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Doom Eternal

Many would agree that Doom Eternal is one of the most impressive ports on Switch. However, Panic Button did implement a number of changes to ensure that the game could properly run on the console. One such change is that when watching cutscenes, the frame rate drops to 20 frames per second.

Panic Button lead engineer Travis Archer spoke about why that was done in an interview with Digital Foundry, explaining the need to preserve a high level of detail for cutscenes – which “are sometimes the most graphically intensive scenes in the game”. Interestingly, Archer also mentioned that improvements are planned to boost cutscene performance.

His full words:

The Elder Scrolls: Blades has been patched on Switch to version 1.11. Players can prepare for Heart’s Day, purchase new items from Sigil Store, and more.

Below are the full patch notes:

Doom Eternal

After releasing on Switch last month, Digital Foundry has now taken a closer look at the Switch version of Doom Eternal. Despite sacrifices that were made, the publication views the port positively and overall feels what Panic Button has accomplished is impressive.

Here’s a summary of how Doom Eternal holds up on Switch from a technical perspective:

Doom Zero

Doom and Doom II players on Switch can now begin playing another add-on. Doom Zero, created by Christopher Golden, can be accessed via a download from the main menu.

Here’s an overview of Doom Zero:

GameXplain has put a video together comparing the new Switch version of Doom Eternal up against the game running on a PS4 Pro. Check it out below.

Doom Eternal is out on Switch starting today.

Doom Eternal footage

Posted on 3 years ago by in Switch, Videos | 0 comments

Doom Eternal

The latest first-person shooter from developer id Software and publisher Bethesda, Doom Eternal, launches on Switch today, check out some gameplay footage with the video below.

Doom Eternal is available now on Switch.

Doom Eternal

Panic Button has helped bring a slew of different titles to Switch, but the studio just wrapped up what it says was the team’s most difficult port yet. Doom Eternal is finally coming to Switch, though it certainly wasn’t an easy task to get the game running.

Senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button recently chatted with Nintendo Everything about the Switch version of Doom Eternal. As part of that, we were able to learn more about the challenges involved during development. Nicewarner and Archer also commented on the Switch version’s frame rate / resolution, plans for DLC, and more.

Here’s our full discussion: 

Doom Eternal

If everything had gone as planned, Doom Eternal would have launched on Switch a year ago. The game was originally planned for release on all platforms in November 2019. It was pushed to March 2020 on most systems, but the Switch version has long been missing in action. Now after a lengthy wait, it’s almost here and is scheduled for December 8.

We recently had the chance to speak with senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button about the new Switch version of Doom Eternal. When asked why the port took longer than some may have been expected, the two developers said:

The Elder Scrolls: Blades

The Elder Scrolls: Blades has received its latest update on Switch. Version 1.10 includes new event quests, improvements, bug fixes, and more.

Below are the full patch notes:

Doom Eternal

Bethesda has shared a number of screenshots from the Switch version of Doom Eternal, which arrives in just a few days. Check out the full set below.

Doom Eternal is slated for December 8 on Switch via the eShop – no physical version is planned. Find more information as part of a recently-released official FAQ here.


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