Majin Bone: The Majin of Space and Time commercial
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Bandai Namco comments on Project CARS’ Wii U delay
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 37 Comments
Bandai Namco has issued an official response regarding Project CARS’ delay on Wii U.
We learned earlier today that the racer won’t be arriving on Nintendo’s console until 2015. The PS4, Xbox One, and PC versions are still due out in November of this year.
Bandai Namco’s statement reads:
More: Bandai Namco, Project CARS, Slightly Mad Studios, top
Project CARS not launching on Wii U until 2015
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 17 Comments
Project CARS will be available this November on the PlayStation 4, Xbox One, and PC. Unfortunately, the same can’t be said of the Wii U version.
Publisher Bandai Namco confirmed on Twitter today that Project CARS is launching on Nintendo’s console in 2015. The company did not explain why this is so.
#ProjectCars will be released on PS4, Xbox One and PC in November. WiiU will follow in 2015!
@WMDCars
— Bandai Namco UK (@BandaiNamcoUK) July 11, 2014
More: Bandai Namco, Slightly Mad Studios
Gundam: Try Age SP commercial
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Bandai Namco, commercial, Gundam: Try Age SP, Japan
Majin Bone 3DS screenshots/art
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
More: Bandai Namco, Japan, Majin Bone
One Piece: Unlimited World Red producer Koji Nakajima on the game’s original story
Posted on 10 years ago by Jarop(@gamrah) in 3DS, News, Wii U | 0 comments
Many fans were curious as to why the upcoming One Piece Unlimted World Red had an original story rather than something closer to the original series. Producer Koji Nakajima sat down with the folks over at Siliconera to go over the thought process behind that and a few other aspects of development, here’s a summary:
- Re-writing parts of the One Piece storyline was exciting for him from the perspective as a fan
- Nakajima wanted every One Piece game he produces to focus on a side story or certain arc, to further explore the game’s universe
- After all characters for the game had been created, they are tweaked to be consistent within the One Piece universe
- He wanted the game to feel like adventuring as Luffy and living the adventurous life of a pirate
- That meant not just focusing on battling, but fishing and other elements
- With the Red update, the emphasis on battling was re-focused with the additional of the coliseum along with characters Boa Hancock and Trafalgar Law
- The game has giant boss battles and Nakajima said the Red Dragon fight was one of his favourites
- Unsure what’s next for the series, but contemplating releasing One Piece Unlimited Cruise in North America (previously only released in Europe)