Video: A look at Monster Hunter 4 Ultimate’s towns
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, Monster Hunter 4 Ultimate
Monster Hunter 4 Ultimate – Kirin and Gore Magala videos
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
More: Capcom, Monster Hunter 4 Ultimate
Dig Dug Wii U Virtual Console trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
More: Capcom, Dig Dug, Virtual Console
Mega Man Zero 2 Wii U Virtual Console trailer (Europe)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Capcom, Mega Man Zero 2, Virtual Console
Mega Man Zero 2 Wii U Virtual Console footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Capcom, Mega Man Zero 2, Virtual Console
Video: Monster Hunter 4 Ultimate devs on solo play
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, Monster Hunter 4 Ultimate
Official video of the latest Monster Hunter 4 Ultimate 3DS theme
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: 3DS themes, Capcom, Japan, Monster Hunter 4 Ultimate
Video: Monster Hunter 4 Ultimate demo – top 10 tips
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, demo, Monster Hunter 4 Ultimate
Monster Hunter 4 Ultimate sales are at 2.7 million copies
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Capcom shared a bit more about its latest financial results today.
In terms of specific sales, Monster Hunter 4 Ultimate has sold 2.7 million copies in Japan thus far. Capcom was vague regarding the performance of Gaist Crusher God, only noting that sales “were below expectations”.
Capcom animates monsters in the Monster Hunter games by hand
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 2 Comments
Did you know that the monsters in Capcom’s Monster Hunter games feature animations that are done by hand? The only exceptions are certain cut-scenes where a small amount of motion capture is involved.. But for the most part, Monster Hunter 4 Ultimate director Kaname Fujioka informed Siliconera that “animators create monsters’ motions by hand as it requires more careful craftsmanship as they talk with the game designers.”
He said:
“For cutscenes, there are cases where we utilize motion capture techniques for monsters which might have similar skeletal structure to human beings such as the Palicoes. However, in most cases, our animators create monsters’ motions by hand as it requires more careful craftsmanship as they talk with the game designers. It’s very important that the motion and the game mechanics are properly intertwined for the gameplay. When we try to showcase a monster’s personality and expressions, we reference frameworks from real life beings and habitats to make them believable. We visit zoos and aquariums and also watch documentary films for reference material.”
It’s necessary for Capcom to nail the animation of monsters since the series is about pattern recognition. The way monsters react give players clues about how they should proceed.
“It’s important for us that players understand what kind of tactics they need to use. We give clues to players on how a monster may act based on its various expressions, and emotional and behavioural states (such as alarmed, enraged, exhausted, etc.) We plan for the monster’s behaviour first, so we keep in mind things such as distance between the player and the monster, logic behind the monster’s behaviours, and so on.”