If you want a fancy Club Nintendo prize, you’ll have to take action quick. Members are required to have reached at least 300 coins within the last year for a “Gold” reward whereas the “Platinum” reward requires 600 coins. Please note that there’s just a few days left to accomplish this. The cutoff for gold/platinum eligibility ends on June 30.
This information comes from Asssassin’s Creed: Revelations developer Brent Ashe…
“That hardware [Wii U] is interesting because, now it’s going to be in HD and wrapping that in with their control scheme – I’m curious to see where that goes.”
Just as a sidenote, Ubisoft Quebec is working on Assassin’s Creed Wii U. Ubisoft Montreal has been the main studio behind the franchise (and I assume that’s where Ashe comes from), though I do believe Quebec has chipped in a bit. From what I understand, Quebec is handling their first, true Assassin’s Creed on their own, so it should be interesting to see how the game turns out.
NIS America has announced that Cave Story 3D will now be releasing on November 8. This isn’t the first time the game has been delayed, but it’s probably for the best. Cave Story 3D will have a bunch of competition, though. Super Mario 3D, Mario Kart 3D, and Kid Icarus: Uprising are just a few 3DS titles that will be available at around the same timeframe.
Santa Ana, Calif. –NIS America announces today that its first Nintendo 3DS™ title Cave Story 3D will be released on Nov 8, 2011 due to additional game improvements.
“We are currently undergoing improvements to enhance gameplay. Changes are in the small details, but in order to satisfy both the fans and the new players we need to make sure the game is done right. Please look forward to it this holiday season. Cave Story 3D will be a blast,” says Jack Niida, producer at NIS America, Inc.
I don’t think this has been posted on the site, but if it has then Valay will just have to delete this and punish me later!
I was browsing the Cracked.com forums earlier today and saw a thread posted by one of the editors there warning people who are interested in RE: Mercs 3D that Capcom has decided to include only one save file as part of the game. This wouldn’t normally be a big deal, but they’ve also decided it’d be a great idea not to give you the ability to delete the save file. Basically what this means is that if you buy the game used or rent it, you’ll be starting where the last person left off. You can’t start a new game.
I figured it was worth mentioning, because that could really be a make-or-break sort of feature for a lot of you! What do you think? Does this upset you as much as it upsets me?
The Zelda timeline is quite a touchy subject for fans of the series. Nintendo has never provided an official sequence of events, causing a significant amount of discussion and debate among franchise followers. Be rest assured though that the developers of each Zelda title put a lot of effort into the stories so that they can match up. Shigeru Miyamoto discussed that topic and more – including Yoshi’s gender – in the latest Iwata Asks.
Iwata: When you make a Zelda game, how do you think about the story?
Miyamoto: The stories in The Legend of Zelda may not match up as the series progresses. We actually expend a lot of time trying to make them match up, though. It would make things a lot easier if the players said, “Oh, that doesn’t really matter.” (laughs)
Iwata: (laughs) You would rather spend your energy making game elements rather than the story.
Miyamoto: That’s right. Sometimes people ask whether Yoshi is a boy or a girl. If I answer, “Probably a boy,” then they say, “So a boy is laying eggs?” (laughs)
Update: Swapped out the old video with new footage, which should fix the issue of it freezing at the beginning…
Of course, this is the European/UK version of Xenoblade Chronicles. But it would be fantastic if North America somehow gets this game as well…
This information comes from the latest Iwata Asks…
Iwata: I heard from Osawa-san that you put a lot of effort into the cut scene when the horse jumps over the fence at Lon Lon Ranch.
Miyamoto: Well, rather than putting in lots of effort, I’d say we were pushing the new hardware, the Nintendo 64 system, as far as it would go. I wanted to make it look a little cool without looking strange. If you can leave the ranch wherever you want, rough parts of the ranch may stand out, so we thought of forcing in a special event.
Iwata: You forced that in? (laughs)
Miyamoto: Yes. You know that guy Ingo who’s at the ranch?
Iwata: Yes. He doesn’t have a very nice personality and looks a bit like Luigi. (laughs)
This information comes from the latest Iwata Asks…
Iwata: Also, you were the one who really wanted to show Young Link, right?
Miyamoto: Yes. The work was really piling up, but I said I wanted to show Young Link. I think that caused the other developers a bit of a trouble. (laughs)
Iwata: Yes, it seems that it did! (laughs)
Miyamoto: But when I saw Adult Link that Koizumi-san had made, it was cool, but I said, “I don’t want to make this without Young Link!” Then we tested whether we could use both Adult and Young Link.
Iwata: Koizumi-san tinkered with the system and you were able to use Adult Link’s motions for Young Link as well.
Miyamoto: Right. Thanks to that, we could also have Young Link.
Iwata: Why were you so persistent on Young Link?
Have you ever heard of Twin Peaks? It was a show that aired in America in 1990 and ended after a second season in 1991. Now… why the heck am I talking about this? Well, according to Shigeru Miyamoto, it influenced the way he handled characters in Zelda: Ocarina of Time.
Miyamoto: But while making it, I noticed that I didn’t want to tell a story so much as I wanted to have a lot of people appear around the main character and portray their relationships. Some years back, a television show called Twin Peaks was popular. When I saw that, the most interesting thing wasn’t the ins and outs of the story, but what kinds of characters appeared.
Iwata: Oh, (Takashi) Tezuka-san said the same thing in our session of “Iwata Asks” over The Legend of Zelda: Spirit Tracks.
Miyamoto: Oh, he did?
Iwata: Tezuka-san told the staff of The Legend of Zelda: Link’s Awakening that he wanted them to have a bunch of suspicious characters appear like in Twin Peaks.