en published a tweet that seemed to ask fans about their feelings regarding an HD version. We followed up with the studio about the possibility of a Wii U port, and were told the following:

“We originally didn’t plan a Wii U version of JR2 but since we connected a 3DS devkit to a TV to capture some footage we realized the game would work great on the big screen. So if fans really ask for it we would be happy to go for it.”

So there you have it. Want Jett Rocket II on Wii U? Let Shin’en know!

This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Simple Series DL Series Vol. 14 The Dasshutsu Game – Uragiri no Misshitsu – 700 yen
Solitiba – 500 yen
Oshare na Koinu 3D (retail title) – 4,800 yen
Disney Magic Castle: My Happy Life (retail title) – 5,480 yen
Doki Doki! Purikura Nari Kiri Life (retail title) – 4,980 yen
Denpa Ningen no RPG 3 DEMO – FREE
Nekketsu K?ha Kunio-kun SP Rant? Ky?s?kyoku DEMO – FREE

Virtual Console
Battle City (Famicom) – 500 yen

Wii U

Downloadable Titles
Bandai Channel (Video Service) – FREE (with monthly fee of 1,050 yen)

Virtual Console
Famicom Tantei Club Part II: Ushiro ni Tatsu Sh?jo (Zen K?hen) (Super Famicom) – 800 yen

Source

Recently, Ubisoft Japan and 13 other companies held an event to introduce Japanese-based businessmen to French President François Hollande. Various booths were on display – including one from Ubisoft – which was decorated with Rabbids Land. Hollande didn’t have time to play the game, but he did get to see Assassin’s Creed III in action. He was also presented with a Wii U console along with copies of Just Dance 4, Rabbids Land, and Assassin’s Creed III as a gift.

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Screen Shot 2013-08-03 at 1.49.18 AM

I picked up the new indie title Cloudberry Kingdom on Wii U this evening and was disheartened to see that the leaderboards were only functioning offline– meaning it only registered scores that were obtained on my Wii U system locally. After poking around Miiverse for a bit I learned from educated game owners that the leaderboards simply aren’t online-capable right now, but Pwnee Studios does plan on patching that in.

It’s unfortunate, for sure. I’m looking forward to being able to compare my scores with my friends soon.

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I’m not playing the console’s requiem, but we all know Wii U needs help.
Can Nintendo find it in their 3DS playbook?


Author: Austin

It was a curious thing when 3DS launched. Nintendo pushed to get the handheld out within their 2010 fiscal year for the sake of pleasing their impatient investors, and as a result, the stereoscopic system squeezed through the closing gates of time onto an open market in the middle of March with no system-selling games, unfinished firmware, and a beefy $250 pricetag. It was a mistake– a huge mistake, even– and one that Nintendo quickly learned from.

And then, in holiday 2012, it turned out that they didn’t learn from it. Although backed up by a slightly more reconcilable lineup of games, Nintendo’s follow-up to the Wii– the poorly named “Wii U”– seemed to saunter slowly through the extravagant launch gates with its face obscured by confusing a marketing strategy, before tripping on its own lack of feet and face-planting into the mud. It, much like 3DS, didn’t have any truly exciting pieces of software, its operating system was unfinished, and its price point largely unjustifiable due to those things. Perhaps in order to capitalize on the situation, Nintendo delayed all of their worthwhile launch window titles into the second half of 2013. Which certainly didn’t help matters.

Given all of the parallels between 3DS and Wii U, it’s only natural that we ask the question: Can Nintendo save Wii U using the same strategies that saved 3DS?

It’s not a simple question by any means, so let’s take a look at what’s there to consider.


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