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SAN FRANCISCO, Calif. – Oct. 12, 2009 – Mastiff, a leading publisher of interactive entertainment, today announced Remington Great American Bird Hunt for Wii™, the latest in its popular series of outdoor action games.

With arcade-style scoring, an arsenal of authentic Remington shotguns, and more than 50 trophies and power-ups to earn, Remington Great American Bird Hunt is a fast-paced and fun take on the sport of bird hunting. Remington Great American Bird Hunt challenges players to hunt through 60 levels of birds including turkeys, ducks, grouse and pheasants. Each type of bird calls for unique strategies and weapons. Players will find themselves well-equipped with Remington shotguns that look, feel and shoot like the real things. With a little help from Rockford, their trusty retriever, players will be ready to take on whatever flies their way.

“The appeal of Wii Fit is so broad and its ability to keep attracting new users every month has really played out time and time again. I really think it’s been about the breadth of appeal and changing the way that people think about videogames. So, for long time players like yourself, I think there’s a real appreciation of what this represented as innovation in the category. And for non-gamers, it disrupted a perception that videogames aren’t active. As your numbers show, with almost eight million sold life to date and a place in the Top 10 every month since it’s launched, it’s pretty clear that consumers love this game.” – Cammie Dunaway, Nintendo’s executive vice president of sales and marketing

– Sold more than Brawl, Super Mario Galaxy
– Selling better than Madden, Guitar Hero, Modern Warfare, Halo 1/2/3
– Around 7.9 million units of the game sold in North America at the end of August
– Wii Fit maintaining the third spot in the top five (Mario Kart Wii at 5, GTA: Vice City at 4)
– Wii Fit will soon surpass GTA: San Andreas (8.25 million sold)
– Sales of the gave have dropped each month since January
– Nintendo has been trying to “clean” stores for Wii Fit Plus, so it may or may not top San Andreas

“When we see the September sales, we think that’s going to be strong and that’ll put us over the eight million mark. And then with October, we’ll just have to see. Honestly, we have tried to get the market clean of Wii Fit because we want consumers to be exposed to the new product and eliminate any confusion in the market place. So it’s really tough to predict what October numbers are going to look like. There’s certainly an opportunity there. That being said, we think Wii Fit Plus really expands upon the marketplace. And the new enhancements that come with Wii Fit Plus are going to make it appeal to an even broader audience. Working out at the gym would be a lot more expensive than playing Wii Fit Plus.” – Cammie Dunaway, Nintendo’s executive vice president of sales and marketing

– Wii Play the best-selling title this decade
– 11.1 million copies of Wii Play sold through August

“I think that peripherals can really help expand the occasions for videogames. Certainly the Wii Vitality Sensor is going to enable us to keep innovating, to keep taking another step in expanding the appeal of videogames. So we’re excited about having it launch. I’m excited. And will be excited to share more details with you down the road.” – Cammie Dunaway, Nintendo’s executive vice president of sales and marketing

Source

“I go back to what I said about the entrepreneurial spirit of SEGA. We’re prepared to have a go and try to be innovative, and we want to crack core gaming. We’ve spent a lot of time thinking there must be a way to release mature, more adult content on the Wii format.

House of the Dead performed really well. Was that because it was mature or because it was an arcade title? You might lean towards the SEGA IP and the affiliation with Nintendo, but we matured that up by bringing out House of the Dead Overkill, and made it more of a core game.

At the same time we entered into an exciting partnership with Platinum Games, the first result of which was MadWorld – a fantastic, innovative, original game, no doubt about it.” – SEGA UK managing director John Clark

I certainly admire SEGA’s attempts to bring core gaming experiences to the Wii. And honestly, I thought that if titles such as MadWorld didn’t sell well, the company would stop with support of hardcore titles. That’s obviously not the case though, as SEGA explained that they will be persistent in going after that demographic.

Source 1, Source 2

DEWSBURY, ENGLAND – 12th October 2009 – The Code Monkeys, an independent videogame development studio, are proud to announce the arrival of everyone’s favourite cheeky primates on Nintendo WiiWare this autumn with Manic Monkey Mayhem, available through the Wii Shop Channel from October 30th.

Trained in the noble and ancient martial art of Banana Flinging, players control one of eight of these finely honed monkeys as together you do battle with up to seven other simians across eight different themed landscapes. Positioned on a small podium, separated from your opponents via a series of six floating breakable wooden crates which contain power-ups and ammunition, use your zen-like banana flinging skills to chip away at their number of lives by knocking them off their podiums, with the overall aim to be the last one standing and be crowned king or queen of all the monkeys!

WiiWare

Gravitronix – 123 blocks

VC

Final Fight 2 – 23 blocks

DSiWare

Pinball Pulse: The Ancients Beckon – 79 blocks

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STAY IN SHAPE WITH BIGBEN INTERACTIVE
This Winter Bigben Interactive releases two Wii™ video games with innovative accessories to help you keep in shape: a full-size exercise bike and a personal trainer that includes advice on nutrition.

CYBERBIKE

Discover the very first video game that comes with an exercise bike—have fun while pedalling! Cyberbike introduces a brand new way to do sports in your living room. The game invites you use your eco-citizen’s head and legs to clean up the planet. Clear paths and roads of the sources of pollution that are ruining the environment as you cycle along on some of the most improbable vehicles ever imagined—on land, sea and air. Using the bike included with the game, players are able to ride through 18 different circuits. As you progress, numerous accessories are unlocked to customise your vehicles and equipment, such as new backpacks and new vehicle colours.

Upcoming Game Allows Songs to be Played In Rock Band™ Music Platform

Warner Bros. Interactive Entertainment and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA and VIA.B), today announced the full track list for the upcoming LEGO® Rock Band™ game, including songs from Queen, Bon Jovi, P!NK, Jimi Hendrix and Blur.

In addition, the game will support downloadable content from the massive Rock Band™ Music Store to be played within LEGO Rock Band, while enabling songs from LEGO Rock Band to be exported on Xbox® 360 video game and entertainment system from Microsoft or PlayStation®3 computer entertainment system and available to play across all game modes in the Rock Band Music Platform.

Filled with chart-topping songs and classic favourites suitable for family members of all ages, the full track list for LEGO Rock Band console versions includes:


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