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New details have come in about the story content included in the 3DS version of Dragon Quest VIII. You can find that information in our summary below.

– The protagonist and crew found out about a place that got cursed by the jester Dhoulmagus
– The crew have decides to go on a trip to find a way to get rid of the curse, but they then come across a certain secret of Dhoulmagus’
– Need to figure out its mystery
– Find out more about Dhoulmagus and his curs by going around talking to people who might know more about the case, including a drama that involves the kidnapping of a casino owner
– The castle has fallen into a dark atmosphere, where everyone appears to be sad
– While going after Dhoulmagus, the protagonist will also learn about a certain secret behind the royal family
– Dungeons are filled with all kinds of setups
– That also goes for the ice labyrinths, where you’ll need to get your way across some slippery floors
– Friends will always be there to back you up while exploring these dungeons
– Can talk to them during your adventure for random conversations or hints on what to do or where to go next

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Since some may feel that this news falls into spoiler territory, I’ll be posting the information after the break just to be safe.

Natsume had a short demo for Harvest Moon: Seeds of Memories running at its E3 2015 booth last week. PC Gamer saw it in action, and has shared some details about what was shown. Read on below for a quick summary.

– E3 demo was running on the iPad
– 1 month into development
– Out this winter
– Demo was a small town square with a few NPCs to talk to and houses that can’t yet be entered
– Farming, dating, getting married, having a kid will be in the full game
– Terraforming won’t be back
– E3 demo had one other screen available to walk in, with a farm to the east (not built yet) and a mountain to the north (not built yet)
– 2D graphics
– The team wants to go back to the classic 16-bit style of the older Harvest Moon games
– 3D models flattened into 2D objects
– All versions will look the same
– Natsume is planning to add features to Seeds of Memories for the Wii U/PC releases over mobile
– Wii U and PC versions will cost more than the iPad one
– Devs are still discussing what features will be

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Nintendo Life has posted its preview of Mario & Luigi: Paper Jam, which comes with a few new details. Find them rounded up below.

– Begins with the Mario & Luigi cast in the castle
– The group sees a paper version of the pricess
– Lots of humor
– One of the E3 demo had a giant, robotic Mario held up by little Toads battling robotic Goombas
– Terrain and inhabitants in the game are rendered in 3D
– Perspective follows more closely that of Mario & Luigi rather than Paper Mario
– Folding effects into the matches like the Paper Mario games
– Card decks are new to the title
– Earn cards by gaining points
– This seems to be based on a star meter in the top left corner
– Up to three types of cards take up the entirety of the bottom of the touch screen
– Touch them to add an effect to the battle
– Ex: making you stronger, disarming your enemy in some way
– Cards are sort of like a Hearthstone element
– Options of items, jump and hammer attacks, specials and run are available in battle
– Mushroom houses, levelling up Mario poles after matches and identical items are back
– Each enemy has a text box beneath showing what level they are
– Ex: level 7 sand monster at the beginning of the E3 demo

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– Officially confirmed characters: Isabelle, K.K. Slider, Tom Nook, Mabel, Reese, Cyrus, Tom Nook, K.K. Slider, Isabelle, Mabel, Lottie and Digby
– When you land on a space, a micro-episode of Animal Crossing happens
– Your character is affected positively or negatively by this
– Ex: Tom Nook could land on a space where it shows him smiling and sitting down
– The events you land on are often specific to the character you choose
– If it’s summer, you might expect the bug catching tournament or a Holiday to happen on a specific date
– Other Animal Crossing mainstays are represented like villager interactions, the turnip stalk market (which has daily price fluctuations as well), and visitors like Gracie and Redd
– Bonuses, events, little Animal Crossing dialogue trees

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In the demo I tried, two players had the Gust Jar, an item that shoots a blast of wind, while one player had bombs.

– 2 players have the Gust Jar
– 1 player has bombs
– Gust Jar shoots wind
– Trio of Links split up
– One player needs to use the Gust Jar to send two of the Links over a pit
– Link with the other Gust Jam can send the player carrying bombs over another gap
– With all three players separated by bottomless pits, the player with bombs can use their item to hit a switch which eventually opens paths for the two other players to move forward
– Later on, the 3 Links need to step on a platform that moves when a Link used the Gust Jar like a rocket engine
– Each time the Gust Jar was used, the platform would go forward a little bit
– Links with the Gust Jar need to move the platform in a spot for the bomb player to toss a bomb to hit a switch
– Still on the platform, all three Links had to trip another distant switch with a bomb
– With the second switch, need a 3 Link totem
– Bomb player goes on top
– Boss battle has players battle two bomb throwing enemies
– These monsters are protected by a pit so you can’t slash at them with your sword
– The Links with the Gust Jar need to use their item to blow bombs back to the monsters

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– Star Fox Zero’s Corneria mission uses the same layout for Corneria City as Star Fox 64 with a new coat of paint
– Fly under a bridge to save Slippy, boost past falling buildings, and shoot construction robots throwing metal beams
– Control the Arwing with the left analog stick
– ZR: fire lasers
– Can hold down the button for a charge shot
– Y: Arwing does a somersault
– Moving the right analog stick activates boost
– Pulling the right analog stick back triggers the brakes
– Tapping the right stick left or right twice does a barrel roll
– Move the Wii U GamePad to control where the Arwing shoots
– GamePad’s screen shows what Fox sees inside the cockpit
– At the end of the Corneria mission, it switches to an all range mode
– When this happens, Fox needs to shoot spider-like robots from climbing a tower
– Robots are invulnerable aside from a red target on top
– Need to use the cockpit view to shoot down the enemies
– After the spider robots, the Star Fox team needed to shoot laser cannons from a giant saucer
– Another demo at E3 set in Area 3
– This stage brings Fox McCloud into an empty space field with enemies to shoot down in all range mode
– After taking out a few ships Pigma Dengar flies in and turns the stage into a dogfight
– Pigma tries to fly behind Fox to get him in firing range
– Using the somersault and then a charge beam turns the tables on Pigma
– Hold ZL to shift the camera on the TV to focus on the action instead of behind the Arwing

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– Vote on a level to play
– Votes are randomly selected
– Each dungeon is structured into four main sections
– One dungeon: forest
– In the forest stage, the group is separated
– Start out by finding each other
– Reach a floating balloon with the key to the next area by forming a totem
– Walk up to a Link and press “A” to hoist them up on your shoulders
– The top Link in a Totem can interact with off-the-ground elements
– Second section of the dungeon has a room full of ChuChus
– Bow assigned to “Y”
– Third area has a puzzle
– Need to activate 3 switches on high pillars guarded by enemies and surrounded by a dark abyss and moving platforms
– Switches snap shut if you get too close
– Solve the puzzle by forming a totem formation with the bottom Link walking and aiming, the top Link firing an arrow at the right time, and the middle Link providing crucial height
– Fourth area has an enormous electrified ChuChu
– ChuChu is a see-through yellow blob with a red weak spot inside
– The boss sends steady streams of electricity out from four sides
– Hit it with arrows, and the boss will bring its weak spot up off the ground
– Form a totem two-high for the next hit, and three-high for the eventual third
– Send out 8 messages on the touch screen via different images
– Some of the available images help with practical concerns, like the Totem request or Throw suggestion, while others are more for fun

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– After gathering absolutely everything in the first game, Max says he’s going to go off on his own to investigate some “new intel”
– His new quest brings him to a brand new hub world
– Hub is more open than the first game
– Diamonds you collect in each level as you progress to the end are much more cleverly hidden
– Improved presentation
– The game’s 3D now places Max behind clouds in the game’s sky levels instead of simply placing him on the foreground
– Various themes for level designs
– One design is a mirrored reflection of itself that has you approach it from both the left and right sides
– Every third level in the game is a ghost level
– One boss in the game is a ghost with other enemies around
– Can only harm the ghost with a ghost shot item limited to only ten uses

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– Original story
– Set in Europe
– Will see characters from the series interact amongst each other
– Different situational events
– Takumi Aldini, Erina Nakiri, and the others from Tootsuki Academy are in the game
– See events from the original story unfold
– Characters will be voiced by their respective voice actors from the anime

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