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Atlus appears to be bringing a semi-new Shin Megami Tensei game to the 3DS. There are reports on Twitter from those who attended a Devil Survivor 2 anime pre-screening event earlier today that “Devil Survivor 2 Break Code” is coming to Nintendo’s portable.

This summer, gamers in Japan will be able to get their hands on the updated DS title, which will feature new story and character content. More details are included in the March 28 issue of Famitsu (unclear if this is the magazine’s street date or cover date).

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Capcom is continuing to highlight creatures from Monster Hunter 3 Ultimate. The latest, Crimson Qurupeco, is a Bird Wyvern in the game.

Crimson Qurupeco screenshots and details are posted below, straight from Capcom-Unity.

A listing on the 3DS eShop has revealed a price point for the upcoming 3DS eShop game, HarmoKnight. The digital store indicates that GameFreak’s digital download will cost $14.99. Rather pricey compared to some of the eShop’s other releases, but the title seems fairly meaty.

You can see the price’s listing on the eShop by visiting the “Future Releases” section. Other games such as Mega Man 3, Legend of the River King, and Harvest Moon are featured in the same area.

At one point, Activision and 7 Studios were kicking around an idea for something called “Hero Mix”. The “experimental music game” never saw the day of light, but designer Kylan Coats did post a series of images showing what could have been. Hit up the gallery above for photos.

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Gaijin Games has prepared a patch for Runner2 – currently in the hands of Nintendo – that will fix lock-up issues. But that’s not all: the update will address other bugs and fixes as well.

Here’s the full lowdown:

  • At the start of the game, when it asks you if you want to log in, we’ve added some feedback so it doesn’t look like the game is hanging.
  • The leaderboards will only save your highest score, as expected, instead of your most recent score, which it does now.
  • If you lose your internet connection during play, we’ve allowed you to reconnect by going to the leaderboards menu.
  • We’ve fixed false score reporting for in-game Rewards.
  • We’ve fixed an issue with the level start mini-leaderboard telling you you’re offline when you’re actually online. It will populate this list with global scores if you don’t have any friends who have played the game yet.
  • We’ve fixed an issue in the settings menu that resets your settings every time you enter the menu.

Regarding the freezing problems players have been experiencing, Gaijin said that it “never experienced this issue on our devkits, during development, so it seems that this is an issue that only occurs on retail Wii Us. This makes it super gnarly to debug. It might not even be our bug. But we have tried to fix it.”

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Let’s take a look at the official western boxart for Injustice: Gods Among Us:


That’s alright. But it isn’t the greatest. Wouldn’t you say that Japan will be getting a better cover?


At the end of the day, this is just a box we’re talking about. As long as the game plays well, nothing else really matters. But I’m sure there’s at least a few folks out there who would have preferred the Japanese cover…

Update: Turns out this is fake, guys. Seems that Hall does not exist given the photo found here.

Independent game developer Calvin Hall has published a new blog post about apparent Wii U-related rumblings from the D.I.C.E. Summit last month.

Hall echoes some of the previous talk we’ve heard – mainly that developers are saying Wii U projects “were being cancelled left and right”, including “a big multi-console project” from EA.

One Activision staffer allegedly said the following about sales disappointment for Call of Duty: Black Ops II and ports on Wii U:

“Activision didn’t expect much from Wii U sales of Black Ops 2, but they sure didn’t expect it to be that abysmal. Activision gave Wii U owners the best version of Blops 2 with Off TV features, and Nintendo fans didn’t support it. It’s easy for Nintendo fans to trash publishers for not giving them ports, but publishers have wisened up. They realize Nintendo fans are all talk. Nintendo fans are vocal with their mouths, but when it’s time to open their wallets, they’ll spend that $60 on New Super Mario Bros instead.”

The same employee said the following when asked about the thoughts of fellow employees he knows of from other publishers:

“There’s just no enthusiasm for it. The only reason publishers are still going to bring games to Wii U is because they don’t want to damage their relationship with Nintendo.”

Assuming these quotes are true, keep in mind that they don’t represent Activision’s feelings as a whole.

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