Megami Meguri details show Goddess characters, exams, and short video
Posted on 8 years ago by Jake in News | 0 comments
Capcom has provided new details for its free-to-play Japan game, Megami Meguri. These showcase important characters, the Seven Pillar Goddesses, as well as the exams that main character Tsukomo must take to become a full-fledged goddess. Gematsu has provided a wealth of details, but here are some of the more key details, starting with the Seven Pillar Goddesses:
-Ame no Uzume, the goddess of performance and leader of the goddesses, she is calm and intelligent and is known for dances
-Sotorihime, the goddess of song, who showcases her power as a rock star
-Kukurihime, the goddess of binding, is known for trimming and grooming, taking care of the goddesses’ guardian dogs
-Konohana Sakuyahime, the goddess of flower, acts like an idol, seeking and adoring fans
-Toyota Mahime, the goddess of cooking, suffers from stage fright and is often closed off
-Ishikoridome, the goddess of manufacturing, is a builder who can be very aggressive and strong
-Ame no Sagume, the goddess of fortune telling, she actually has a rational personality that doesn’t see fortune-telling as the answer to everything
To become a goddess, Tsukomo must undergo Divinity Exams, where she will need to exhibit certain abilities: will-power, strength, wisdom, kindness, and beauty. To take a Divinity Exam, players must first find offerings at certain station squares, and then go to specific stops for the exams. Completing these exams will progress the story. Completing the exams will also unlock new outfits for Tsukomo, based on the seven goddesses.
For more details, check out the full run-down at Gematsu. You can also see screenshots of the features and watch a new, short trailer below:
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First 2 hours of Monster Hunter Stories
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 12 Comments
Monster Hunter Stories finally arrived in Japan yesterday. A lengthy look at the game can be found below with two hours of footage.
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Monster Hunter Stories gets first review in Famitsu
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 17 Comments
Ahead of its Japanese debut this weekend, Famitsu reviewed Capcom’s new 3DS game Monster Hunter Stories. It was rated highly, as four editors dished out scores of “9”, “9”, “8”, and “9”. That amounts to a total of 35 out of 40.
We’ve translated the full text of Famitsu’s Monster Hunter Stories review. To read it, head past the break.
More: Capcom, Famitsu, Japan, Monster Hunter Stories
Monster Hunter Generations free DLC for October is now available
Posted on 8 years ago by Jake in News | 0 comments
Today is the first Friday in October, meaning that Monster Hunter Generations is offering up more free DLC, this time featuring Fire Emblem, Ghosts ‘n Goblins, Mega Man, and more. Players will be able to download the content by choosing the Download option from the game’s main menu, and then talking to the appropriate NPCs. More DLC will release on November 4. The list of DLC is very extensive, so it’s behind a break. There are also images of a lot of the items.
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Monster Hunter Stories – final Lilia Explains video shows Transmission Ritual and multiplayer
Posted on 8 years ago by Jake in 3DS | 0 comments
Capcom has released their last “Lilia Explains” tutorial video for Monster Hunter Stories’ upcoming release in Japan. The video shows off the game’s Transmission Ritual, which will let monsters get abilities from other monsters for more customization, as well as the multiplayer. Watch it below:
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Monster Hunter Stories on Capcom TV (10/6/16)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
The latest episode of Capcom TV was hosted yesterday, and as expected, Monster Hunter Stories showed up with some footage. Check out the full recording of the episode below.
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Monster Hunter Stories – Lilia Explains video shows off monster abilities
Posted on 8 years ago by Jake in News | 0 comments
Capcom has released another Monster Hunter Stories video going over the various aspects of the game, this time showing off the different monster abilities. It shows how the different monsters provide abilities for exploration outside of combat (such as swimming, flying, or stealth), as well as their in-combat options. Watch the video below:
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Mega Man X2 hitting the North American New 3DS Virtual Console tomorrow
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, New Nintendo 3DS, News | 6 Comments
On Wii U, Mario vs. Donkey Kong 2 is this week’s Virtual Console game. And on 3DS, we’ll be getting Mega Man X2.
Nintendo’s website provides the following description:
Fresh from defeating Sigma and his Mavericks, Mega Man X tracks down the remaining rogue Reploids to an abandoned factory where they are continuing their rebellion. While Mega Man X is kept busy by eight all-new Mavericks, a new threat plots to resurrect a secret weapon that is all too familiar!
Now, guide Mega Man X through eight stages in his search to destroy the remaining Mavericks, gain their powers, and uncover the secret entity guiding them all. Also, pilot powerful new vehicles like the mobile attack cycle, and with help from the good Dr. Light, discover incredible new abilities hidden in capsules buried throughout the world. Only then will X will be ready to face his destiny as a Maverick Hunter!
Mega Man X2 will cost $7.99.
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Monster Hunter Stories – Lilia Explains video on the battle system
Posted on 8 years ago by Jake in News | 2 Comments
Capcom has released another tutorial video for Monster Hunter Stories, this time going over the battle system. Lilia, one of the protagonists, details the various types of attacks that add a rock-paper-scissor element to the battle system, as weapon types and items. Check it out below:
More: Capcom, Monster Hunter Stories
Monster Hunter Stories details & screens: Homing system and special events during battle
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, News, Screenshots | 0 comments
Ahead of its release on October 8th, Capcom shared some more details about Monster Hunter Stories via 4Gamer.
The new Homing feature makes it easier for you to get the specific kind of monster egg you want. After you defeat a monster in battle, the location of its nest is then marked on your map, allowing you to go there and nab its egg. Thanks to the Homing feature, the egg that you get will always be the same as the kind of monster you fought. Not only that, but the monster will always be sleeping when you approach its nest that way, which makes getting eggs way easier. However, Homing doesn’t always happen – you need to fulfill certain conditions in combat to trigger this feature, which vary from monster to monster. That said, there is an item called a Paint Ball that will increase the chances of Homing activating if you use it during battle and defeat the monster in 3 turns.
Speaking of battle, there are some special events that can happen during combat when similar types of monsters face off. When two flying monsters face off, they sometimes take to the air and you have to press the L and R buttons to control your monster. Similarly, if two monsters meet on the ground, you have to mash the A button to overpower the opposing monster. Finally, when two monsters both use their breath attacks, you have to move the Circle Pad in a circular motion to prevail against your opponent.
4Gamer also published some new screenshots. Check them out: