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First, Capcom’s Christian Svensson was asked what the thinking behind Okamiden and Mega Man Legends 3 was, as Okami/previous Mega Man Legends titles haven’t sold too well…

“When we announced Okami, the Nintendo DS was just coming out. People had asked Okami producer Atsushi Inaba about the game not being on DS due to the drawing mechanic. He said he didn’t think we could achieve our vision there; same thing for the Wii with its controller. Our take with Okamiden was fans asked for something clever. We saw the DS as a means of innovating with the touch screen as a drawing mechanic.

The team did some very early technical demos on the visuals and how close we could get to the PlayStation 2 and Wii visuals. It looked as good as anything that Nintendo put out. It’s a very high-budget release on the DS in the form of Okamiden with high production values. But the interface on the DS was what really drove that game.

With the 3DS for Mega Man Legends 3, one of the things you’ll find about new hardware are early adopters tend to be more core. They’re passions and informed about things. Anytime there’s a new piece of hardware, there’s an opportunity to either establish new IP or reboot IP that maybe should have done better last time around. That was really more of the strategy with the 3DS, to reach a new early adopter audience. We won’t be there at launch with the game, but there are some interesting things that we’re doing that will hopefully be perceived as visionary and really fan embracive.”

Svensson was then asked if Capcom considering moving Okamiden to the 3DS…

“There were discussions, but it was too far down the path. The thing you have to remember, by the time you guys hear about them, very often these games have been in development for over a year. While we occasionally get an early heads up on things here and there in terms of new hardware, we were fairly far down the path on DS before we got word on 3DS, and that’s fine. We’ll see what happens.”

If I’m remembering correctly, Okamiden was announced in September 2009, but Capcom staff were working on tech demos back in 2008. Considering how much time and effort was put into making the game for the DS, it’s probably best that the title stayed on the system. I’m still hoping we’ll see more of the franchise, though, whether it’s on the 3DS or consoles.

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This information comes from Nintendo Power…

– Many big scripted events
– Giant screen-filling octopus hunts Donkey Kong through a full level
– The octopus has different attack strategies
– In co-op, if one player dies, shake the Wiimote to get the balloon-lifted barrel that your partner is in closer
– Tiki Tak Tribe use their hypnotic powers to turn the island’s animals against DK/Diddy
– They steal Donkey Kong’s stash of bananas, but it isn’t clear what they want with them
– Camera automatically zooms in/out based on what’s around
– Grip & Trip (World 4-2): Mine cart ride, sometimes have to hang from a patch of grass rolling on a rail above you
– Mole Patrol (World 4-4): Navigate through a tight tunnel in a Rocket Barrel as it is being dug, if you touch any side once, you’ll die
– Muncher Marathon (World 5-8): DK’s ground pounding angers a ton of spiders, need to keep running to stay ahead of them, chase goes on for awhile with little room for error

Thanks to Chandler for the tip!

Going to keep this on the front page until Sunday morning. Once again, I’m very, very appreciative of all the warm feedback! Make sure to check out Patrick’s 3DS Virtual Console article below this post, and feel free to comment on this one if you have a question about Okamiden/Epic Mickey!

Just a quick note before I mention our site’s anniversary: We’re preparing two interviews which we’ll post on the site within the next few weeks. One is for Okamiden, and the other is for Epic Mickey. Oddly enough, both games are two of my most anticipated titles at the moment! In any case, if you have any questions about either game, let us know via the comments section below and we’ll try to relay them to our interviewees.

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Moving on – yes, it’s true… It’s been three years to the date since Nintendo Everything opened its doors. Surprised? Yeah, it kind of caught me off guard as well. It’s remarkable how fast three years can go by!

Like I was telling Austin yesterday, it truly amazes me that the site has been around for so long. Unfortunately for us, NE was established long after the blog explosion, and once most of the popular gaming/Nintendo publications started. We essentially started from nothing, and scratched and clawed our way to become somewhat relevant. But I’m thrilled with the position we’re at today, and I have a feeling we’re only going to get stronger from here on out. It seems as though many sites tend not to make it past their first year, so I’m definitely pleased that we’ve made it this far.

With that said, things from here on out won’t be easy. I’m in a bit of a difficult position; Blogging on Nintendo Everything and Gaming Everything – believe it or not – isn’t my day job. I’m usually out an about – I have many, many responsibilities and things to do outside of working on the two sites. So, usually that means I’m stressed out of my mind every day, looking for a way to find more time, and trying to balance everything at once.

Still, like I said last year, I don’t plan on closing NE down anytime soon. And one of the main reasons for that is because of how important you guys are to the site. Really, without your interest in what we do, we’d be nothing! That’s why I absolutely love it when I see you guys comment – It lets me know that there are people out there reading our posts! I truly hope you all know how important you are to me, as well as the rest of the staff. Hopefully I’ll continue to see our regular commentators on the site, as well as some news faces. Here’s to another three years of Nintendo Everything!

World Soccer Winning Eleven 2011 (PS3/360) – 9/9/9/8
God Eater Burst (PSP) – 9/9/9/8
Golden Sun: Dark Dawn (DS) – 9/8/8/8
Solarobo (DS) – 9/8/8/8

NBA 2K11 (PS3/360) – 8/8/9/7
Phantom Brave Portable (PSP) – 8/8/8/8
Carnage Heart EXA (PSP) – 8/7/8/7
Zack and Ombra: The Phantom Amusement Park (DS) – 8/7/7/7
NBA 2K11 (PSP) – 7/7/7/7
Lucian Bee’s (PSP) – 7/7/7/7
Dream Club Portable (PSP) – 7/7/7/6
Shin Koihime Musou: Otome Ryouran * Sangokushi Engi – Wei-Hen (PSP) – 7/6/7/6
Radirgy Noa Massive (360) – 6/6/6/6
Wan Nyan Doubutsu Byouin (DS) – 6/6/6/6

Rune Factory: Oceans details

Posted 13 years ago by in News, Wii | 1 Comment

– Devs looking to cut down on load times
– Transitions between areas only take around two seconds
– Character models are front and center during conversations
– Character portraits have been eliminated for conversations
– Producer Yoshifumi Hashimoto wants characters to feel “alive”
– Hashimoto thinks 3D helps makes the events feel more dramatic

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Man, I get more and more excited about this game with every bit of information we receive. I’m greatly looking forward to seeing the first trailer!

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Update: Game Night is now over!

SEGA

Phantasy Star Portable 2
Shining Hearts

CAPCOM

Monster Hunter Portable 3rd
Marvel vs Capcom 3

TECMO KOEI

Ishin no Arashi Shippuu Ryoumaden
The page also says “Perhaps you’ll get to also play that new game that you’ve been waiting for.”

SONY COMPUTER ENTERTAINMENT

Bleach Heat the Soul 7

SQUARE ENIX

Videos of the latest games in a Mega Theater, new game demos

TAKARA TOMY

Naruto Shippuuden Gekitou Ninja Taisen! Special

NINTENDO

Latest Wii and DS titles

HUDSON

Party Game Box 100 (Wii)

NAMCO BANDAI GAMES

One Piece Gigant Battle (DS)
Naruto Ultimate Ninja 2 (PS3/X360)

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