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Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.

Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:

“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”

Shigeru Miyamoto also chimed in:

This week’s Famitsu gives some insight into the staff behind Final Fantasy Explorers.

Below is a look at the folks at Square Enix working on the game:

Toshiyuki Itahana

– Key visual creator, character supervisor
– Was the Final Fantasy Crystal Chronicles art director and character designer
– Itahana was also a character designer on Final Fantasy IX, did illustration work for Imaginary Range, and has worked as character designer on the Chocobo games

Atsushi Hashimoto

– Director of Final Fantasy Explorers
– Was one of the planning staff on Kid Icarus: Uprising
– He was also the lead planner on the SaGa 2 remake for DS

Hiroyuki Miura

– Game’s producer
– Involved with SaGa DS remakes

Gen Kobayashi

– Design supervisor
– Involved with SaGa DS remakes

Takahiro Abe

– Project manager
– Involved with SaGa DS remakes

Tsuyoshi Sekito

– Music composer
– Was also the composer for The Last Remnant

Yoshitaka Amano

– Logo designer

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PlatinumGames put up a blog post today covering the Nintendo costumes in the first Bayonetta. Players will be able to try out Link, Samus, and Peach outfits.

One interesting tidbit concerns Hideki Kamiya’s involvement – the game’s original director. He “carefully checked” each one, and Kamiya was said to be “very particular about how each costume should look before passing approval.” Kamiya also requested using the original Power Suit for the Samus outfit.

You can check out the full blog post here.

Kotaku recently caught up with Shigeru Miyamoto, who made a bit of an interesting request of sorts.

Miyamoto suggested that the site ask its readers which game fans want to see Nintendo make for Wii U. He then said, “if you get a good answer, you can give us a call.”

Here’s what Miyamoto told Kotaku:

Mario Kart 8’s Mercedes-Benz DLC is heading west, Nintendo has announced. Players will be able to get their hands on the free car sometime this summer.

Tweets published by Nintendo of America and Europe confirm:


At E3 2014 last week, an Atlus representative confirmed to Siliconera that Persona Q: Shadow of The Labyrinth. The thing is, we don’t know why exactly that is. The rep couldn’t go into detail since that would be a story spoiler.

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Nintendo is finally starting to clarify how it’s handling the release of Bayonetta 2 and its predecessor.

In Europe, consumers will be able to choose between three options. This includes two separate retail releases.

According to Nintendo:

1) Bayonetta 2 solus
2) Bayonetta 1 + Bayonetta 2 (2 discs in one packaging)
3) The digital versions available in the Nintendo eShop in Europe will be sold separately
No additional announcements have been made at this time

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Reuters is reporting that Philips Electronics has won a patent infringement case against Nintendo in the UK. It’s the first of four lawsuits filed against Nintendo.

In a statement, Philips spokesman Bjorn Teuwsen said:

“It’s about a patent for motion, gesture and pointing control that we make available to manufacturers of set-top boxes and games consoles through a licensing program. We’d been trying to come to a licensing agreement with Nintendo since 2011, but since it didn’t work out we started legal action in Germany and the UK in 2012, France in 2013 and in the U.S. last month. We’ve requested fair compensation for the use of our patents.”

Philips did not share information regarding possible financial implications from the ruling.

Thanks to Joachim for the tip.

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