Animal Crossing: Happy Home Designer details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
A preview of Animal Crossing: Happy Home Designer from Nintendo Life shares the latest details about the game. You’ll find an information summary below.
– Game features a hub like the City found from the Animal Crossing: City Folk
– Your office is here, and it’s where the action is
– There are public facilities like restaurants, shops and hospitals that can be built over time
– These are managed by your assistant Isabel
– Hub expands as you progress
– Players have a job, and the job is what you do
– In charge of planning, designing and decorating homes for the numerous animals who demand your services
– Animals are random
– They can be found wandering the central hub
– Approach them and accept their request to initiate the project
– Set up a meeting in your office in order to advance the process
– First need to choose a section of the map
– Each has their own terrain and characteristics
Ex: may choose to give your customer a lovely beachside home or one that sits on the edge of a river bank
– Can choose the “Season” as well
– Let an animal live in all-round scorching summer or perpetual winter
– Can then begin designing the actual house
– Pick from an ever increasing selection of wall materials, roof types, doors and fences
– Next, you can decorate the inside and outside of the home
– Choose from features such as swimming pools or sand pits
– The catalog of furniture and house styles is limited to begin with
– After taking a request from a critter, the relevant “set” for the request becomes available
– Clients will have a number of items awaiting unboxing when you begin a redesign that must be incorporated into the overall design
– Study “courses” at your desk
– Exchange these for play coins
– Courses can teach you the ability to add more forms of decorations to your home designs, such as “ceiling decorations”
– After fulfilling a request and the critter in question is satisfied, they move into their new home and your job is complete
– Have a “working day” instead of the “real-time clock” system
– Once your tasks are complete, day turns to night
– You can choose to end the working day
– Greater control over your appearance from the start
– Choose skin color, animal’s clothes, assign “roles”
– Certain animals can be chosen to teach in the nearby school, or work behind the counter in the café
– Arrange homes and public buildings into miniature diorama like scenes
– The animals will accept any design created for them
– When designing a home, there is virtually no limit to what you can do
– Furniture doesn’t need to be bought, bells don’t need to be spent, and your only worry is running out of floor space
– Use an Animal Crossing amiibo card to make an animal instantly available for a home re-model
– Cards also act as a gateway to invite animals into other animals homes or public facilities
– Ex: while visiting Teddy after a successful remodel, scanning in Stitches would see him drop by for a visit
Monster Hunter X details – no underwater combat, Frenzied monsters, Guild Quests
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
The team behind Monster Hunter X shared even more details about the game while speaking with Famitsu in an interview. Mainly, series producer Ryozo Tsujimoto and director Yasunori Ichinose spoke about how this new title differs from previous entries in the series.
Here’s the latest information:
– No underwater areas
– Monster Hunter 4 Ultimate’s Frenzied monsters and Guild Quests will not be returning
– This is because Capcom wants to emphasize the elements that will be unique to Monster Hunter X
– Verna Village is unique to X
– The village is more open and spacious compared to previous Monster Hunter villages that have a warm and dense feel
– The kind of life depicted in Verna is different from past Monster Hunter titles
– This difference in ambiance extends right from the colors of the village all the way to the way it’s designed for players
– Capcom somewhat emphasized interactions with non-villager beings for Verna Village
– Among these is the herbivorous “Moofer” species that is kept in Verna
– The worldview of Verna is unrelated to the prior Monster Hunter games
– This is because it’s important to create a unique worldview for each Monster Hunter title
– Verna will also be the only village in Monster Hunter X with a Guild Hall that is used to access multiplayer
– Can travel between multiple villages like in 4 Ultimate
– Do so via a hot-air balloon
– Part of some sort of ecosystem investigation that you will be carrying out through the course of your adventure
– Why you’re investigating the ecosystem is related to the game’s story
– Information will be revealed at regular intervals
– With the new details, players will begin to get some idea of just how the game plays
– When they actually get to play it for themselves, hopefully they’ll say: “Oh? It’s different from what I imagined, but it’s interesting!”
– Capcom wants to have a more personal hunting experience with the customization options
– They want to betray people’s expectations in a good way
Latest Pokemon Super Mystery Dungeon details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
More details about Pokemon Super Mystery Dungeon have surfaced. There are new tidbits about the Connection Orb and a few other aspects. Check out the summary below for the latest details.
– Can befriend 720 Pokemon
– All Pokemon are connected one way or another
– “Connection Orb” shows you this
– It’s a new system that lets you see the relation between your Poke buddies.
– Shows the Pokemon you’ve met and the ones you’re connected to
– Connection Orb can show you what Pokemon are worrying about
– If you solve it, they’ll become your friends
– Can also see Pokemon that your new friends are connected to
– Become friends with Sylveon first
– She’ll be found in a forest
– Additional Pokemon will appear in the Connection Orb throughout the game
– If you see a Pokemon that you like, you can work your way towards them and help them solve their problem and have them join your group
– Can see Legendary and Mythical Pokemon and have them join you as well
– Hoopa is an exception
– Hoopa appears in a dungeon
– “Warlock’s Pot” item can be used in a dungeon, and Hoopa will appear and help fight against monsters
– Acquire the item somewhere in the game world
– Hoopa will occasionally call out Legendary or Mythical Pokemon
– Sometimes they’ll appear as your allies and other times as enemies
– Take on the role of a Pokémon child with amnesia
– Nuzleaf will be there to take care of you
– You’ll also attend school in town with other Pokemon kids
– Meet classmates and teachers
– Your first partner Pokémon will be an energetic and adventurous one, who dreams of making a world map
– Other classmates: Pancham, Shelmet, Deerling, Goomy, Espurr
– Teachers: Simipour, Watchog, Farfetch’d, Audino
The Great Ace Attorney – more DLC details, screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
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